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Diffstat (limited to 'tests/cases/draw_png_texture.amber')
-rw-r--r-- | tests/cases/draw_png_texture.amber | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/tests/cases/draw_png_texture.amber b/tests/cases/draw_png_texture.amber new file mode 100644 index 0000000..b314624 --- /dev/null +++ b/tests/cases/draw_png_texture.amber @@ -0,0 +1,66 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER vertex vert_shader_tex GLSL +#version 430 +layout(location = 0) in vec4 position; +layout(location = 1) in vec2 texcoords_in; +layout(location = 0) out vec2 texcoords_out; +void main() { + gl_Position = position; + texcoords_out = texcoords_in; +} +END + +SHADER fragment frag_shader_tex GLSL +#version 430 +layout(location = 0) in vec2 texcoords_in; +layout(location = 0) out vec4 color_out; +uniform layout(set=0, binding=0) sampler2D tex_sampler; +void main() { + color_out = texture(tex_sampler, texcoords_in); +} +END + +BUFFER texture FORMAT R8G8B8A8_UNORM FILE PNG texture.png +BUFFER framebuffer FORMAT B8G8R8A8_UNORM +SAMPLER sampler +BUFFER position DATA_TYPE vec2<float> DATA +-0.75 -0.75 + 0.75 -0.75 + 0.75 0.75 +-0.75 0.75 +END +BUFFER texcoords DATA_TYPE vec2<float> DATA +0.0 0.0 +1.0 0.0 +1.0 1.0 +0.0 1.0 +END + +PIPELINE graphics pipeline + ATTACH vert_shader_tex + ATTACH frag_shader_tex + BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 + VERTEX_DATA position LOCATION 0 + VERTEX_DATA texcoords LOCATION 1 + FRAMEBUFFER_SIZE 256 256 + BIND BUFFER framebuffer AS color LOCATION 0 +END + +# Draw the texture using a default sampler. +CLEAR_COLOR pipeline 0 255 0 255 +CLEAR pipeline +RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |