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+/*
+ * Copyright 2011 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Must include this before ICU to avoid stdint redefinition issue.
+#include "sfntly/port/type.h"
+
+#include <unicode/ustring.h>
+#include <unicode/unistr.h>
+
+#include "gtest/gtest.h"
+#include "sfntly/data/memory_byte_array.h"
+#include "sfntly/font.h"
+#include "sfntly/font_factory.h"
+#include "sfntly/port/memory_input_stream.h"
+#include "sfntly/port/memory_output_stream.h"
+#include "sfntly/table/core/name_table.h"
+#include "sfntly/tag.h"
+#include "test/test_data.h"
+#include "test/test_font_utils.h"
+
+namespace sfntly {
+
+static ByteVector input_buffer;
+
+void LoadTestFile(FontFactory* factory, FontBuilderArray* font_builders) {
+ assert(factory);
+ assert(font_builders);
+ if (input_buffer.empty()) {
+ LoadFile(SAMPLE_TTF_FILE, &input_buffer);
+ }
+ factory->LoadFontsForBuilding(&input_buffer, font_builders);
+}
+
+bool TestChangeOneName() {
+ FontFactoryPtr factory;
+ factory.Attach(FontFactory::GetInstance());
+ FontBuilderArray font_builder_array;
+ LoadTestFile(factory, &font_builder_array);
+ FontBuilderPtr font_builder = font_builder_array[0];
+
+ NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
+ font_builder->GetTableBuilder(Tag::name));
+
+ // Change the font name.
+ NameEntryBuilderPtr neb =
+ name_builder->NameBuilder(PlatformId::kWindows,
+ WindowsEncodingId::kUnicodeUCS2,
+ WindowsLanguageId::kEnglish_UnitedStates,
+ NameId::kFontFamilyName);
+ U_STRING_DECL(new_name, "Timothy", 7);
+ neb->SetName(new_name);
+
+ // Build the font.
+ FontPtr font;
+ font.Attach(font_builder->Build());
+
+ // Serialize and reload the serialized font.
+ MemoryOutputStream os;
+ factory->SerializeFont(font, &os);
+ MemoryInputStream is;
+ is.Attach(os.Get(), os.Size());
+ FontArray font_array;
+ factory->LoadFonts(&is, &font_array);
+ FontPtr new_font = font_array[0];
+
+ // Check the font name.
+ NameTablePtr name_table = down_cast<NameTable*>(font->GetTable(Tag::name));
+ UChar* name = name_table->Name(PlatformId::kWindows,
+ WindowsEncodingId::kUnicodeUCS2,
+ WindowsLanguageId::kEnglish_UnitedStates,
+ NameId::kFontFamilyName);
+ EXPECT_TRUE(name != NULL);
+ EXPECT_EQ(u_strcmp(name, new_name), 0);
+ delete[] name;
+ return true;
+}
+
+bool TestModifyNameTableAndRevert() {
+ FontFactoryPtr factory;
+ factory.Attach(FontFactory::GetInstance());
+ FontBuilderArray font_builder_array;
+ LoadTestFile(factory, &font_builder_array);
+ FontBuilderPtr font_builder = font_builder_array[0];
+
+ NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
+ font_builder->GetTableBuilder(Tag::name));
+
+ // Change the font name.
+ NameEntryBuilderPtr neb =
+ name_builder->NameBuilder(PlatformId::kWindows,
+ WindowsEncodingId::kUnicodeUCS2,
+ WindowsLanguageId::kEnglish_UnitedStates,
+ NameId::kFontFamilyName);
+ NameTable::NameEntry* neb_entry = neb->name_entry();
+ UChar* original_name = neb_entry->Name();
+ EXPECT_TRUE(original_name != NULL);
+
+ U_STRING_DECL(new_name, "Timothy", 7);
+ neb->SetName(new_name);
+ name_builder->RevertNames();
+
+ // Build the font.
+ FontPtr font;
+ font.Attach(font_builder->Build());
+
+ // Serialize and reload the serialized font.
+ MemoryOutputStream os;
+ factory->SerializeFont(font, &os);
+ MemoryInputStream is;
+ is.Attach(os.Get(), os.Size());
+ FontArray font_array;
+ factory->LoadFonts(&is, &font_array);
+ FontPtr new_font = font_array[0];
+
+ // Check the font name.
