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AgeCommit message (Expand)Author
2014-12-10Fix double delete with invariant varyings.Jamie Madill
2014-10-31Change ShaderLang APIs from c style to c++ style.Zhenyao Mo
2014-10-30Fix angle_unittests failures.Zhenyao Mo
2014-10-28Fix precision tracking for built-in function return valuesOlli Etuaho
2014-10-27Support compressed textures with unpack buffers.Jamie Madill
2014-10-22Fix varying interpolation parsing.Jamie Madill
2014-10-21Make ShBuiltInResources comparable with memcmpKimmo Kinnunen
2014-10-21Invariant related processing.Zhenyao Mo
2014-10-20Added IInspectable EGLNativeWindowType and ICoreWindow supportCooper Partin
2014-10-20Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"Jamie Madill
2014-10-20Added IInspectable EGLNativeWindowType and ICoreWindow supportCooper Partin
2014-10-20Fix TextureD3D::setData for depth-stencil textures.Jamie Madill
2014-10-17Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due t...Shannon Woods
2014-10-17Added IInspectable EGLNativeWindowType and ICoreWindow supportCooper Partin
2014-10-15Split FenceImpl into FenceNVImpl and FenceSyncImpl, and refactor.Kenneth Russell
2014-10-15Added test to ensure ProgramBinary saving and loading works correctlyBrandon Jones
2014-10-09Make OSWindow a non-static member of ANGLETest.Jamie Madill
2014-10-09Remove perf tests dependency on gtest.Jamie Madill
2014-10-09Use Chromium perf bot output style for perf test.Jamie Madill
2014-10-09Import the testing/perf module from Chromium.Jamie Madill
2014-10-07Add type comparison, type retrieval, original name retrieval to ShaderVariable.Zhenyao Mo
2014-10-07Add needed static_casts to GLenum for compilation on Linux.Kenneth Russell
2014-10-07Enable TexSubImage workaround on D3D11.Jamie Madill
2014-10-06Fix image index iterator unit test.Jamie Madill
2014-10-03Revert "Enable TexSubImage workaround on D3D11."Jamie Madill
2014-10-03Enable TexSubImage workaround on D3D11.Jamie Madill
2014-10-03Accept a second form of WARP Test renderer string.Jamie Madill
2014-10-03Restrict the tests that use ClearBuffer to ES3.Jamie Madill
2014-10-03Add option to support EXT_draw_buffers with NV_draw_buffersOlli Etuaho
2014-10-02Disable broken D3D9 GLSL Varying tests.Jamie Madill
2014-10-02Don't run the DrawBuffers tests in D3D9.Jamie Madill
2014-10-02Fix a bug in MaxTextureSizeTest.RenderToTexture.Jamie Madill
2014-10-01Replace usages of std::vector::data in most cases.Jamie Madill
2014-09-30Configure Google Tests to run against multiple renderers/GLES versionsAustin Kinross
2014-09-29Add ImageIndexIterator.Jamie Madill
2014-09-29Fix gyp linux build.Jamie Madill
2014-09-25Benchmark point sprites test with several varyings.Jamie Madill
2014-09-25Add a point sprite benchmark.Jamie Madill
2014-09-22Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.Geoff Lang
2014-09-19Fix a NULL dereference on buffer initialization.Jamie Madill
2014-09-19Use ImageIndex in getRenderTargetSerial.Jamie Madill
2014-09-18Don't skip draw calls on zero-sized viewports.Geoff Lang
2014-09-17Improve D3D11 varying packing when there are more varyings than registers.Austin Kinross
2014-09-17Fix the varying sort comparator in ShaderD3D.Jamie Madill
2014-09-10Add a TexSubImage benchmark.Jamie Madill
2014-09-10Fix Win32Window::resize breaking angle_tests.Jamie Madill
2014-09-10Only use direct buffers for static data in D3D11.Jamie Madill
2014-09-05Enable MRT pixel shader rewriting.Jamie Madill
2014-09-03Fix memory leaks in angle_unittests.Sudarsana Nagineni
2014-09-02Expand the SubData benchmark.Jamie Madill