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author | asuonpaa <34128694+asuonpaa@users.noreply.github.com> | 2021-11-12 12:25:00 +0200 |
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committer | GitHub <noreply@github.com> | 2021-11-12 10:25:00 +0000 |
commit | 5bd7d35a38e410892fb73c7a54fd2a20534480cd (patch) | |
tree | 6922c41a2aa5ad8d37c70818ae887f1567f0e299 /tests | |
parent | 02dc821ced6d786af712fcacd13462210bb34009 (diff) | |
download | amber-5bd7d35a38e410892fb73c7a54fd2a20534480cd.tar.gz |
Add support for multisample resolve (#970)
Multisample images were already supported, but graphics pipelines were
not able to resolve these into single sample images.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/cases/multisample_resolve.amber | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/tests/cases/multisample_resolve.amber b/tests/cases/multisample_resolve.amber new file mode 100644 index 0000000..594f9bb --- /dev/null +++ b/tests/cases/multisample_resolve.amber @@ -0,0 +1,50 @@ +#!amber +# Copyright 2021 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +DEVICE_FEATURE sampleRateShading + +SHADER vertex vert_shader PASSTHROUGH + +SHADER fragment frag_shader GLSL +#version 440 +layout(location = 0) out vec4 color; + +void main (void) +{ + if (gl_SampleID == 0) + color = vec4(1, 0, 0, 1); + else if (gl_SampleID == 1) + color = vec4(0, 1, 0, 1); + else if (gl_SampleID == 2) + color = vec4(0, 0, 1, 1); + else + color = vec4(1, 1, 1, 1); +} +END + +IMAGE framebuffer_ms FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 SAMPLES 4 +IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 + +PIPELINE graphics pipeline + ATTACH vert_shader + ATTACH frag_shader + FRAMEBUFFER_SIZE 64 64 + BIND BUFFER framebuffer_ms AS color LOCATION 0 + BIND BUFFER framebuffer AS resolve +END + +RUN pipeline DRAW_RECT POS 0 0 SIZE 64 64 + +EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 128 128 128 255 TOLERANCE 5% |