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path: root/src/libGLESv2/libGLESv2.vcxproj.filters
AgeCommit message (Expand)Author
2014-01-10Port project refator to master.Geoff Lang
2013-08-14add TRACE_EVENT to ANGLE (reland)Al Patrick
2013-08-13Revert "Add TRACE_EVENT support to ANGLE"Shannon Woods
2013-08-12Add TRACE_EVENT support to ANGLEShannon Woods
2013-07-26Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that r...Geoff Lang
2013-05-17Add a fast path for single render target masked clears in Renderer11.shannonwoods@chromium.org
2013-02-28Add precompiled header support for the libGLESv2 project.shannon.woods@transgaming.com
2013-02-28Add a new header for some constants from Context.h.shannon.woods@transgaming.com
2013-02-28Change filter organization for the Renderer source files, further subdivided ...shannon.woods@transgaming.com
2013-02-28Created a BufferStorage11 class.shannon.woods@transgaming.com
2013-02-28Created a BufferStorage9 class.shannon.woods@transgaming.com
2013-02-28Created a BufferStorage abstract class.shannon.woods@transgaming.com
2013-02-28Created Fence11.shannon.woods@transgaming.com
2013-02-28Created Query11.shannon.woods@transgaming.com
2013-02-28Created Fence9.shannon.woods@transgaming.com
2013-02-28Created an abstract rx::Fence class.shannon.woods@transgaming.com
2013-02-28Created Query9.shannon.woods@transgaming.com
2013-02-28Created an abstract rx::QueryImpl class.shannon.woods@transgaming.com
2013-01-25Include windows.h from one place to ensure that min and max macros are not de...shannon.woods@transgaming.com
2013-01-25Implemented masked clearing in Renderer11.shannon.woods@transgaming.com
2013-01-25Implemented Renderer11::copyImage.shannon.woods@transgaming.com
2013-01-25Renamed the passthrough pixel shader to PS_PassthroughRGBA.shannon.woods@transgaming.com
2013-01-11Moved the shaders from libGLESv2 to the libGLESv2/renderer.daniel@transgaming.com
2013-01-11Adds TextureStorage11 class and 2D descendantdaniel@transgaming.com
2012-12-20Eliminated D3DConstantTable.daniel@transgaming.com
2012-12-20Moves TextureStorage class to TextureStorage9, mostly.daniel@transgaming.com
2012-12-20Created InputLayoutCache for D3D11 input layouts and vertex buffer application.daniel@transgaming.com
2012-12-20Implemented IndexBuffer11.daniel@transgaming.com
2012-12-20Implemented IndexBuffer9.daniel@transgaming.com
2012-12-20Moved IndexBuffer into its own file.daniel@transgaming.com
2012-12-20Fixed missing files in visual studio project filters.daniel@transgaming.com
2012-12-20Implemented VertexBuffer11.daniel@transgaming.com
2012-12-20Move Uniform to separate files.daniel@transgaming.com
2012-12-20Creates Image11 classdaniel@transgaming.com
2012-12-20Implemented VertexBuffer9.daniel@transgaming.com
2012-12-20Moved VertexBuffer and derivations into VertexBuffer.h/cpp.daniel@transgaming.com
2012-12-20Fixed line endings in visual studio project files.daniel@transgaming.com
2012-12-20Moves renderer-agnostic portions of GenerateMip to their own headerdaniel@transgaming.com
2012-12-20Renames TextureSSE2 to ImageSSE2 and moves it to the renderer directory.daniel@transgaming.com
2012-12-20Migrate Image to Image9 and add an abstract basedaniel@transgaming.com
2012-11-28Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconvers...daniel@transgaming.com
2012-11-28Add ShaderExecutable11 files.daniel@transgaming.com
2012-11-28Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end sp...daniel@transgaming.com
2012-11-28Moved VertexDeclarationCache to its own header and source file.daniel@transgaming.com
2012-11-28Adds RenderTarget11 typedaniel@transgaming.com
2012-11-28Implemented SwapChain11 initialization.daniel@transgaming.com
2012-11-28Split the swap chain into an abstract interface and a D3D9 implementation.daniel@transgaming.com
2012-11-28Added a RenderStateCache class for caching D3D11 blend, depth stencil and ras...daniel@transgaming.com
2012-11-28Added a third party library: MurmurHash3.daniel@transgaming.com
2012-11-28Adds RenderTarget wrapper class for surfaces and views.daniel@transgaming.com