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path: root/core/SkBitmapProcShader.cpp
AgeCommit message (Expand)Author
2011-03-07make asABitmap() constreed@google.com
2010-12-20merge with changes for GPU backendreed@android.com
2010-09-10call readyToDraw() instead of just checking for null pixels, since we couldreed@android.com
2010-04-14fix overflow in matrixproc, and add debugging code to test thatreed@android.com
2009-10-26remove check for filtering. Now if the src is opaque, the filtered resultreed@android.com
2009-10-14don't force bitmapIsOpaque to false if we're instrinsically 16bitreed@android.com
2009-08-27expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shaderreed@android.com
2009-08-25special case 1x1 bitmaps when drawn as a shader (treat as a solid color)reed@android.com
2009-08-22fixes around isOpaque and ditheringreed@android.com
2009-08-14add method to compute max count for a given buffer size in the bitmap shader.reed@android.com
2009-08-13add special matrixprocs when the matrix is at most translate. These are fasterreed@android.com
2009-07-16add shaderprocs for all-in-one special blits (matrix+sampler)reed@android.com
2009-06-12add shader flag kConstInY_Flagreed@android.com
2009-05-29fix trailing-wsreed@android.com
2008-12-17grab from latest androidreed@android.com