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authorasuonpaa <34128694+asuonpaa@users.noreply.github.com>2020-06-24 20:12:03 +0300
committerGitHub <noreply@github.com>2020-06-24 18:12:03 +0100
commiteeb83ebf2c602e2f9ddd6b9ea39bf6204a06984a (patch)
treea9d8218ce73611b6e4fed96b97cf5df18b5a0378 /tests
parent7902b74279225a71639d7f41b9a23130bf4efc02 (diff)
downloadamber-eeb83ebf2c602e2f9ddd6b9ea39bf6204a06984a.tar.gz
Add dynamic uniform and storage buffer support (#877)
Diffstat (limited to 'tests')
-rw-r--r--tests/cases/compute_dynamic_buffers.amber54
-rw-r--r--tests/cases/compute_dynamic_buffers_descriptor_array.amber48
-rw-r--r--tests/cases/graphics_dynamic_buffers.amber135
3 files changed, 237 insertions, 0 deletions
diff --git a/tests/cases/compute_dynamic_buffers.amber b/tests/cases/compute_dynamic_buffers.amber
new file mode 100644
index 0000000..9412e30
--- /dev/null
+++ b/tests/cases/compute_dynamic_buffers.amber
@@ -0,0 +1,54 @@
+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SHADER compute compute_shader GLSL
+#version 430
+
+layout(set = 0, binding = 0) buffer block0
+{
+ vec4 data0;
+};
+
+layout(set = 0, binding = 1) buffer block1
+{
+ vec4 data1;
+};
+
+void main()
+{
+ data0 = vec4(1, 2, 3, 4);
+ data1 = vec4(5, 6, 7, 8);
+}
+END
+
+# The Vulkan spec lists the maximum value of minStorageBufferOffsetAlignment
+# (i.e. the maximum possible alignment requirement) as 256 bytes.
+# Allocate enough space to hold one vec4 (each 16 bytes)
+# after the alignment (256 / 16 + 1).
+BUFFER buf0 DATA_TYPE vec4<float> SIZE 17 FILL 0.0
+BUFFER buf1 DATA_TYPE vec4<float> SIZE 17 FILL 0.0
+
+PIPELINE compute pipeline
+ ATTACH compute_shader
+
+ BIND BUFFER buf0 AS storage_dynamic DESCRIPTOR_SET 0 BINDING 0 OFFSET 0
+ # Using the maximum possible required offset alignment of 256 bytes to support all implementations.
+ BIND BUFFER buf1 AS storage_dynamic DESCRIPTOR_SET 0 BINDING 1 OFFSET 256
+END
+
+RUN pipeline 1 1 1
+
+EXPECT buf0 IDX 0 EQ 1.0 2.0 3.0 4.0
+EXPECT buf1 IDX 256 EQ 5.0 6.0 7.0 8.0
diff --git a/tests/cases/compute_dynamic_buffers_descriptor_array.amber b/tests/cases/compute_dynamic_buffers_descriptor_array.amber
new file mode 100644
index 0000000..fe07b6c
--- /dev/null
+++ b/tests/cases/compute_dynamic_buffers_descriptor_array.amber
@@ -0,0 +1,48 @@
+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SHADER compute compute_shader GLSL
+#version 430
+
+layout(set = 0, binding = 0) buffer block0
+{
+ vec4 data;
+} ssbo_array[2];
+
+void main()
+{
+ ssbo_array[0].data = vec4(1, 2, 3, 4);
+ ssbo_array[1].data = vec4(5, 6, 7, 8);
+}
+END
+
+# The Vulkan spec lists the maximum value of minStorageBufferOffsetAlignment
+# (i.e. the maximum possible alignment requirement) as 256 bytes.
+# Allocate enough space to hold one vec4 (each 16 bytes)
+# after the alignment (256 / 16 + 1).
