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authorscroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-06 21:07:10 +0000
committerscroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-06 21:07:10 +0000
commitb2152433f1ede8cb3a807de5c867a9e783727be0 (patch)
tree3fa45ca6015dd20242a284c472c0a931bb7eb732 /gm.gyp
parent7bfcd10060a591f5cbe36356b30e23c76a4942f7 (diff)
downloadgyp-b2152433f1ede8cb3a807de5c867a9e783727be0.tar.gz
Add tiled rendering as an option to GM.
Use an SkGPipe to play back drawing into tiles. This will help us to debug differences in drawing while tiled. Pass --tiledPipe to gm to use the tiled pipe. Review URL: https://codereview.appspot.com/6295050 git-svn-id: http://skia.googlecode.com/svn/trunk/gyp@4199 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm.gyp')
-rw-r--r--gm.gyp2
1 files changed, 2 insertions, 0 deletions
diff --git a/gm.gyp b/gm.gyp
index 980c199..c3f359c 100644
--- a/gm.gyp
+++ b/gm.gyp
@@ -17,6 +17,8 @@
'../gm/gm.cpp',
'../gm/gmmain.cpp',
'../gm/system_preferences_default.cpp',
+ '../src/pipe/utils/SamplePipeControllers.h',
+ '../src/pipe/utils/SamplePipeControllers.cpp',
],
'dependencies': [
'core.gyp:core',