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+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkMaskGamma_DEFINED
+#define SkMaskGamma_DEFINED
+
+#include "SkTypes.h"
+#include "SkColor.h"
+#include "SkColorPriv.h"
+#include "SkRefCnt.h"
+
+/**
+ * SkColorSpaceLuminance is used to convert luminances to and from linear and
+ * perceptual color spaces.
+ *
+ * Luma is used to specify a linear luminance value [0.0, 1.0].
+ * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0].
+ */
+class SkColorSpaceLuminance : SkNoncopyable {
+public:
+ virtual ~SkColorSpaceLuminance() { }
+
+ /** Converts a color component luminance in the color space to a linear luma. */
+ virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
+ /** Converts a linear luma to a color component luminance in the color space. */
+ virtual SkScalar fromLuma(SkScalar gamma, SkScalar luma) const = 0;
+
+ /** Converts a color to a luminance value. */
+ static U8CPU computeLuminance(SkScalar gamma, SkColor c) {
+ const SkColorSpaceLuminance& luminance = Fetch(gamma);
+ SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255);
+ SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255);
+ SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255);
+ SkScalar luma = r * SkFloatToScalar(SK_LUM_COEFF_R) +
+ g * SkFloatToScalar(SK_LUM_COEFF_G) +
+ b * SkFloatToScalar(SK_LUM_COEFF_B);
+ SkASSERT(luma <= SK_Scalar1);
+ return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255);
+ }
+
+ /** Retrieves the SkColorSpaceLuminance for the given gamma. */
+ static const SkColorSpaceLuminance& Fetch(SkScalar gamma);
+};
+
+///@{
+/**
+ * Scales base <= 2^N-1 to 2^8-1
+ * @param N [1, 8] the number of bits used by base.
+ * @param base the number to be scaled to [0, 255].
+ */
+template<U8CPU N> static inline U8CPU sk_t_scale255(U8CPU base) {
+ base <<= (8 - N);
+ U8CPU lum = base;
+ for (unsigned int i = N; i < 8; i += N) {
+ lum |= base >> i;
+ }
+ return lum;
+}
+template<> /*static*/ inline U8CPU sk_t_scale255<1>(U8CPU base) {
+ return base * 0xFF;
+}
+template<> /*static*/ inline U8CPU sk_t_scale255<2>(U8CPU base) {
+ return base * 0x55;
+}
+template<> /*static*/ inline U8CPU sk_t_scale255<4>(U8CPU base) {
+ return base * 0x11;
+}
+template<> /*static*/ inline U8CPU sk_t_scale255<8>(U8CPU base) {
+ return base;
+}
+///@}
+
+template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS> class SkTMaskPreBlend;
+
+void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast,
+ const SkColorSpaceLuminance& srcConvert, SkScalar srcGamma,
+ const SkColorSpaceLuminance& dstConvert, SkScalar dstGamma);
+
+/**
+ * A regular mask contains linear alpha values. A gamma correcting mask
+ * contains non-linear alpha values in an attempt to create gamma correct blits
+ * in the presence of a gamma incorrect (linear) blend in the blitter.
+ *
+ * SkMaskGamma creates and maintains tables which convert linear alpha values
+ * to gamma correcting alpha values.
+ * @param R The number of luminance bits to use [1, 8] from the red channel.
+ * @param G The number of luminance bits to use [1, 8] from the green channel.
+ * @param B The number of luminance bits to use [1, 8] from the blue channel.
+ */
+template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS> class SkTMaskGamma : public SkRefCnt {
+public:
+ SK_DECLARE_INST_COUNT_TEMPLATE(SkTMaskGamma)
+
+ /** Creates a linear SkTMaskGamma. */
+ SkTMaskGamma() : fIsLinear(true) { }
+
+ /**
+ * Creates tables to convert linear alpha values to gamma correcting alpha
+ * values.
+ *
+ * @param contrast A value in the range [0.0, 1.0] which indicates the
+ * amount of artificial contrast to add.
+ * @param paint The color space in which the paint color was chosen.
+ * @param device The color space of the target device.
