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author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-05-01 21:23:19 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-05-01 21:23:19 +0000 |
commit | 573696202934fb9fdb3cdcf13770ea01c3d3f077 (patch) | |
tree | 89463ee17e9213ea9aec777eb135e79536568d89 | |
parent | 75da1aa081a9a6e140716e13a5c5e0f486d6e4cf (diff) | |
download | src-573696202934fb9fdb3cdcf13770ea01c3d3f077.tar.gz |
Fix image decode thrashing when drawing a very large source image to a GPU canvas
R=bsalomon@google.com
Author: junov@chromium.org
Review URL: https://codereview.chromium.org/265763005
git-svn-id: http://skia.googlecode.com/svn/trunk/src@14522 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r-- | gpu/SkGpuDevice.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/gpu/SkGpuDevice.cpp b/gpu/SkGpuDevice.cpp index 4af16109..60b4e7c4 100644 --- a/gpu/SkGpuDevice.cpp +++ b/gpu/SkGpuDevice.cpp @@ -1289,6 +1289,11 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, SkCanvas::DrawBitmapRectFlags flags, int tileSize, bool bicubic) { + // The following pixel lock is technically redundant, but it is desirable + // to lock outside of the tile loop to prevent redecoding the whole image + // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that + // is larger than the limit of the discardable memory pool. + SkAutoLockPixels alp(bitmap); SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect); int nx = bitmap.width() / tileSize; |