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author | dan sinclair <dsinclair@google.com> | 2021-01-12 12:48:09 -0500 |
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committer | GitHub <noreply@github.com> | 2021-01-12 12:48:09 -0500 |
commit | ace2bdee2dbcc2f21ac823ea2f2a9d5698a6cc2c (patch) | |
tree | 847cf2c96c443ff3a1625aec7b5bc9744d1e36f3 /tests | |
parent | e2ccba04930477fbc0dcde9b080facc033071751 (diff) | |
download | amber-ace2bdee2dbcc2f21ac823ea2f2a9d5698a6cc2c.tar.gz |
[amberscript] Add DATA to IMAGE command (#934)
This CL adds a DATA initializer to the IMAGE command. This allows
setting the data to be used in the image as part of the initializer.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/cases/image_data.amber | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/tests/cases/image_data.amber b/tests/cases/image_data.amber new file mode 100644 index 0000000..3d1f79f --- /dev/null +++ b/tests/cases/image_data.amber @@ -0,0 +1,92 @@ +#!amber +# Copyright 2021 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER compute compute_shader GLSL +#version 460 + +layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in; + +layout(binding = 0, r32f) uniform readonly image3D inImg; +layout(binding = 1, r32f) uniform image3D outImg; + +void main() { + // Get current pixel + const int current_x = int(gl_GlobalInvocationID.x); + const int current_y = int(gl_GlobalInvocationID.y); + + for (int idx = 0; idx < 4; ++idx) { + vec4 result = imageLoad(inImg, ivec3(current_x, current_y, 3 - idx)); + imageStore(outImg, ivec3(current_x, current_y, idx), result); + } +} +END + +IMAGE outputImage DATA_TYPE float DIM_3D WIDTH 4 HEIGHT 4 DEPTH 4 FILL 0.0 + +IMAGE inputImage DATA_TYPE float DIM_3D WIDTH 4 HEIGHT 4 DEPTH 4 DATA + 0.110 0.111 0.112 0.113 + 0.120 0.121 0.122 0.123 + 0.130 0.131 0.132 0.133 + 0.140 0.141 0.142 0.143 + + 0.210 0.211 0.212 0.213 + 0.220 0.221 0.222 0.223 + 0.230 0.231 0.232 0.233 + 0.240 0.241 0.242 0.243 + + 0.310 0.311 0.312 0.313 + 0.320 0.321 0.322 0.323 + 0.330 0.331 0.332 0.333 + 0.340 0.341 0.342 0.343 + + 0.410 0.411 0.412 0.413 + 0.420 0.421 0.422 0.423 + 0.430 0.431 0.432 0.433 + 0.440 0.441 0.442 0.443 +END + +IMAGE expectedImage DATA_TYPE float DIM_3D WIDTH 4 HEIGHT 4 DEPTH 4 DATA + 0.410 0.411 0.412 0.413 + 0.420 0.421 0.422 0.423 + 0.430 0.431 0.432 0.433 + 0.440 0.441 0.442 0.443 + + 0.310 0.311 0.312 0.313 + 0.320 0.321 0.322 0.323 + 0.330 0.331 0.332 0.333 + 0.340 0.341 0.342 0.343 + + 0.210 0.211 0.212 0.213 + 0.220 0.221 0.222 0.223 + 0.230 0.231 0.232 0.233 + 0.240 0.241 0.242 0.243 + + 0.110 0.111 0.112 0.113 + 0.120 0.121 0.122 0.123 + 0.130 0.131 0.132 0.133 + 0.140 0.141 0.142 0.143 +END + +PIPELINE compute pipeline + ATTACH compute_shader + + BIND BUFFER inputImage AS storage_image DESCRIPTOR_SET 0 BINDING 0 + BIND BUFFER outputImage AS storage_image DESCRIPTOR_SET 0 BINDING 1 +END + +RUN pipeline 1 1 1 + +EXPECT outputImage EQ_BUFFER expectedImage + |