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authorTorne (Richard Coles) <torne@google.com>2013-03-28 15:33:02 +0000
committerTorne (Richard Coles) <torne@google.com>2013-03-28 15:33:02 +0000
commite5bf384bcb7b838e0c672f7ee576ef4528e4247e (patch)
tree7cf7ea90234e4bf62e29ebdc65c6c9db19579c2b /MurmurHash2.cpp
parent8b49e50de7cb890f6f653066368736c155197357 (diff)
parent37edc2709a1b38fe23da686ebad6266a6df23d40 (diff)
downloadsrc-e5bf384bcb7b838e0c672f7ee576ef4528e4247e.tar.gz
Merge from Chromium at DEPS revision r190564
This commit was generated by merge_to_master.py. Change-Id: I20a54b5e45485697d76d5c01fb80a594dbcd44c5
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+//-----------------------------------------------------------------------------
+// MurmurHash2 was written by Austin Appleby, and is placed in the public
+// domain. The author hereby disclaims copyright to this source code.
+
+// Note - This code makes a few assumptions about how your machine behaves -
+
+// 1. We can read a 4-byte value from any address without crashing
+// 2. sizeof(int) == 4
+
+// And it has a few limitations -
+
+// 1. It will not work incrementally.
+// 2. It will not produce the same results on little-endian and big-endian
+// machines.
+
+#include "MurmurHash2.h"
+
+//-----------------------------------------------------------------------------
+// Platform-specific functions and macros
+
+// Microsoft Visual Studio
+
+#if defined(_MSC_VER)
+
+#define BIG_CONSTANT(x) (x)
+
+// Other compilers
+
+#else // defined(_MSC_VER)
+
+#define BIG_CONSTANT(x) (x##LLU)
+
+#endif // !defined(_MSC_VER)
+
+//-----------------------------------------------------------------------------
+
+uint32_t MurmurHash2 ( const void * key, int len, uint32_t seed )
+{
+ // 'm' and 'r' are mixing constants generated offline.
+ // They're not really 'magic', they just happen to work well.
+
+ const uint32_t m = 0x5bd1e995;
+ const int r = 24;
+
+ // Initialize the hash to a 'random' value
+
+ uint32_t h = seed ^ len;
+
+ // Mix 4 bytes at a time into the hash
+
+ const unsigned char * data = (const unsigned char *)key;
+
+ while(len >= 4)
+ {
+ uint32_t k = *(uint32_t*)data;
+
+ k *= m;
+ k ^= k >> r;
+ k *= m;
+
+ h *= m;
+ h ^= k;
+
+ data += 4;
+ len -= 4;
+ }
+
+ // Handle the last few bytes of the input array
+
+ switch(len)
+ {
+ case 3: h ^= data[2] << 16;
+ case 2: h ^= data[1] << 8;
+ case 1: h ^= data[0];
+ h *= m;
+ };
+
+ // Do a few final mixes of the hash to ensure the last few
+ // bytes are well-incorporated.
+
+ h ^= h >> 13;
+ h *= m;
+ h ^= h >> 15;
+
+ return h;
+}
+
+//-----------------------------------------------------------------------------
+// MurmurHash2, 64-bit versions, by Austin Appleby
+
+// The same caveats as 32-bit MurmurHash2 apply here - beware of alignment
+// and endian-ness issues if used across multiple platforms.
