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libGLESv2
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renderer
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Renderer11.h
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Author
2013-07-26
Cache applied primitive topology.
Geoff Lang
2013-07-26
Cache applied constant buffers.
Geoff Lang
2013-05-29
Add adapter LUID to EGL vendor string.
shannonwoods@chromium.org
2013-05-17
Add a fast path for single render target masked clears in Renderer11.
shannonwoods@chromium.org
2013-03-23
Fix D3D11 depth/stencil framebuffer blit.
shannon.woods%transgaming.com@gtempaccount.com
2013-03-23
Refactor Renderer11::blit to use simpler control flow.
shannon.woods%transgaming.com@gtempaccount.com
2013-03-23
Added Renderer11 methods to set a one-time render target, and unapply render ...
shannon.woods%transgaming.com@gtempaccount.com
2013-03-23
Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer ins...
shannon.woods%transgaming.com@gtempaccount.com
2013-03-23
Enable multiple render targets in Renderer11::applyRenderTarget.
shannon.woods%transgaming.com@gtempaccount.com
2013-03-23
Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the...
shannon.woods%transgaming.com@gtempaccount.com
2013-02-28
Implemented Renderer11::getDepthTextureSupport.
shannon.woods@transgaming.com
2013-02-28
Add precompiled header support for the libGLESv2 project.
shannon.woods@transgaming.com
2013-02-28
Validate the number of uniform vectors.
shannon.woods@transgaming.com
2013-02-28
Implemented Renderer11:getDXT1/3/5TextureSupport.
shannon.woods@transgaming.com
2013-02-28
Isolate D3DCompiler.h include to just the cpp files that need it, instead of ...
shannon.woods@transgaming.com
2013-02-28
Break some of the include chains that cause unneeded dependencies between hea...
shannon.woods@transgaming.com
2013-02-28
Only advertise postSubBuffer extension if we can actually present less than t...
shannon.woods@transgaming.com
2013-02-28
Index data manager uses direct buffers for indices if possible.
shannon.woods@transgaming.com
2013-02-28
Added a BufferStorage creation method to renderer.
shannon.woods@transgaming.com
2013-02-28
Implemented Renderer11::getFloat*TextureSupport.
shannon.woods@transgaming.com
2013-02-28
Implement larger bounds for viewports and scissor rectangles in D3D11.
shannon.woods@transgaming.com
2013-02-28
Changed the rectangle arguments of Renderer11::blitRect from pointers to cons...
shannon.woods@transgaming.com
2013-02-28
Implemented Renderer11::blitRect for render targets.
shannon.woods@transgaming.com
2013-02-28
Added a helper Renderer11::resolveMultisampledTexture method.
shannon.woods@transgaming.com
2013-02-28
Added a Renderer11::getNearestSupportedSamples method.
shannon.woods@transgaming.com
2013-02-28
Implemented Renderer11::getMaxSupportedSamples.
shannon.woods@transgaming.com
2013-02-28
Add the ability to recover from a removed device (TDR or driver removal) to t...
shannon.woods@transgaming.com
2013-02-28
Move the call to notify device lost to the Renderer.
shannon.woods@transgaming.com
2013-02-28
Fix regressions in the unit tests related to setting gl_PointSize, and using ...
shannon.woods@transgaming.com
2013-02-28
Added a fence creation method to Renderer.
shannon.woods@transgaming.com
2013-02-28
Added query creation methods to Renderer.
shannon.woods@transgaming.com
2013-02-01
Implemented Renderer11::sync.
daniel@transgaming.com
2013-01-25
Removed the programBinary argument from Renderer::setViewport.
shannon.woods@transgaming.com
2013-01-25
Implement instancing support in D3D11.
shannon.woods@transgaming.com
2013-01-25
Add a new internal enum for shader type, instead of re-using GL enums.
shannon.woods@transgaming.com
2013-01-25
Avoid calling getContext() for resource limits.
shannon.woods@transgaming.com
2013-01-25
Increase the varying register count to what the feature level supports.
shannon.woods@transgaming.com
2013-01-25
Increase DX11 uniform count to 1024.
shannon.woods@transgaming.com
2013-01-25
Retrieve the maximum uniform register count from the renderer.
shannon.woods@transgaming.com
2013-01-25
Implement proper BGRA extension support on D3D11.
shannon.woods@transgaming.com
2013-01-25
Only update a constant buffer when any of its uniforms are dirty.
shannon.woods@transgaming.com
2013-01-25
Add constant buffers to ShaderExecutable11.
shannon.woods@transgaming.com
2013-01-25
Use a single set of constant buffers for the driver uniforms.
shannon.woods@transgaming.com
2013-01-25
Adds a function to get the texture resource of a framebuffer's color render t...
shannon.woods@transgaming.com
2013-01-25
Implemented masked clearing in Renderer11.
shannon.woods@transgaming.com
2013-01-25
Added support for vertex texure fetch in DX11 mode.
shannon.woods@transgaming.com
2013-01-25
Implemented Renderer11::copyImage.
shannon.woods@transgaming.com
2013-01-25
Renderer::copyImage now uses the ANGLE rectangle structure instead of the win...
shannon.woods@transgaming.com
2013-01-11
Move dirty DX constant tracking from Context to the Renderers.
daniel@transgaming.com
2013-01-11
Add D3D version and shader models to renderer string reported by GetString.
daniel@transgaming.com
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