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libGLESv2
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VertexBuffer.cpp
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Author
2014-06-25
Moved D3D specific files and folders under the D3D folder.
Brandon Jones
2014-06-17
Fix compile warnings with attributes.
Jamie Madill
2014-06-16
Refactoring VertexArrays
Brandon Jones
2014-05-02
Fix 64-bit build failures.
Geoff Lang
2014-05-01
Optimize alignment and conversion test for float attribute types.
Nicolas Capens
2014-05-01
Early out when direct binding not supported.
Nicolas Capens
2014-02-13
Align static and streaming vertex data to 16-byte boundaries.
Jamie Madill
2014-02-10
Relax alignment restrictions to allow more direct storage.
Jamie Madill
2014-02-10
Remove VertexBuffer::requiresConversion.
Jamie Madill
2013-08-02
Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to ...
Geoff Lang
2013-07-19
Protect against integer overflows in the VertexBuffer class by validating the...
Geoff Lang
2013-07-19
Refactor VertexAttribute to split the "current value" for generic attributes ...
Jamie Madill
2013-07-19
Move VertexAttribute to its own header file.
Jamie Madill
2013-04-13
Added conversion rules for GL_INT and GL_UNSIGNED_INT for VertexBuffer11.
shannon.woods%transgaming.com@gtempaccount.com
2013-04-13
Merged the current value attributes into the regular vertex attributes so the...
shannon.woods%transgaming.com@gtempaccount.com
2013-02-28
Add precompiled header support for the libGLESv2 project.
shannon.woods@transgaming.com
2013-02-28
Break some of the include chains that cause unneeded dependencies between hea...
shannon.woods@transgaming.com
2012-12-20
Change VertexBufferInterface and VertexDataManager to use new VertexBuffer.
daniel@transgaming.com
2012-12-20
Add abstract VertexBuffer class.
daniel@transgaming.com
2012-12-20
Renamed VertexBuffer to VertexBufferInterface.
daniel@transgaming.com
2012-12-20
Merged the VertexBuffer and ArrayVertexBuffer classes.
daniel@transgaming.com
2012-12-20
Moved VertexBuffer and derivations into VertexBuffer.h/cpp.
daniel@transgaming.com