+
+// 64-bit hash for 64-bit platforms
+
+uint64_t MurmurHash64A ( const void * key, int len, uint64_t seed )
+{
+ const uint64_t m = BIG_CONSTANT(0xc6a4a7935bd1e995);
+ const int r = 47;
+
+ uint64_t h = seed ^ (len * m);
+
+ const uint64_t * data = (const uint64_t *)key;
+ const uint64_t * end = data + (len/8);
+
+ while(data != end)
+ {
+ uint64_t k = *data++;
+
+ k *= m;
+ k ^= k >> r;
+ k *= m;
+
+ h ^= k;
+ h *= m;
+ }
+
+ const unsigned char * data2 = (const unsigned char*)data;
+
+ switch(len & 7)
+ {
+ case 7: h ^= uint64_t(data2[6]) << 48;
+ case 6: h ^= uint64_t(data2[5]) << 40;
+ case 5: h ^= uint64_t(data2[4]) << 32;
+ case 4: h ^= uint64_t(data2[3]) << 24;
+ case 3: h ^= uint64_t(data2[2]) << 16;
+ case 2: h ^= uint64_t(data2[1]) << 8;
+ case 1: h ^= uint64_t(data2[0]);
+ h *= m;
+ };
+
+ h ^= h >> r;
+ h *= m;
+ h ^= h >> r;
+
+ return h;
+}
+
+
+// 64-bit hash for 32-bit platforms
+
+uint64_t MurmurHash64B ( const void * key, int len, uint64_t seed )
+{
+ const uint32_t m = 0x5bd1e995;
+ const int r = 24;
+
+ uint32_t h1 = uint32_t(seed) ^ len;
+ uint32_t h2 = uint32_t(seed >> 32);
+
+ const uint32_t * data = (const uint32_t *)key;
+
+ while(len >= 8)
+ {
+ uint32_t k1 = *data++;
+ k1 *= m; k1 ^= k1 >> r; k1 *= m;
+ h1 *= m; h1 ^= k1;
+ len -= 4;
+
+ uint32_t k2 = *data++;
+ k2 *= m; k2 ^= k2 >> r; k2 *= m;
+ h2 *= m; h2 ^= k2;
+ len -= 4;
+ }
+
+ if(len >= 4)
+ {
+ uint32_t k1 = *data++;
+ k1 *= m; k1 ^= k1 >> r; k1 *= m;
+ h1 *= m; h1 ^= k1;
+ len -= 4;
+ }
+
+ switch(len)
+ {
+ case 3: h2 ^= ((unsigned char*)data)[2] << 16;
+ case 2: h2 ^= ((unsigned char*)data)[1] << 8;
+ case 1: h2 ^= ((unsigned char*)data)[0];
+ h2 *= m;
+ };
+
+ h1 ^= h2 >> 18; h1 *= m;
+ h2 ^= h1 >> 22; h2 *= m;
+ h1 ^= h2 >> 17; h1 *= m;
+ h2 ^= h1 >> 19; h2 *= m;
+
+ uint64_t h = h1;
+
+ h = (h << 32) | h2;
+
+ return h;
+}
+
+//-----------------------------------------------------------------------------
+// MurmurHash2A, by Austin Appleby
+
+// This is a variant of MurmurHash2 modified to use the Merkle-Damgard
+// construction. Bulk speed should be identical to Murmur2, small-key speed
+// will be 10%-20% slower due to the added overhead at the end of the hash.
+
+// This variant fixes a minor issue where null keys were more likely to
+// collide with each other than expected, and also makes the function
+// more amenable to incremental implementations.
+
+#define mmix(h,k) { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; }
+
+uint32_t MurmurHash2A ( const void * key, int len, uint32_t seed )
+{
+ const uint32_t m = 0x5bd1e995;
+ const int r = 24;
+ uint32_t l = len;
+
+ const unsigned char * data = (const unsigned char *)key;
+
+ uint32_t h = seed;
+
+ while(len >= 4)
+ {
+ uint32_t k = *(uint32_t*)data;
+
+ mmix(h,k);
+
+ data += 4;
+ len -= 4;
+ }
+
+ uint32_t t = 0;
+
+ switch(len)
+ {
+ case 3: t ^= data[2] << 16;
+ case 2: t ^= data[1] << 8;
+ case 1: t ^= data[0];
+ };
+
+ mmix(h,t);
+ mmix(h,l);
+
+ h ^= h >> 13;
+ h *= m;
+ h ^= h >> 15;
+
+ return h;
+}
+
+//-----------------------------------------------------------------------------
+// CMurmurHash2A, by Austin Appleby
+
+// This is a sample implementation of MurmurHash2A designed to work
+// incrementally.
+
+// Usage -
+
+// CMurmurHash2A hasher
+// hasher.Begin(seed);
+// hasher.Add(data1,size1);
+// hasher.Add(data2,size2);
+// ...
+// hasher.Add(dataN,sizeN);
+// uint32_t hash = hasher.End()
+
+class CMurmurHash2A
+{
+public:
+
+ void Begin ( uint32_t seed = 0 )
+ {
+ m_hash = seed;
+ m_tail = 0;
+ m_count = 0;
+ m_size = 0;
+ }
+
+ void Add ( const unsigned char * data, int len )
+ {
+ m_size += len;
+
+ MixTail(data,len);
+
+ while(len >= 4)
+ {
+ uint32_t k = *(uint32_t*)data;
+
+ mmix(m_hash,k);
+
+ data += 4;
+ len -= 4;
+ }
+
+ MixTail(data,len);
+ }
+
+ uint32_t End ( void )
+ {
+ mmix(m_hash,m_tail);
+ mmix(m_hash,m_size);
+
+ m_hash ^= m_hash >> 13;
+ m_hash *= m;
+ m_hash ^= m_hash >> 15;
+
+ return m_hash;
+ }
+
+private:
+
+ static const uint32_t m = 0x5bd1e995;
+ static const int r = 24;
+
+ void MixTail ( const unsigned char * & data, int & len )
+ {
+ while( len && ((len<4) || m_count) )
+ {
+ m_tail |= (*data++) << (m_count * 8);
+
+ m_count++;
+ len--;
+
+ if(m_count == 4)
+ {
+ mmix(m_hash,m_tail);
+ m_tail = 0;
+ m_count = 0;
+ }
+ }
+ }
+
+ uint32_t m_hash;
+ uint32_t m_tail;
+ uint32_t m_count;
+ uint32_t m_size;
+};
+
+//-----------------------------------------------------------------------------
+// MurmurHashNeutral2, by Austin Appleby
+
+// Same as MurmurHash2, but endian- and alignment-neutral.
