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libGLESv2
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ProgramBinary.h
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Author
2014-10-29
Moving Uniform handling into ProgramD3D.
Brandon Jones
2014-10-20
Removed declaration of getAttachedShaders() without implementation.
Tibor den Ouden
2014-10-03
Update Program, ProgramBinary and HLSLCompiler to use Error objects.
Geoff Lang
2014-09-30
Add a centralized workarounds module.
Jamie Madill
2014-09-29
Revert "Add a centralized workarounds module."
Jamie Madill
2014-09-29
Add a centralized workarounds module.
Jamie Madill
2014-09-26
Moving Shader Executables into ProgramD3D
Brandon Jones
2014-09-23
Removed the last references to DynamicHLSL from ProgramBinary.
Brandon Jones
2014-09-23
Update the draw calls to return Error objects.
Geoff Lang
2014-09-18
Use dynamically sized containers for texture and sampler bindings.
Geoff Lang
2014-09-12
Moving more D3D-only logic into ProgramBinaryD3D
Brandon Jones
2014-09-09
Starting refactor of ProgramBinary
Brandon Jones
2014-09-05
Fix typo in "PixelShaderOuputVariable".
Jamie Madill
2014-09-05
Enable MRT pixel shader rewriting.
Jamie Madill
2014-09-03
Move shader variables into the base impl.
Jamie Madill
2014-08-29
Converted ProgramBinary to use Context caps instead of Renderer
Brandon Jones
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Moved DynamicHLSL into renderer/d3d
Brandon Jones
2014-08-28
More shader refactor cleanup
Brandon Jones
2014-08-28
Fix row-major layout tracking in interface blocks.
Jamie Madill
2014-08-27
Move GetUniform size validation to top layer.
Jamie Madill
2014-08-26
Refactor ShaderVariables to store fields in the base.
Jamie Madill
2014-08-25
Add caps from the 6.29 table.
Geoff Lang
2014-07-23
Remove sh::InterfaceBlock member info.
Jamie Madill
2014-07-23
Use the block encoder class to store uniform offsets.
Jamie Madill
2014-07-16
Do not create dummy variables when linking uniforms.
Jamie Madill
2014-07-16
Refactor ProgramBinary uniform linking code.
Jamie Madill
2014-07-16
Remove sh::InterfaceBlock::registerIndex.
Jamie Madill
2014-07-14
Move more draw call validation to the API.
Jamie Madill
2014-06-26
Use a common include for GL headers.
Jamie Madill
2014-06-26
Use the sh namespace for shader variables.
Jamie Madill
2014-06-25
Moved D3D specific files and folders under the D3D folder.
Brandon Jones
2014-06-20
Disable dynamic pixel shader generation.
Geoff Lang
2014-06-16
Generate pixel shader output to match the bound framebuffer.
Geoff Lang
2014-05-29
Move the GL_APICALL and similar defines to the project level.
Geoff Lang
2014-05-22
Move all uniform validation from ProgramBinary to API layer.
Jamie Madill
2014-05-07
Move the implementations of shader var init to the header.
Jamie Madill
2014-05-06
Stop generating duplicate vertex binaries.
Jamie Madill
2014-04-16
Move ShaderVariables to common shared source.
Jamie Madill
2014-03-31
Fix D3D11 resource leaks.
Jamie Madill
2014-03-26
Added transform feedback shader generation.
Geoff Lang
2014-02-14
Store un-linked shader attributes in ProgramBinary.
Jamie Madill
2014-02-14
Store multiple vertex executables in the program binary.
Jamie Madill
2014-02-14
Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
Jamie Madill
2014-02-05
Move storage for uniform blocks to the program binary.
Jamie Madill
2013-09-10
Presort reverse mapping of ProgramBinary::mSemanticIndex.
Al Patrick
2013-09-09
Add support for struct varyings, and more robust varying link validation.
Jamie Madill
2013-09-09
Remove the gl::Varying class, and replace all usages with sh::Varying.
Jamie Madill
2013-09-09
Refactor sh::Uniform and sh::ShaderVariable into a shader variable base type ...
Jamie Madill
2013-07-19
Support 3D textures.
Nicolas Capens
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