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diff --git a/include/1.4/dom/domPhysics_scene.h b/include/1.4/dom/domPhysics_scene.h
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+/*
+* Copyright 2006 Sony Computer Entertainment Inc.
+*
+* Licensed under the MIT Open Source License, for details please see license.txt or the website
+* http://www.opensource.org/licenses/mit-license.php
+*
+*/
+
+#ifndef __domPhysics_scene_h__
+#define __domPhysics_scene_h__
+
+#include <dae/daeDocument.h>
+#include <dom/domTypes.h>
+#include <dom/domElements.h>
+
+#include <dom/domAsset.h>
+#include <dom/domInstance_force_field.h>
+#include <dom/domInstance_physics_model.h>
+#include <dom/domTechnique.h>
+#include <dom/domExtra.h>
+#include <dom/domTargetableFloat3.h>
+#include <dom/domTargetableFloat.h>
+class DAE;
+
+class domPhysics_scene : public daeElement
+{
+public:
+ virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PHYSICS_SCENE; }
+ static daeInt ID() { return 793; }
+ virtual daeInt typeID() const { return ID(); }
+public:
+ class domTechnique_common;
+
+ typedef daeSmartRef<domTechnique_common> domTechnique_commonRef;
+ typedef daeTArray<domTechnique_commonRef> domTechnique_common_Array;
+
+/**
+ * The technique_common element specifies the physics_scene information for
+ * the common profile which all COLLADA implementations need to support.
+ */
+ class domTechnique_common : public daeElement
+ {
+ public:
+ virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_COMMON; }
+ static daeInt ID() { return 794; }
+ virtual daeInt typeID() const { return ID(); }
+
+ protected: // Elements
+/**
+ * The gravity vector to use for the physics_scene. @see domGravity
+ */
+ domTargetableFloat3Ref elemGravity;
+/**
+ * The time_step for the physics_scene. @see domTime_step
+ */
+ domTargetableFloatRef elemTime_step;
+
+ public: //Accessors and Mutators
+ /**
+ * Gets the gravity element.
+ * @return a daeSmartRef to the gravity element.
+ */
+ const domTargetableFloat3Ref getGravity() const { return elemGravity; }
+ /**
+ * Gets the time_step element.
+ * @return a daeSmartRef to the time_step element.
+ */
+ const domTargetableFloatRef getTime_step() const { return elemTime_step; }
+ protected:
+ /**
+ * Constructor
+ */
+ domTechnique_common(DAE& dae) : daeElement(dae), elemGravity(), elemTime_step() {}
+ /**
+ * Destructor
+ */
+ virtual ~domTechnique_common() {}
+ /**
+ * Overloaded assignment operator
+ */
+ virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; }
+
+ public: // STATIC METHODS
+ /**
+ * Creates an instance of this class and returns a daeElementRef referencing it.
+ * @return a daeElementRef referencing an instance of this object.
+ */
+ static DLLSPEC daeElementRef create(DAE& dae);
+ /**
+ * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
+ * If a daeMetaElement already exists it will return that instead of creating a new one.
+ * @return A daeMetaElement describing this COLLADA element.
+ */
+ static DLLSPEC daeMetaElement* registerElement(DAE& dae);
+ };
+
+
+protected: // Attributes
+/**
+ * The id attribute is a text string containing the unique identifier of
+ * this element. This value must be unique within the instance document.
+ * Optional attribute.
+ */
+ xsID attrId;
+/**
+ * The name attribute is the text string name of this element. Optional attribute.
+ */
+ xsNCName attrName;
+
+protected: // Elements
+/**
+ * The physics_scene element may contain an asset element. @see domAsset
+ */
+ domAssetRef elemAsset;
+/**
+ * There may be any number of instance_force_field elements. @see domInstance_force_field
+ */
+ domInstance_force_field_Array elemInstance_force_field_array;
+/**
+ * There may be any number of instance_physics_model elements. @see domInstance_physics_model
+ */
+ domInstance_physics_model_Array elemInstance_physics_model_array;
+/**
+ * The technique_common element specifies the physics_scene information for
+ * the common profile which all COLLADA implementations need to support.