+ */
+ SkTMaskGamma(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma) : fIsLinear(false) {
+ const SkColorSpaceLuminance& paintConvert = SkColorSpaceLuminance::Fetch(paintGamma);
+ const SkColorSpaceLuminance& deviceConvert = SkColorSpaceLuminance::Fetch(deviceGamma);
+ for (U8CPU i = 0; i < (1 << MAX_LUM_BITS); ++i) {
+ U8CPU lum = sk_t_scale255<MAX_LUM_BITS>(i);
+ SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast,
+ paintConvert, paintGamma,
+ deviceConvert, deviceGamma);
+ }
+ }
+
+ /** Given a color, returns the closest canonical color. */
+ static SkColor CanonicalColor(SkColor color) {
+ return SkColorSetRGB(
+ sk_t_scale255<R_LUM_BITS>(SkColorGetR(color) >> (8 - R_LUM_BITS)),
+ sk_t_scale255<G_LUM_BITS>(SkColorGetG(color) >> (8 - G_LUM_BITS)),
+ sk_t_scale255<B_LUM_BITS>(SkColorGetB(color) >> (8 - B_LUM_BITS)));
+ }
+
+ /** The type of the mask pre-blend which will be returned from preBlend(SkColor). */
+ typedef SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS> PreBlend;
+
+ /**
+ * Provides access to the tables appropriate for converting linear alpha
+ * values into gamma correcting alpha values when drawing the given color
+ * through the mask. The destination color will be approximated.
+ */
+ PreBlend preBlend(SkColor color) const;
+
+private:
+ static const int MAX_LUM_BITS =
+ B_LUM_BITS > (R_LUM_BITS > G_LUM_BITS ? R_LUM_BITS : G_LUM_BITS)
+ ? B_LUM_BITS : (R_LUM_BITS > G_LUM_BITS ? R_LUM_BITS : G_LUM_BITS);
+ uint8_t fGammaTables[1 << MAX_LUM_BITS][256];
+ bool fIsLinear;
+
+ typedef SkRefCnt INHERITED;
+};
+
+
+#define MacroComma ,
+SK_DEFINE_INST_COUNT_TEMPLATE(
+ template <int R_LUM_BITS MacroComma int G_LUM_BITS MacroComma int B_LUM_BITS>,
+ SkTMaskGamma<R_LUM_BITS MacroComma G_LUM_BITS MacroComma B_LUM_BITS>);
+
+/**
+ * SkTMaskPreBlend is a tear-off of SkTMaskGamma. It provides the tables to
+ * convert a linear alpha value for a given channel to a gamma correcting alpha
+ * value for that channel. This class is immutable.
+ *
+ * If fR, fG, or fB is NULL, all of them will be. This indicates that no mask
+ * pre blend should be applied. SkTMaskPreBlend::isApplicable() is provided as
+ * a convenience function to test for the absence of this case.
+ */
+template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS> class SkTMaskPreBlend {
+private:
+ SkTMaskPreBlend(const SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>* parent,
+ const uint8_t* r, const uint8_t* g, const uint8_t* b)
+ : fParent(SkSafeRef(parent)), fR(r), fG(g), fB(b) { }
+
+ SkAutoTUnref<const SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS> > fParent;
+ friend class SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>;
+public:
+ /** Creates a non applicable SkTMaskPreBlend. */
+ SkTMaskPreBlend() : fParent(), fR(NULL), fG(NULL), fB(NULL) { }
+
+ /**
+ * This copy contructor exists for correctness, but should never be called
+ * when return value optimization is enabled.
+ */
+ SkTMaskPreBlend(const SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>& that)
+ : fParent(SkSafeRef(that.fParent.get())), fR(that.fR), fG(that.fG), fB(that.fB) { }
+
+ ~SkTMaskPreBlend() { }
+
+ /** True if this PreBlend should be applied. When false, fR, fG, and fB are NULL. */
+ bool isApplicable() const {
+ return NULL != this->fG;
+ }
+
+ const uint8_t* fR;
+ const uint8_t* fG;
+ const uint8_t* fB;
+};
+
+template <int R_LUM_BITS, int G_LUM_BITS, int B_LUM_BITS>
+SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>
+SkTMaskGamma<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>::preBlend(SkColor color) const {
+ return fIsLinear ? SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>()
+ : SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>(this,
+ fGammaTables[SkColorGetR(color) >> (8 - MAX_LUM_BITS)],
+ fGammaTables[SkColorGetG(color) >> (8 - MAX_LUM_BITS)],
+ fGammaTables[SkColorGetB(color) >> (8 - MAX_LUM_BITS)]);
+}
+
+///@{
+/**
+ * If APPLY_LUT is false, returns component unchanged.
+ * If APPLY_LUT is true, returns lut[component].
+ * @param APPLY_LUT whether or not the look-up table should be applied to component.
+ * @component the initial component.
+ * @lut a look-up table which transforms the component.
+ */
+template<bool APPLY_LUT> static inline U8CPU sk_apply_lut_if(U8CPU component, const uint8_t*) {
+ return component;
+}
+template<> /*static*/ inline U8CPU sk_apply_lut_if<true>(U8CPU component, const uint8_t* lut) {
+ return lut[component];
+}
+///@}
+
+#endif