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build_angle.gypi
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Commit message (
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Author
2013-11-22
Add a build step to copy the D3DCompiler_46 DLL from the Windows SDK folder t...
Jamie Madill
2013-10-16
Rename ParseHelper.cpp/h to ParseContext.cpp/h.
Jamie Madill
2013-10-15
Add an option to unfold short circuiting in AST.
Zhenyao Mo
2013-10-08
Add the static translator define to inherited properties in gyp.
Jamie Madill
2013-10-04
Remove duplicated translator_glsl target.
Zhenyao Mo
2013-10-02
Use ANGLE_TRANSLATOR_STATIC to enforce a static build of the translator in ch...
Jamie Madill
2013-10-01
Remove %(AdditionalDependencies) from gyp linker deps, and add full windows d...
Jamie Madill
2013-09-27
Fix some syntax errors in the gyp build configuration, and make some modifica...
Jamie Madill
2013-09-24
Combine translator_common, translator_hlsl, translator_glsl into one target t...
Zhenyao Mo
2013-09-09
Add an option in ANGLE shader translator to initialize gl_Position to vec4(0....
Zhenyao Mo
2013-08-14
add TRACE_EVENT to ANGLE (reland)
Al Patrick
2013-08-13
Revert "Add TRACE_EVENT support to ANGLE"
Shannon Woods
2013-08-12
Add TRACE_EVENT support to ANGLE
Shannon Woods
2013-07-26
Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that r...
Geoff Lang
2013-05-29
Add expression complexity and call stack depth limits.
shannonwoods@chromium.org
2013-05-09
Merge r2002 to dx11proto: Remove dependency on dwmapi.dll.
apatrick@chromium.org
2013-03-01
Fix build_angle.gypi so libGLESv2 and libEGL can find precompiled.h.
apatrick@chromium.org
2013-02-28
Add precompiled header support for the libGLESv2 project.
shannon.woods@transgaming.com
2013-02-28
Add a new header for some constants from Context.h.
shannon.woods@transgaming.com
2013-02-28
Created a BufferStorage11 class.
shannon.woods@transgaming.com
2013-02-28
Created a BufferStorage9 class.
shannon.woods@transgaming.com
2013-02-28
Created a BufferStorage abstract class.
shannon.woods@transgaming.com
2013-02-28
Created Fence11.
shannon.woods@transgaming.com
2013-02-28
Created Query11.
shannon.woods@transgaming.com
2013-02-28
Created Fence9.
shannon.woods@transgaming.com
2013-02-28
Created an abstract rx::Fence class.
shannon.woods@transgaming.com
2013-02-28
Created Query9.
shannon.woods@transgaming.com
2013-02-28
Created an abstract rx::QueryImpl class.
shannon.woods@transgaming.com
2013-01-25
Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With
shannon.woods@transgaming.com
2013-01-25
Remove DXSDK_DIR from search paths.
shannon.woods@transgaming.com
2013-01-25
Use TEXT macro to define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES macro.
shannon.woods@transgaming.com
2013-01-25
Make other angle targets compile on Win64
shannon.woods@transgaming.com
2013-01-25
Reorganized new sources from recently applied patch into third_party directory.
shannon.woods@transgaming.com
2013-01-22
Remove dependency on DirectX SDK.
apatrick@chromium.org
2013-01-11
Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in W...
daniel@transgaming.com
2013-01-11
Make angle compile on Win64
daniel@transgaming.com
2013-01-11
Incorporated BSD-licensed changes implementing array bounds clamping.
daniel@transgaming.com
2013-01-11
Adds TextureStorage11 class and 2D descendant
daniel@transgaming.com
2012-12-20
Use shader D3D optimization level 0.
daniel@transgaming.com
2012-12-20
Eliminated D3DConstantTable.
daniel@transgaming.com
2012-12-20
Declare active uniforms.
daniel@transgaming.com
2012-12-20
Moves TextureStorage class to TextureStorage9, mostly.
daniel@transgaming.com
2012-12-20
Created InputLayoutCache for D3D11 input layouts and vertex buffer application.
daniel@transgaming.com
2012-12-20
Implemented IndexBuffer11.
daniel@transgaming.com
2012-12-20
Implemented IndexBuffer9.
daniel@transgaming.com
2012-12-20
Moved IndexBuffer into its own file.
daniel@transgaming.com
2012-12-20
Fixed some paths in the angle gypi project file.
daniel@transgaming.com
2012-12-20
Implemented VertexBuffer11.
daniel@transgaming.com
2012-12-20
Move Uniform to separate files.
daniel@transgaming.com
2012-12-20
Creates Image11 class
daniel@transgaming.com
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