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libGLESv2
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libGLESv2.vcxproj.filters
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Author
2014-01-10
Port project refator to master.
Geoff Lang
2013-08-14
add TRACE_EVENT to ANGLE (reland)
Al Patrick
2013-08-13
Revert "Add TRACE_EVENT support to ANGLE"
Shannon Woods
2013-08-12
Add TRACE_EVENT support to ANGLE
Shannon Woods
2013-07-26
Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that r...
Geoff Lang
2013-05-17
Add a fast path for single render target masked clears in Renderer11.
shannonwoods@chromium.org
2013-02-28
Add precompiled header support for the libGLESv2 project.
shannon.woods@transgaming.com
2013-02-28
Add a new header for some constants from Context.h.
shannon.woods@transgaming.com
2013-02-28
Change filter organization for the Renderer source files, further subdivided ...
shannon.woods@transgaming.com
2013-02-28
Created a BufferStorage11 class.
shannon.woods@transgaming.com
2013-02-28
Created a BufferStorage9 class.
shannon.woods@transgaming.com
2013-02-28
Created a BufferStorage abstract class.
shannon.woods@transgaming.com
2013-02-28
Created Fence11.
shannon.woods@transgaming.com
2013-02-28
Created Query11.
shannon.woods@transgaming.com
2013-02-28
Created Fence9.
shannon.woods@transgaming.com
2013-02-28
Created an abstract rx::Fence class.
shannon.woods@transgaming.com
2013-02-28
Created Query9.
shannon.woods@transgaming.com
2013-02-28
Created an abstract rx::QueryImpl class.
shannon.woods@transgaming.com
2013-01-25
Include windows.h from one place to ensure that min and max macros are not de...
shannon.woods@transgaming.com
2013-01-25
Implemented masked clearing in Renderer11.
shannon.woods@transgaming.com
2013-01-25
Implemented Renderer11::copyImage.
shannon.woods@transgaming.com
2013-01-25
Renamed the passthrough pixel shader to PS_PassthroughRGBA.
shannon.woods@transgaming.com
2013-01-11
Moved the shaders from libGLESv2 to the libGLESv2/renderer.
daniel@transgaming.com
2013-01-11
Adds TextureStorage11 class and 2D descendant
daniel@transgaming.com
2012-12-20
Eliminated D3DConstantTable.
daniel@transgaming.com
2012-12-20
Moves TextureStorage class to TextureStorage9, mostly.
daniel@transgaming.com
2012-12-20
Created InputLayoutCache for D3D11 input layouts and vertex buffer application.
daniel@transgaming.com
2012-12-20
Implemented IndexBuffer11.
daniel@transgaming.com
2012-12-20
Implemented IndexBuffer9.
daniel@transgaming.com
2012-12-20
Moved IndexBuffer into its own file.
daniel@transgaming.com
2012-12-20
Fixed missing files in visual studio project filters.
daniel@transgaming.com
2012-12-20
Implemented VertexBuffer11.
daniel@transgaming.com
2012-12-20
Move Uniform to separate files.
daniel@transgaming.com
2012-12-20
Creates Image11 class
daniel@transgaming.com
2012-12-20
Implemented VertexBuffer9.
daniel@transgaming.com
2012-12-20
Moved VertexBuffer and derivations into VertexBuffer.h/cpp.
daniel@transgaming.com
2012-12-20
Fixed line endings in visual studio project files.
daniel@transgaming.com
2012-12-20
Moves renderer-agnostic portions of GenerateMip to their own header
daniel@transgaming.com
2012-12-20
Renames TextureSSE2 to ImageSSE2 and moves it to the renderer directory.
daniel@transgaming.com
2012-12-20
Migrate Image to Image9 and add an abstract base
daniel@transgaming.com
2012-11-28
Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconvers...
daniel@transgaming.com
2012-11-28
Add ShaderExecutable11 files.
daniel@transgaming.com
2012-11-28
Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end sp...
daniel@transgaming.com
2012-11-28
Moved VertexDeclarationCache to its own header and source file.
daniel@transgaming.com
2012-11-28
Adds RenderTarget11 type
daniel@transgaming.com
2012-11-28
Implemented SwapChain11 initialization.
daniel@transgaming.com
2012-11-28
Split the swap chain into an abstract interface and a D3D9 implementation.
daniel@transgaming.com
2012-11-28
Added a RenderStateCache class for caching D3D11 blend, depth stencil and ras...
daniel@transgaming.com
2012-11-28
Added a third party library: MurmurHash3.
daniel@transgaming.com
2012-11-28
Adds RenderTarget wrapper class for surfaces and views.
daniel@transgaming.com
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