diff options
author | dan sinclair <dsinclair@google.com> | 2020-03-04 12:38:40 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-04 12:38:40 -0500 |
commit | 93c0348c63675edd1e51e44893d58973b0d144fd (patch) | |
tree | 94a880069f0eb09f1115090968a91488c8d1dc9d /tests | |
parent | 021d12deb9835ebdf8a3ba5ed235f115e6d66a05 (diff) | |
download | amber-93c0348c63675edd1e51e44893d58973b0d144fd.tar.gz |
Add polygon mode support for AmberScript (#806)
Polygon mode was only supported by VkScript. This adds the support for AmberScript.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/cases/draw_polygon_mode.amber | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/tests/cases/draw_polygon_mode.amber b/tests/cases/draw_polygon_mode.amber new file mode 100644 index 0000000..70ae15b --- /dev/null +++ b/tests/cases/draw_polygon_mode.amber @@ -0,0 +1,90 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +DEVICE_FEATURE fillModeNonSolid + +SHADER vertex vert_shader PASSTHROUGH + +SHADER fragment frag_shader GLSL +#version 430 + +layout(location = 0) out vec4 color; + +void main() +{ + color = vec4(1); +} +END + +BUFFER position_large DATA_TYPE R8G8_SNORM DATA +-120 -120 + 0 120 + 120 -120 +END + +BUFFER position_small DATA_TYPE R8G8_SNORM DATA +-60 -60 + 0 60 + 60 -60 +END + +BUFFER framebuffer FORMAT B8G8R8A8_UNORM + +PIPELINE graphics pipeline_line + ATTACH vert_shader + ATTACH frag_shader + + VERTEX_DATA position_large LOCATION 0 + POLYGON_MODE line + + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 256 256 +END + +PIPELINE graphics pipeline_point + ATTACH vert_shader + ATTACH frag_shader + + VERTEX_DATA position_small LOCATION 0 + POLYGON_MODE point + + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 256 256 +END + +PIPELINE graphics pipeline_line_grid + ATTACH vert_shader + ATTACH frag_shader + POLYGON_MODE line + + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 256 256 +END + +CLEAR_COLOR pipeline_line 0 0 0 255 +CLEAR pipeline_line +# Draw a large triangle with lines +RUN pipeline_line DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 3 +# Draw a rect with points +RUN pipeline_point DRAW_RECT POS 20 20 SIZE 216 216 +# Draw a small triangle with points +RUN pipeline_point DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 3 +# Draw a line grid overlapping the small triangle +RUN pipeline_line_grid DRAW_GRID POS 80 40 SIZE 96 96 CELLS 3 3 + +# Make sure no solid triangle was drawn by checking the center +# of the middle grid triangle. That location is covered by all +# drawn primitives. +EXPECT framebuffer IDX 134 82 SIZE 5 5 EQ_RGBA 0 0 0 255 |