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path: root/src/libGLESv2/renderer/Renderer11.h
AgeCommit message (Expand)Author
2013-07-26Cache applied primitive topology.Geoff Lang
2013-07-26Cache applied constant buffers.Geoff Lang
2013-05-29Add adapter LUID to EGL vendor string.shannonwoods@chromium.org
2013-05-17Add a fast path for single render target masked clears in Renderer11.shannonwoods@chromium.org
2013-03-23Fix D3D11 depth/stencil framebuffer blit.shannon.woods%transgaming.com@gtempaccount.com
2013-03-23Refactor Renderer11::blit to use simpler control flow.shannon.woods%transgaming.com@gtempaccount.com
2013-03-23Added Renderer11 methods to set a one-time render target, and unapply render ...shannon.woods%transgaming.com@gtempaccount.com
2013-03-23Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer ins...shannon.woods%transgaming.com@gtempaccount.com
2013-03-23Enable multiple render targets in Renderer11::applyRenderTarget.shannon.woods%transgaming.com@gtempaccount.com
2013-03-23Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the...shannon.woods%transgaming.com@gtempaccount.com
2013-02-28Implemented Renderer11::getDepthTextureSupport.shannon.woods@transgaming.com
2013-02-28Add precompiled header support for the libGLESv2 project.shannon.woods@transgaming.com
2013-02-28Validate the number of uniform vectors.shannon.woods@transgaming.com
2013-02-28Implemented Renderer11:getDXT1/3/5TextureSupport.shannon.woods@transgaming.com
2013-02-28Isolate D3DCompiler.h include to just the cpp files that need it, instead of ...shannon.woods@transgaming.com
2013-02-28Break some of the include chains that cause unneeded dependencies between hea...shannon.woods@transgaming.com
2013-02-28Only advertise postSubBuffer extension if we can actually present less than t...shannon.woods@transgaming.com
2013-02-28Index data manager uses direct buffers for indices if possible.shannon.woods@transgaming.com
2013-02-28Added a BufferStorage creation method to renderer.shannon.woods@transgaming.com
2013-02-28Implemented Renderer11::getFloat*TextureSupport.shannon.woods@transgaming.com
2013-02-28Implement larger bounds for viewports and scissor rectangles in D3D11.shannon.woods@transgaming.com
2013-02-28Changed the rectangle arguments of Renderer11::blitRect from pointers to cons...shannon.woods@transgaming.com
2013-02-28Implemented Renderer11::blitRect for render targets.shannon.woods@transgaming.com
2013-02-28Added a helper Renderer11::resolveMultisampledTexture method.shannon.woods@transgaming.com
2013-02-28Added a Renderer11::getNearestSupportedSamples method.shannon.woods@transgaming.com
2013-02-28Implemented Renderer11::getMaxSupportedSamples.shannon.woods@transgaming.com
2013-02-28Add the ability to recover from a removed device (TDR or driver removal) to t...shannon.woods@transgaming.com
2013-02-28Move the call to notify device lost to the Renderer.shannon.woods@transgaming.com
2013-02-28Fix regressions in the unit tests related to setting gl_PointSize, and using ...shannon.woods@transgaming.com
2013-02-28Added a fence creation method to Renderer.shannon.woods@transgaming.com
2013-02-28Added query creation methods to Renderer.shannon.woods@transgaming.com
2013-02-01Implemented Renderer11::sync.daniel@transgaming.com
2013-01-25Removed the programBinary argument from Renderer::setViewport.shannon.woods@transgaming.com
2013-01-25Implement instancing support in D3D11.shannon.woods@transgaming.com
2013-01-25Add a new internal enum for shader type, instead of re-using GL enums.shannon.woods@transgaming.com
2013-01-25Avoid calling getContext() for resource limits.shannon.woods@transgaming.com
2013-01-25Increase the varying register count to what the feature level supports.shannon.woods@transgaming.com
2013-01-25Increase DX11 uniform count to 1024.shannon.woods@transgaming.com
2013-01-25Retrieve the maximum uniform register count from the renderer.shannon.woods@transgaming.com
2013-01-25Implement proper BGRA extension support on D3D11.shannon.woods@transgaming.com
2013-01-25Only update a constant buffer when any of its uniforms are dirty.shannon.woods@transgaming.com
2013-01-25Add constant buffers to ShaderExecutable11.shannon.woods@transgaming.com
2013-01-25Use a single set of constant buffers for the driver uniforms.shannon.woods@transgaming.com
2013-01-25Adds a function to get the texture resource of a framebuffer's color render t...shannon.woods@transgaming.com
2013-01-25Implemented masked clearing in Renderer11.shannon.woods@transgaming.com
2013-01-25Added support for vertex texure fetch in DX11 mode.shannon.woods@transgaming.com
2013-01-25Implemented Renderer11::copyImage.shannon.woods@transgaming.com
2013-01-25Renderer::copyImage now uses the ANGLE rectangle structure instead of the win...shannon.woods@transgaming.com
2013-01-11Move dirty DX constant tracking from Context to the Renderers.daniel@transgaming.com
2013-01-11Add D3D version and shader models to renderer string reported by GetString.daniel@transgaming.com