+ NameTablePtr name_table = down_cast<NameTable*>(font->GetTable(Tag::name));
+ UChar* name = name_table->Name(PlatformId::kWindows,
+ WindowsEncodingId::kUnicodeUCS2,
+ WindowsLanguageId::kEnglish_UnitedStates,
+ NameId::kFontFamilyName);
+
+ EXPECT_EQ(u_strcmp(name, original_name), 0);
+ delete[] name;
+ delete[] original_name;
+
+ return true;
+}
+
+bool TestRemoveOneName() {
+ FontFactoryPtr factory;
+ factory.Attach(FontFactory::GetInstance());
+ FontBuilderArray font_builder_array;
+ LoadTestFile(factory, &font_builder_array);
+ FontBuilderPtr font_builder = font_builder_array[0];
+
+ NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
+ font_builder->GetTableBuilder(Tag::name));
+
+ EXPECT_TRUE(name_builder->Has(PlatformId::kWindows,
+ WindowsEncodingId::kUnicodeUCS2,
+ WindowsLanguageId::kEnglish_UnitedStates,
+ NameId::kFontFamilyName));
+ EXPECT_TRUE(name_builder->Remove(PlatformId::kWindows,
+ WindowsEncodingId::kUnicodeUCS2,
+ WindowsLanguageId::kEnglish_UnitedStates,
+ NameId::kFontFamilyName));
+
+ // Build the font.
+ FontPtr font;
+ font.Attach(font_builder->Build());
+
+ // Serialize and reload the serialized font.
+ MemoryOutputStream os;
+ factory->SerializeFont(font, &os);
+ MemoryInputStream is;
+ is.Attach(os.Get(), os.Size());
+ FontArray font_array;
+ factory->LoadFonts(&is, &font_array);
+ FontPtr new_font = font_array[0];
+
+ // Check the font name.
+ NameTablePtr name_table = down_cast<NameTable*>(font->GetTable(Tag::name));
+ UChar* name = name_table->Name(PlatformId::kWindows,
+ WindowsEncodingId::kUnicodeUCS2,
+ WindowsLanguageId::kEnglish_UnitedStates,
+ NameId::kFontFamilyName);
+ EXPECT_TRUE(name == NULL);
+
+ return true;
+}
+
+// Note: Function is not implemented but the test case is built. Uncomment
+// when NameTable::clear() is implemented.
+/*
+bool TestClearAllNamesAndSetOne() {
+ FontFactoryPtr factory;
+ factory.Attach(FontFactory::GetInstance());
+ FontBuilderArray font_builder_array;
+ LoadTestFile(factory, &font_builder_array);
+ FontBuilderPtr font_builder = font_builder_array[0];
+
+ NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
+ font_builder->GetTableBuilder(Tag::name));
+
+ EXPECT_GT(name_builder->builderCount(), 0);
+ name_builder->clear();
+ EXPECT_EQ(name_builder->builderCount(), 0);
+
+ // Change the font name.
+ NameEntryBuilderPtr neb =
+ name_builder->NameBuilder(PlatformId::kWindows,
+ WindowsEncodingId::kUnicodeUCS2,
+ WindowsLanguageId::kEnglish_UnitedStates,
+ NameId::kFontFamilyName);
+ U_STRING_DECL(new_name, "Fred", 4);
+ neb->SetName(new_name);
+
+ // Build the font.
+ FontPtr font = font_builder->Build();
+
+ // Serialize and reload the serialized font.
+ MemoryOutputStream os;
+ factory->SerializeFont(font, &os);
+ FontArray font_array;
+ ByteArrayPtr new_ba = new MemoryByteArray(os.Get(), os.Size());
+ factory->LoadFonts(new_ba, &font_array);
+ FontPtr new_font = font_array[0];
+
+ // Check the font name.
+ NameTablePtr name_table = down_cast<NameTable*>(font->table(Tag::name));
+ UChar* name = name_table->Name(PlatformId::kWindows,
+ WindowsEncodingId::kUnicodeUCS2,
+ WindowsLanguageId::kEnglish_UnitedStates,
+ NameId::kFontFamilyName);
+ EXPECT_EQ(name_table->NameCount(), 1);
+ EXPECT_EQ(u_strcmp(name, new_name), 0);
+
+ delete[] name;
+ return true;
+}
+*/
+
+} // namespace sfntly
+
+TEST(NameEditing, All) {
+ EXPECT_TRUE(sfntly::TestChangeOneName());
+ EXPECT_TRUE(sfntly::TestModifyNameTableAndRevert());
+ EXPECT_TRUE(sfntly::TestRemoveOneName());
+}