+// Half the speed though, alas.
+
+uint32_t MurmurHashNeutral2 ( const void * key, int len, uint32_t seed )
+{
+ const uint32_t m = 0x5bd1e995;
+ const int r = 24;
+
+ uint32_t h = seed ^ len;
+
+ const unsigned char * data = (const unsigned char *)key;
+
+ while(len >= 4)
+ {
+ uint32_t k;
+
+ k = data[0];
+ k |= data[1] << 8;
+ k |= data[2] << 16;
+ k |= data[3] << 24;
+
+ k *= m;
+ k ^= k >> r;
+ k *= m;
+
+ h *= m;
+ h ^= k;
+
+ data += 4;
+ len -= 4;
+ }
+
+ switch(len)
+ {
+ case 3: h ^= data[2] << 16;
+ case 2: h ^= data[1] << 8;
+ case 1: h ^= data[0];
+ h *= m;
+ };
+
+ h ^= h >> 13;
+ h *= m;
+ h ^= h >> 15;
+
+ return h;
+}
+
+//-----------------------------------------------------------------------------
+// MurmurHashAligned2, by Austin Appleby
+
+// Same algorithm as MurmurHash2, but only does aligned reads - should be safer
+// on certain platforms.
+
+// Performance will be lower than MurmurHash2
+
+#define MIX(h,k,m) { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; }
+
+
+uint32_t MurmurHashAligned2 ( const void * key, int len, uint32_t seed )
+{
+ const uint32_t m = 0x5bd1e995;
+ const int r = 24;
+
+ const unsigned char * data = (const unsigned char *)key;
+
+ uint32_t h = seed ^ len;
+
+ int align = (uint64_t)data & 3;
+
+ if(align && (len >= 4))
+ {
+ // Pre-load the temp registers
+
+ uint32_t t = 0, d = 0;
+
+ switch(align)
+ {
+ case 1: t |= data[2] << 16;
+ case 2: t |= data[1] << 8;
+ case 3: t |= data[0];
+ }
+
+ t <<= (8 * align);
+
+ data += 4-align;
+ len -= 4-align;
+
+ int sl = 8 * (4-align);
+ int sr = 8 * align;
+
+ // Mix
+
+ while(len >= 4)
+ {
+ d = *(uint32_t *)data;
+ t = (t >> sr) | (d << sl);
+
+ uint32_t k = t;
+
+ MIX(h,k,m);
+
+ t = d;
+
+ data += 4;
+ len -= 4;
+ }
+
+ // Handle leftover data in temp registers
+
+ d = 0;
+
+ if(len >= align)
+ {
+ switch(align)
+ {
+ case 3: d |= data[2] << 16;
+ case 2: d |= data[1] << 8;
+ case 1: d |= data[0];
+ }
+
+ uint32_t k = (t >> sr) | (d << sl);
+ MIX(h,k,m);
+
+ data += align;
+ len -= align;
+
+ //----------
+ // Handle tail bytes
+
+ switch(len)
+ {
+ case 3: h ^= data[2] << 16;
+ case 2: h ^= data[1] << 8;
+ case 1: h ^= data[0];
+ h *= m;
+ };
+ }
+ else
+ {
+ switch(len)
+ {
+ case 3: d |= data[2] << 16;
+ case 2: d |= data[1] << 8;
+ case 1: d |= data[0];
+ case 0: h ^= (t >> sr) | (d << sl);
+ h *= m;
+ }
+ }
+
+ h ^= h >> 13;
+ h *= m;
+ h ^= h >> 15;
+
+ return h;
+ }
+ else
+ {
+ while(len >= 4)
+ {
+ uint32_t k = *(uint32_t *)data;
+
+ MIX(h,k,m);
+
+ data += 4;
+ len -= 4;
+ }
+
+ //----------
+ // Handle tail bytes
+
+ switch(len)
+ {
+ case 3: h ^= data[2] << 16;
+ case 2: h ^= data[1] << 8;
+ case 1: h ^= data[0];
+ h *= m;
+ };
+
+ h ^= h >> 13;
+ h *= m;
+ h ^= h >> 15;
+
+ return h;
+ }
+}
+
+//-----------------------------------------------------------------------------
+