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+#ifndef SkRecordPattern_DEFINED
+#define SkRecordPattern_DEFINED
+
+#include "SkTLogic.h"
+
+namespace SkRecords {
+
+// First, some matchers. These match a single command in the SkRecord,
+// and may hang onto some data from it. If so, you can get the data by calling .get().
+
+// Matches a command of type T, and stores that command.
+template <typename T>
+class Is {
+public:
+ Is() : fPtr(NULL) {}
+
+ typedef T type;
+ type* get() { return fPtr; }
+
+ bool match(T* ptr) {
+ fPtr = ptr;
+ return true;
+ }
+
+ template <typename U>
+ bool match(U*) {
+ fPtr = NULL;
+ return false;
+ }
+
+private:
+ type* fPtr;
+};
+
+// Matches any command that draws, and stores its paint.
+class IsDraw {
+ SK_CREATE_MEMBER_DETECTOR(paint);
+public:
+ IsDraw() : fPaint(NULL) {}
+
+ typedef SkPaint type;
+ type* get() { return fPaint; }
+
+ template <typename T>
+ SK_WHEN(HasMember_paint<T>, bool) match(T* draw) {
+ fPaint = AsPtr(draw->paint);
+ return true;
+ }
+
+ template <typename T>
+ SK_WHEN(!HasMember_paint<T>, bool) match(T*) {
+ fPaint = NULL;
+ return false;
+ }
+
+private:
+ // Abstracts away whether the paint is always part of the command or optional.
+ template <typename T> static T* AsPtr(SkRecords::Optional<T>& x) { return x; }
+ template <typename T> static T* AsPtr(T& x) { return &x; }
+
+ type* fPaint;
+};
+
+// Matches if Matcher doesn't. Stores nothing.
+template <typename Matcher>
+struct Not {
+ template <typename T>
+ bool match(T* ptr) { return !Matcher().match(ptr); }
+};
+
+// Matches if either of A or B does. Stores nothing.
+template <typename A, typename B>
+struct Or {
+ template <typename T>
+ bool match(T* ptr) { return A().match(ptr) || B().match(ptr); }
+};
+
+// Matches if any of A, B or C does. Stores nothing.
+template <typename A, typename B, typename C>
+struct Or3 : Or<A, Or<B, C> > {};
+
+// We'll use this to choose which implementation of Star suits each Matcher.
+SK_CREATE_TYPE_DETECTOR(type);
+
+// Star is a special matcher that matches Matcher 0 or more times _greedily_ in the SkRecord.
+// This version stores nothing. It's enabled when Matcher stores nothing.
+template <typename Matcher, typename = void>
+class Star {
+public:
+ void reset() {}
+
+ template <typename T>
+ bool match(T* ptr) { return Matcher().match(ptr); }
+};
+
+// This version stores a list of matches. It's enabled if Matcher stores something.
+template <typename Matcher>
+class Star<Matcher, SK_WHEN(HasType_type<Matcher>, void)> {
+public:
+ typedef SkTDArray<typename Matcher::type*> type;
+ type* get() { return &fMatches; }
+
+ void reset() { fMatches.rewind(); }
+
+ template <typename T>
+ bool match(T* ptr) {
+ Matcher matcher;
+ if (matcher.match(ptr)) {
+ fMatches.push(matcher.get());
+ return true;
+ }
+ return false;
+ }
+
+private:
+ type fMatches;
+};
+
+
+// Cons builds a list of Matchers.
+// It first matches Matcher (something from above), then Pattern (another Cons or Nil).
+//
+// This is the main entry point to pattern matching, and so provides a couple of extra API bits:
+// - search scans through the record to look for matches;
+// - first, second, and third return the data stored by their respective matchers in the pattern.
+//
+// These Cons build lists analogously to Lisp's "cons". See Pattern# for the "list" equivalent.
+template <typename Matcher, typename Pattern>
+class Cons {
+public:
+ // If this pattern matches the SkRecord starting at i,
+ // return the index just past the end of the pattern, otherwise return 0.
+ SK_ALWAYS_INLINE unsigned match(SkRecord* record, unsigned i) {
+ i = this->matchHead(&fHead, record, i);
+ return i == 0 ? 0 : fTail.match(record, i);
+ }
+
+ // Starting from *end, walk through the SkRecord to find the first span matching this pattern.
+ // If there is no such span, return false. If there is, return true and set [*begin, *end).
+ SK_ALWAYS_INLINE bool search(SkRecord* record, unsigned* begin, unsigned* end) {
+ for (*begin = *end; *begin < record->count(); ++(*begin)) {
+ *end = this->match(record, *begin);
+ if (*end != 0) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ // Once either match or search has succeeded, access the stored data of the first, second,
+ // or third matcher in this pattern. Add as needed for longer patterns.
+ // T is checked statically at compile time; no casting is involved. It's just an API wart.
+ template <typename T> T* first() { return fHead.get(); }
+ template <typename T> T* second() { return fTail.fHead.get(); }
+ template <typename T> T* third() { return fTail.fTail.fHead.get(); }
+
+private:
+ template <typename T>
+ void operator()(T* r) { fHeadMatched = fHead.match(r); }
+
+ // If head isn't a Star, try to match at i once.
+ template <typename T>
+ unsigned matchHead(T*, SkRecord* record, unsigned i) {
+ if (i < record->count()) {
+ fHeadMatched = false;
+ record->mutate(i, *this);
+ if (fHeadMatched) {
+ return i+1;
+ }
+ }
+ return 0;
+ }
+
+ // If head is a Star, walk i until it doesn't match.
+ template <typename T>
+ unsigned matchHead(Star<T>*, SkRecord* record, unsigned i) {
+ fHead.reset();
+ while (i < record->count()) {
+ fHeadMatched = false;
+ record->mutate(i, *this);
+ if (!fHeadMatched) {
+ return i;
+ }
+ i++;
+ }
+ return 0;
+ }
+
+ Matcher fHead;
+ Pattern fTail;
+ bool fHeadMatched;
+
+ friend class ::SkRecord; // So operator() can otherwise stay private.
+
+ // All Cons are friends with each other. This lets first, second, and third work.
+ template <typename, typename> friend class Cons;
+};
+
+// Nil is the end of every pattern Cons chain.
+struct Nil {
+ // Bottoms out recursion down the fTail chain. Just return whatever i the front decided on.
+ unsigned match(SkRecord*, unsigned i) { return i; }
+};
+
+// These Pattern# types are syntax sugar over Cons and Nil, just to help eliminate some of the
+// template noise. Use these if you can. Feel free to add more for longer patterns.
+// All types A, B, C, ... are Matchers.
+template <typename A>
+struct Pattern1 : Cons<A, Nil> {};
+
+template <typename A, typename B>
+struct Pattern2 : Cons<A, Pattern1<B> > {};
+
+template <typename A, typename B, typename C>
+struct Pattern3 : Cons<A, Pattern2<B, C> > {};
+
+} // namespace SkRecords
+
+#endif//SkRecordPattern_DEFINED