diff options
Diffstat (limited to 'tests/cases/draw_storageimage.amber')
-rw-r--r-- | tests/cases/draw_storageimage.amber | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/tests/cases/draw_storageimage.amber b/tests/cases/draw_storageimage.amber new file mode 100644 index 0000000..797fdf6 --- /dev/null +++ b/tests/cases/draw_storageimage.amber @@ -0,0 +1,80 @@ +#!amber +# Copyright 2019 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER vertex vert_shader PASSTHROUGH +SHADER fragment frag_shader_red GLSL +#version 430 +layout(location = 0) out vec4 color_out; +void main() { + color_out = vec4(1.0, 0.0, 0.0, 1.0); +} +END +SHADER fragment frag_shader_tex GLSL +#version 430 +layout(location = 0) out vec4 color_out; +uniform layout(set=0, binding=0, rgba8) readonly image2D texture; +void main() { + ivec2 uv = ivec2(gl_FragCoord.xy); + color_out = imageLoad(texture, ivec2(gl_FragCoord.xy)); +} +END +SHADER compute compute_shader GLSL +#version 430 +layout(local_size_x=10,local_size_y=10) in; +uniform layout (set=0, binding=0, rgba8) image2D texture; + +void main () { + ivec2 uv = ivec2(gl_GlobalInvocationID.xy); + vec4 color = imageLoad(texture, uv) + vec4(0, 1.0, 0, 0); + imageStore(texture, uv, color); +} +END + +BUFFER texture FORMAT R8G8B8A8_UNORM +BUFFER framebuffer FORMAT B8G8R8A8_UNORM + +PIPELINE graphics pipeline1 + ATTACH vert_shader + ATTACH frag_shader_red + FRAMEBUFFER_SIZE 256 256 + BIND BUFFER texture AS color LOCATION 0 +END + +PIPELINE graphics pipeline2 + ATTACH vert_shader + ATTACH frag_shader_tex + BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0 + FRAMEBUFFER_SIZE 256 256 + BIND BUFFER framebuffer AS color LOCATION 0 +END + +PIPELINE compute pipeline3 + ATTACH compute_shader + BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0 + FRAMEBUFFER_SIZE 256 256 +END + +CLEAR_COLOR pipeline1 0 0 255 255 +CLEAR pipeline1 +RUN pipeline1 DRAW_RECT POS 50 50 SIZE 100 100 +RUN pipeline3 5 5 1 +CLEAR_COLOR pipeline2 0 255 0 255 +CLEAR pipeline2 +RUN pipeline2 DRAW_RECT POS 20 20 SIZE 170 170 + +EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255 +EXPECT framebuffer IDX 21 21 SIZE 1 1 EQ_RGBA 0 255 255 255 +EXPECT framebuffer IDX 51 51 SIZE 1 1 EQ_RGBA 255 0 0 255 +EXPECT framebuffer IDX 189 189 SIZE 1 1 EQ_RGBA 0 0 255 255 |