+ * @see domTechnique_common
+ */
+ domTechnique_commonRef elemTechnique_common;
+/**
+ * This element may contain any number of non-common profile techniques.
+ * @see domTechnique
+ */
+ domTechnique_Array elemTechnique_array;
+/**
+ * The extra element may appear any number of times. @see domExtra
+ */
+ domExtra_Array elemExtra_array;
+
+public: //Accessors and Mutators
+ /**
+ * Gets the id attribute.
+ * @return Returns a xsID of the id attribute.
+ */
+ xsID getId() const { return attrId; }
+ /**
+ * Sets the id attribute.
+ * @param atId The new value for the id attribute.
+ */
+ void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
+ if( _document != NULL ) _document->changeElementID( this, attrId );
+ }
+
+ /**
+ * Gets the name attribute.
+ * @return Returns a xsNCName of the name attribute.
+ */
+ xsNCName getName() const { return attrName; }
+ /**
+ * Sets the name attribute.
+ * @param atName The new value for the name attribute.
+ */
+ void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }
+
+ /**
+ * Gets the asset element.
+ * @return a daeSmartRef to the asset element.
+ */
+ const domAssetRef getAsset() const { return elemAsset; }
+ /**
+ * Gets the instance_force_field element array.
+ * @return Returns a reference to the array of instance_force_field elements.
+ */
+ domInstance_force_field_Array &getInstance_force_field_array() { return elemInstance_force_field_array; }
+ /**
+ * Gets the instance_force_field element array.
+ * @return Returns a constant reference to the array of instance_force_field elements.
+ */
+ const domInstance_force_field_Array &getInstance_force_field_array() const { return elemInstance_force_field_array; }
+ /**
+ * Gets the instance_physics_model element array.
+ * @return Returns a reference to the array of instance_physics_model elements.
+ */
+ domInstance_physics_model_Array &getInstance_physics_model_array() { return elemInstance_physics_model_array; }
+ /**
+ * Gets the instance_physics_model element array.
+ * @return Returns a constant reference to the array of instance_physics_model elements.
+ */
+ const domInstance_physics_model_Array &getInstance_physics_model_array() const { return elemInstance_physics_model_array; }
+ /**
+ * Gets the technique_common element.
+ * @return a daeSmartRef to the technique_common element.
+ */
+ const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; }
+ /**
+ * Gets the technique element array.
+ * @return Returns a reference to the array of technique elements.
+ */
+ domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
+ /**
+ * Gets the technique element array.
+ * @return Returns a constant reference to the array of technique elements.
+ */
+ const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
+ /**
+ * Gets the extra element array.
+ * @return Returns a reference to the array of extra elements.
+ */
+ domExtra_Array &getExtra_array() { return elemExtra_array; }
+ /**
+ * Gets the extra element array.
+ * @return Returns a constant reference to the array of extra elements.
+ */
+ const domExtra_Array &getExtra_array() const { return elemExtra_array; }
+protected:
+ /**
+ * Constructor
+ */
+ domPhysics_scene(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemInstance_force_field_array(), elemInstance_physics_model_array(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {}
+ /**
+ * Destructor
+ */
+ virtual ~domPhysics_scene() {}
+ /**
+ * Overloaded assignment operator
+ */
+ virtual domPhysics_scene &operator=( const domPhysics_scene &cpy ) { (void)cpy; return *this; }
+
+public: // STATIC METHODS
+ /**
+ * Creates an instance of this class and returns a daeElementRef referencing it.
+ * @return a daeElementRef referencing an instance of this object.
+ */
+ static DLLSPEC daeElementRef create(DAE& dae);
+ /**
+ * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
+ * If a daeMetaElement already exists it will return that instead of creating a new one.
+ * @return A daeMetaElement describing this COLLADA element.
+ */
+ static DLLSPEC daeMetaElement* registerElement(DAE& dae);
+};
+
+
+#endif