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Diffstat (limited to 'include/1.4/dom/domPhysics_scene.h')
-rwxr-xr-x | include/1.4/dom/domPhysics_scene.h | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/include/1.4/dom/domPhysics_scene.h b/include/1.4/dom/domPhysics_scene.h new file mode 100755 index 0000000..b45be9b --- /dev/null +++ b/include/1.4/dom/domPhysics_scene.h @@ -0,0 +1,243 @@ +/*
+* Copyright 2006 Sony Computer Entertainment Inc.
+*
+* Licensed under the MIT Open Source License, for details please see license.txt or the website
+* http://www.opensource.org/licenses/mit-license.php
+*
+*/ + +#ifndef __domPhysics_scene_h__ +#define __domPhysics_scene_h__ + +#include <dae/daeDocument.h> +#include <dom/domTypes.h> +#include <dom/domElements.h> + +#include <dom/domAsset.h> +#include <dom/domInstance_force_field.h> +#include <dom/domInstance_physics_model.h> +#include <dom/domTechnique.h> +#include <dom/domExtra.h> +#include <dom/domTargetableFloat3.h> +#include <dom/domTargetableFloat.h> +class DAE; + +class domPhysics_scene : public daeElement +{ +public: + virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PHYSICS_SCENE; } + static daeInt ID() { return 793; } + virtual daeInt typeID() const { return ID(); } +public: + class domTechnique_common; + + typedef daeSmartRef<domTechnique_common> domTechnique_commonRef; + typedef daeTArray<domTechnique_commonRef> domTechnique_common_Array; + +/** + * The technique_common element specifies the physics_scene information for + * the common profile which all COLLADA implementations need to support. + */ + class domTechnique_common : public daeElement + { + public: + virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_COMMON; } + static daeInt ID() { return 794; } + virtual daeInt typeID() const { return ID(); } + + protected: // Elements +/** + * The gravity vector to use for the physics_scene. @see domGravity + */ + domTargetableFloat3Ref elemGravity; +/** + * The time_step for the physics_scene. @see domTime_step + */ + domTargetableFloatRef elemTime_step; + + public: //Accessors and Mutators + /** + * Gets the gravity element. + * @return a daeSmartRef to the gravity element. + */ + const domTargetableFloat3Ref getGravity() const { return elemGravity; } + /** + * Gets the time_step element. + * @return a daeSmartRef to the time_step element. + */ + const domTargetableFloatRef getTime_step() const { return elemTime_step; } + protected: + /** + * Constructor + */ + domTechnique_common(DAE& dae) : daeElement(dae), elemGravity(), elemTime_step() {} + /** + * Destructor + */ + virtual ~domTechnique_common() {} + /** + * Overloaded assignment operator + */ + virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; } + + public: // STATIC METHODS + /** + * Creates an instance of this class and returns a daeElementRef referencing it. + * @return a daeElementRef referencing an instance of this object. + */ + static DLLSPEC daeElementRef create(DAE& dae); + /** + * Creates a daeMetaElement object that describes this element in the meta object reflection framework. + * If a daeMetaElement already exists it will return that instead of creating a new one. + * @return A daeMetaElement describing this COLLADA element. + */ + static DLLSPEC daeMetaElement* registerElement(DAE& dae); + }; + + +protected: // Attributes +/** + * The id attribute is a text string containing the unique identifier of + * this element. This value must be unique within the instance document. + * Optional attribute. + */ + xsID attrId; +/** + * The name attribute is the text string name of this element. Optional attribute. + */ + xsNCName attrName; + +protected: // Elements +/** + * The physics_scene element may contain an asset element. @see domAsset + */ + domAssetRef elemAsset; +/** + * There may be any number of instance_force_field elements. @see domInstance_force_field + */ + domInstance_force_field_Array elemInstance_force_field_array; +/** + * There may be any number of instance_physics_model elements. @see domInstance_physics_model + */ + domInstance_physics_model_Array elemInstance_physics_model_array; +/** + * The technique_common element specifies the physics_scene information for + * the common profile which all COLLADA implementations need to support. + * @see domTechnique_common + */ + domTechnique_commonRef elemTechnique_common; +/** + * This element may contain any number of non-common profile techniques. + * @see domTechnique + */ + domTechnique_Array elemTechnique_array; +/** + * The extra element may appear any number of times. @see domExtra + */ + domExtra_Array elemExtra_array; + +public: //Accessors and Mutators + /** + * Gets the id attribute. + * @return Returns a xsID of the id attribute. + */ + xsID getId() const { return attrId; } + /** + * Sets the id attribute. + * @param atId The new value for the id attribute. + */ + void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true; + if( _document != NULL ) _document->changeElementID( this, attrId ); + } + + /** + * Gets the name attribute. + * @return Returns a xsNCName of the name attribute. + */ + xsNCName getName() const { return attrName; } + /** + * Sets the name attribute. + * @param atName The new value for the name attribute. + */ + void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; } + + /** + * Gets the asset element. + * @return a daeSmartRef to the asset element. + */ + const domAssetRef getAsset() const { return elemAsset; } + /** + * Gets the instance_force_field element array. + * @return Returns a reference to the array of instance_force_field elements. + */ + domInstance_force_field_Array &getInstance_force_field_array() { return elemInstance_force_field_array; } + /** + * Gets the instance_force_field element array. + * @return Returns a constant reference to the array of instance_force_field elements. + */ + const domInstance_force_field_Array &getInstance_force_field_array() const { return elemInstance_force_field_array; } + /** + * Gets the instance_physics_model element array. + * @return Returns a reference to the array of instance_physics_model elements. + */ + domInstance_physics_model_Array &getInstance_physics_model_array() { return elemInstance_physics_model_array; } + /** + * Gets the instance_physics_model element array. + * @return Returns a constant reference to the array of instance_physics_model elements. + */ + const domInstance_physics_model_Array &getInstance_physics_model_array() const { return elemInstance_physics_model_array; } + /** + * Gets the technique_common element. + * @return a daeSmartRef to the technique_common element. + */ + const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; } + /** + * Gets the technique element array. + * @return Returns a reference to the array of technique elements. + */ + domTechnique_Array &getTechnique_array() { return elemTechnique_array; } + /** + * Gets the technique element array. + * @return Returns a constant reference to the array of technique elements. + */ + const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; } + /** + * Gets the extra element array. + * @return Returns a reference to the array of extra elements. + */ + domExtra_Array &getExtra_array() { return elemExtra_array; } + /** + * Gets the extra element array. + * @return Returns a constant reference to the array of extra elements. + */ + const domExtra_Array &getExtra_array() const { return elemExtra_array; } +protected: + /** + * Constructor + */ + domPhysics_scene(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemInstance_force_field_array(), elemInstance_physics_model_array(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {} + /** + * Destructor + */ + virtual ~domPhysics_scene() {} + /** + * Overloaded assignment operator + */ + virtual domPhysics_scene &operator=( const domPhysics_scene &cpy ) { (void)cpy; return *this; } + +public: // STATIC METHODS + /** + * Creates an instance of this class and returns a daeElementRef referencing it. + * @return a daeElementRef referencing an instance of this object. + */ + static DLLSPEC daeElementRef create(DAE& dae); + /** + * Creates a daeMetaElement object that describes this element in the meta object reflection framework. + * If a daeMetaElement already exists it will return that instead of creating a new one. + * @return A daeMetaElement describing this COLLADA element. + */ + static DLLSPEC daeMetaElement* registerElement(DAE& dae); +}; + + +#endif |