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+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https:#www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SET ENGINE_DATA fence_timeout_ms 1000000
+
+VIRTUAL_FILE "vs.hlsl"
+struct VS_OUTPUT {
+ float4 pos : SV_POSITION;
+ float4 color : COLOR;
+};
+
+VS_OUTPUT main(float4 pos : POSITION) {
+ VS_OUTPUT vout;
+ vout.pos = pos;
+ vout.color = float4(25.1 / 255.0, 50.1 / 255.0, 100.1 / 255.0, 1.0);
+ return vout;
+}
+END
+
+VIRTUAL_FILE "fs.hlsl"
+float4 main(float4 color : COLOR) : SV_TARGET {
+ int r = color.r * 255;
+ int g = color.g * 255;
+ int b = color.b * 255;
+ int a = color.a * 255;
+ return color;
+}
+END
+
+SHADER vertex vtex_shader HLSL VIRTUAL_FILE "vs.hlsl"
+SHADER fragment frag_shader HLSL VIRTUAL_FILE "fs.hlsl"
+
+BUFFER position_buf DATA_TYPE R8G8_SNORM DATA
+# Full frame
+-128 -128
+ 127 127
+-128 127
+-128 -128
+ 127 127
+ 127 -128
+END
+
+BUFFER framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics pipeline
+ FRAMEBUFFER_SIZE 32 32
+
+ ATTACH vtex_shader
+ SHADER_OPTIMIZATION vtex_shader
+ --inline-entry-points-exhaustive
+ --eliminate-dead-functions
+ END
+
+ ATTACH frag_shader
+ SHADER_OPTIMIZATION frag_shader
+ --inline-entry-points-exhaustive
+ --eliminate-dead-functions
+ END
+
+ VERTEX_DATA position_buf LOCATION 0
+
+ BIND BUFFER framebuffer AS color LOCATION 0
+END
+
+CLEAR pipeline
+
+DEBUG pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6
+ THREAD FRAGMENT_WINDOW_SPACE_POSITION 10 10
+ EXPECT LOCATION "fs.hlsl" 2 " int r = color.r * 255;"
+ STEP_IN
+ EXPECT LOCAL "r" EQ 25
+ EXPECT LOCATION "fs.hlsl" 3 " int g = color.g * 255;"
+ STEP_IN
+ EXPECT LOCAL "r" EQ 25
+ EXPECT LOCAL "g" EQ 50
+ EXPECT LOCATION "fs.hlsl" 4 " int b = color.b * 255;"
+ STEP_IN
+ EXPECT LOCAL "r" EQ 25
+ EXPECT LOCAL "g" EQ 50
+ EXPECT LOCAL "b" EQ 100
+ EXPECT LOCATION "fs.hlsl" 5 " int a = color.a * 255;"
+ STEP_IN
+ EXPECT LOCAL "r" EQ 25
+ EXPECT LOCAL "g" EQ 50
+ EXPECT LOCAL "b" EQ 100
+ EXPECT LOCAL "a" EQ 255
+ EXPECT LOCATION "fs.hlsl" 6 " return color;"
+ CONTINUE
+ END
+END
+
+EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGB 25 50 100