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+#!amber
+# Copyright 2019 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SHADER vertex vert_shader PASSTHROUGH
+SHADER fragment frag_shader_red GLSL
+#version 430
+layout(location = 0) out vec4 color_out;
+void main() {
+ color_out = vec4(1.0, 0.0, 0.0, 1.0);
+}
+END
+SHADER fragment frag_shader_tex GLSL
+#version 430
+layout(location = 0) out vec4 color_out;
+uniform layout(set=0, binding=0, rgba8) readonly image2D texture;
+void main() {
+ ivec2 uv = ivec2(gl_FragCoord.xy);
+ color_out = imageLoad(texture, ivec2(gl_FragCoord.xy));
+}
+END
+SHADER compute compute_shader GLSL
+#version 430
+layout(local_size_x=10,local_size_y=10) in;
+uniform layout (set=0, binding=0, rgba8) image2D texture;
+
+void main () {
+ ivec2 uv = ivec2(gl_GlobalInvocationID.xy);
+ vec4 color = imageLoad(texture, uv) + vec4(0, 1.0, 0, 0);
+ imageStore(texture, uv, color);
+}
+END
+
+BUFFER texture FORMAT R8G8B8A8_UNORM
+BUFFER framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics pipeline1
+ ATTACH vert_shader
+ ATTACH frag_shader_red
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER texture AS color LOCATION 0
+END
+
+PIPELINE graphics pipeline2
+ ATTACH vert_shader
+ ATTACH frag_shader_tex
+ BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER framebuffer AS color LOCATION 0
+END
+
+PIPELINE compute pipeline3
+ ATTACH compute_shader
+ BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0
+ FRAMEBUFFER_SIZE 256 256
+END
+
+CLEAR_COLOR pipeline1 0 0 255 255
+CLEAR pipeline1
+RUN pipeline1 DRAW_RECT POS 50 50 SIZE 100 100
+RUN pipeline3 5 5 1
+CLEAR_COLOR pipeline2 0 255 0 255
+CLEAR pipeline2
+RUN pipeline2 DRAW_RECT POS 20 20 SIZE 170 170
+
+EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255
+EXPECT framebuffer IDX 21 21 SIZE 1 1 EQ_RGBA 0 255 255 255
+EXPECT framebuffer IDX 51 51 SIZE 1 1 EQ_RGBA 255 0 0 255
+EXPECT framebuffer IDX 189 189 SIZE 1 1 EQ_RGBA 0 0 255 255