+BUFFER buf0 DATA_TYPE vec4<float> SIZE 17 FILL 0.0
+BUFFER buf1 DATA_TYPE vec4<float> SIZE 17 FILL 0.0
+
+PIPELINE compute pipeline
+ ATTACH compute_shader
+
+ # Using the maximum possible required offset alignment of 256 bytes to support all implementations.
+ BIND BUFFER_ARRAY buf0 buf1 AS storage_dynamic DESCRIPTOR_SET 0 BINDING 0 OFFSET 0 256
+END
+
+RUN pipeline 1 1 1
+
+EXPECT buf0 IDX 0 EQ 1.0 2.0 3.0 4.0
+EXPECT buf1 IDX 256 EQ 5.0 6.0 7.0 8.0
diff --git a/tests/cases/graphics_dynamic_buffers.amber b/tests/cases/graphics_dynamic_buffers.amber
new file mode 100644
index 0000000..ff48d74
--- /dev/null
+++ b/tests/cases/graphics_dynamic_buffers.amber
@@ -0,0 +1,135 @@
+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SHADER vertex vtex_shader_uniform GLSL
+#version 430
+
+layout(location = 0) in vec4 position;
+layout(location = 0) out vec4 frag_color;
+
+layout(set = 0, binding = 0) readonly uniform block0
+{
+ vec4 in_color;
+};
+
+void main()
+{
+ gl_Position = position;
+ frag_color = in_color;
+}
+END
+
+SHADER vertex vtex_shader_storage GLSL
+#version 430
+
+layout(location = 0) in vec4 position;
+layout(location = 0) out vec4 frag_color;
+
+layout(set = 0, binding = 1) readonly buffer block0
+{
+ vec4 in_color;
+};
+
+void main()
+{
+ gl_Position = position;
+ frag_color = in_color;
+}
+END
+
+SHADER fragment frag_shader GLSL
+#version 430
+
+layout(location = 0) in vec4 frag_color;
+layout(location = 0) out vec4 final_color;
+
+void main()
+{
+ final_color = frag_color;
+}
+END
+
+# The Vulkan spec lists the maximum value of minStorageBufferOffsetAlignment
+# (i.e. the maximum possible alignment requirement) as 256 bytes.
+# Meaningful data is placed at this offset.
+BUFFER buf DATA_TYPE vec4<float> DATA
+1.0 0.0 0.0 1.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 1.0 0.0 1.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 0.0 0.0
+0.0 0.0 1.0 1.0
+END
+
+BUFFER framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics pipeline0
+ ATTACH vtex_shader_uniform
+ ATTACH frag_shader
+
+ # Using the maximum possible required offset alignment of 256 bytes to support all implementations.
+ BIND BUFFER buf AS uniform_dynamic DESCRIPTOR_SET 0 BINDING 0 OFFSET 256
+ BIND BUFFER framebuffer AS color LOCATION 0
+
+ FRAMEBUFFER_SIZE 256 256
+END
+
+PIPELINE graphics pipeline1
+ ATTACH vtex_shader_storage
+ ATTACH frag_shader
+
+ # Using the maximum possible required offset alignment of 256 bytes to support all implementations.
+ BIND BUFFER buf AS storage_dynamic DESCRIPTOR_SET 0 BINDING 1 OFFSET 512
+ BIND BUFFER framebuffer AS color LOCATION 0
+
+ FRAMEBUFFER_SIZE 256 256
+END
+
+CLEAR_COLOR pipeline0 0 0 0 255
+CLEAR pipeline0
+RUN pipeline0 DRAW_RECT POS 0 0 SIZE 128 128
+RUN pipeline1 DRAW_RECT POS 128 128 SIZE 128 128
+
+EXPECT framebuffer IDX 0 0 SIZE 128 128 EQ_RGBA 0 255 0 255
+EXPECT framebuffer IDX 128 0 SIZE 128 128 EQ_RGBA 0 0 0 255
+EXPECT framebuffer IDX 128 128 SIZE 128 128 EQ_RGBA 0 0 255 255
+EXPECT framebuffer IDX 0 128 SIZE 128 128 EQ_RGBA 0 0 0 255