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core
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SkBitmapProcShader.cpp
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Author
2011-03-07
make asABitmap() const
reed@google.com
2010-12-20
merge with changes for GPU backend
reed@android.com
2010-09-10
call readyToDraw() instead of just checking for null pixels, since we could
reed@android.com
2010-04-14
fix overflow in matrixproc, and add debugging code to test that
reed@android.com
2009-10-26
remove check for filtering. Now if the src is opaque, the filtered result
reed@android.com
2009-10-14
don't force bitmapIsOpaque to false if we're instrinsically 16bit
reed@android.com
2009-08-27
expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shader
reed@android.com
2009-08-25
special case 1x1 bitmaps when drawn as a shader (treat as a solid color)
reed@android.com
2009-08-22
fixes around isOpaque and dithering
reed@android.com
2009-08-14
add method to compute max count for a given buffer size in the bitmap shader.
reed@android.com
2009-08-13
add special matrixprocs when the matrix is at most translate. These are faster
reed@android.com
2009-07-16
add shaderprocs for all-in-one special blits (matrix+sampler)
reed@android.com
2009-06-12
add shader flag kConstInY_Flag
reed@android.com
2009-05-29
fix trailing-ws
reed@android.com
2008-12-17
grab from latest android
reed@android.com