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1 files changed, 128 insertions, 0 deletions
diff --git a/tests/cases/debugger_hlsl_basic_vertex_with_legalization.amber b/tests/cases/debugger_hlsl_basic_vertex_with_legalization.amber
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+++ b/tests/cases/debugger_hlsl_basic_vertex_with_legalization.amber
@@ -0,0 +1,128 @@
+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https:#www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SET ENGINE_DATA fence_timeout_ms 1000000
+
+VIRTUAL_FILE "vs.hlsl"
+struct VS_OUTPUT {
+ float4 pos : SV_POSITION;
+ float4 color : COLOR;
+};
+
+VS_OUTPUT main(float4 pos : POSITION,
+ float4 color : COLOR) {
+ VS_OUTPUT vout;
+ vout.pos = pos;
+ vout.color = color;
+ return vout;
+}
+END
+
+VIRTUAL_FILE "fs.hlsl"
+float4 main(float4 color : COLOR) : SV_TARGET {
+ return color;
+}
+END
+
+SHADER vertex vtex_shader HLSL VIRTUAL_FILE "vs.hlsl"
+SHADER fragment frag_shader HLSL VIRTUAL_FILE "fs.hlsl"
+
+BUFFER position_buf DATA_TYPE R8G8_SNORM DATA
+# Full frame
+-128 -128
+ 127 127
+-128 127
+-128 -128
+ 127 127
+ 127 -128
+END
+
+BUFFER vert_color DATA_TYPE R8G8B8A8_UNORM DATA
+255 0 0 255
+255 0 0 255
+255 0 0 255
+255 0 0 255
+255 0 0 255
+255 0 0 255
+
+ 0 255 0 255
+ 0 255 0 255
+ 0 255 0 255
+ 0 255 0 255
+ 0 255 0 255
+ 0 255 0 255
+
+ 0 0 255 255
+ 0 0 255 255
+ 0 0 255 255
+ 0 0 255 255
+ 0 0 255 255
+ 0 0 255 255
+
+127 127 127 255
+127 127 127 255
+127 127 127 255
+127 127 127 255
+127 127 127 255
+127 127 127 255
+END
+
+BUFFER framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics pipeline
+ FRAMEBUFFER_SIZE 32 32
+
+ ATTACH vtex_shader
+ SHADER_OPTIMIZATION vtex_shader
+ --legalize-hlsl
+ END
+
+ ATTACH frag_shader
+ SHADER_OPTIMIZATION frag_shader
+ --legalize-hlsl
+ END
+
+ VERTEX_DATA position_buf LOCATION 0
+ VERTEX_DATA vert_color LOCATION 1
+
+ BIND BUFFER framebuffer AS color LOCATION 0
+END
+
+CLEAR pipeline
+
+DEBUG pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6
+ THREAD VERTEX_INDEX 0
+ EXPECT LOCATION "vs.hlsl" 9 " vout.pos = pos;"
+ EXPECT LOCAL "pos.x" EQ -1.000000
+ EXPECT LOCAL "pos.y" EQ -1.000000
+ EXPECT LOCAL "pos.z" EQ 0.000000
+ EXPECT LOCAL "color.x" EQ 1.000000
+ EXPECT LOCAL "color.y" EQ 0.000000
+ EXPECT LOCAL "color.z" EQ 0.000000
+ STEP_IN
+ EXPECT LOCAL "vout.pos.x" EQ -1.000000
+ EXPECT LOCAL "vout.pos.y" EQ -1.000000
+ EXPECT LOCAL "vout.pos.z" EQ 0.000000
+ EXPECT LOCATION "vs.hlsl" 10 " vout.color = color;"
+ STEP_IN
+ EXPECT LOCAL "vout.color.x" EQ 1.000000
+ EXPECT LOCAL "vout.color.y" EQ 0.000000
+ EXPECT LOCAL "vout.color.z" EQ 0.000000
+ EXPECT LOCATION "vs.hlsl" 12 "}"
+ CONTINUE
+ END
+END
+
+EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGB 255 0 0