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+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SHADER vertex vtex_shader GLSL
+#version 430
+layout(location = 0) in vec2 position;
+layout(location = 0) out vec4 color_out;
+void main()
+{
+ gl_Position = vec4(position.x + float(gl_InstanceIndex) * 0.5, position.y, 0, 1);
+ vec4 colors[4];
+ colors[0] = vec4(1, 0, 0, 1);
+ colors[1] = vec4(0, 1, 0, 1);
+ colors[2] = vec4(0, 0, 1, 1);
+ colors[3] = vec4(0, 1, 1, 1);
+ color_out = colors[gl_InstanceIndex];
+}
+END
+
+SHADER fragment frag_shader GLSL
+#version 430
+layout(location = 0) in vec4 color_in;
+layout(location = 0) out vec4 color_out;
+void main()
+{
+ color_out = color_in;
+}
+END
+
+BUFFER position_buf DATA_TYPE vec2<float> DATA
+-1.0 1.0
+-1.0 -1.0
+-0.5 1.0
+-0.5 -1.0
+-1.0 -1.0
+-0.5 1.0
+END
+
+BUFFER framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics pipeline
+ ATTACH vtex_shader
+ ATTACH frag_shader
+
+ VERTEX_DATA position_buf LOCATION 0
+ FRAMEBUFFER_SIZE 40 40
+ BIND BUFFER framebuffer AS color LOCATION 0
+END
+
+RUN pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 START_INSTANCE 0 INSTANCE_COUNT 4
+EXPECT framebuffer IDX 0 0 SIZE 10 40 EQ_RGBA 255 0 0 255
+EXPECT framebuffer IDX 10 0 SIZE 10 40 EQ_RGBA 0 255 0 255
+EXPECT framebuffer IDX 20 0 SIZE 10 40 EQ_RGBA 0 0 255 255
+EXPECT framebuffer IDX 30 0 SIZE 10 40 EQ_RGBA 0 255 255 255