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Diffstat (limited to 'tests/cases/draw_storageimage_multisample.amber')
-rw-r--r-- | tests/cases/draw_storageimage_multisample.amber | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/tests/cases/draw_storageimage_multisample.amber b/tests/cases/draw_storageimage_multisample.amber new file mode 100644 index 0000000..6ebebb5 --- /dev/null +++ b/tests/cases/draw_storageimage_multisample.amber @@ -0,0 +1,61 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +DEVICE_FEATURE shaderStorageImageMultisample + +SHADER compute compute_shader GLSL +#version 430 + +layout(local_size_x = 16, local_size_y = 16) in; +uniform layout(set=0, binding=0, rgba8) image2DMS texture; +uniform layout(set=0, binding=1, rgba8) image2D sample0; +uniform layout(set=0, binding=2, rgba8) image2D sample1; +uniform layout(set=0, binding=3, rgba8) image2D sample2; +uniform layout(set=0, binding=4, rgba8) image2D sample3; +void main() +{ + ivec2 uv = ivec2(gl_GlobalInvocationID.xy); + imageStore(texture, uv, 0, vec4(1, 0, 0, 1)); + imageStore(texture, uv, 1, vec4(0, 1, 0, 1)); + imageStore(texture, uv, 2, vec4(0, 0, 1, 1)); + imageStore(texture, uv, 3, vec4(1, 1, 0, 1)); + imageStore(sample0, uv, imageLoad(texture, uv, 3)); + imageStore(sample1, uv, imageLoad(texture, uv, 2)); + imageStore(sample2, uv, imageLoad(texture, uv, 1)); + imageStore(sample3, uv, imageLoad(texture, uv, 0)); +} +END + +IMAGE texture FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 SAMPLES 4 +IMAGE sample0 FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +IMAGE sample1 FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +IMAGE sample2 FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +IMAGE sample3 FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 + +PIPELINE compute pipeline + ATTACH compute_shader + BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0 + BIND BUFFER sample0 AS storage_image DESCRIPTOR_SET 0 BINDING 1 + BIND BUFFER sample1 AS storage_image DESCRIPTOR_SET 0 BINDING 2 + BIND BUFFER sample2 AS storage_image DESCRIPTOR_SET 0 BINDING 3 + BIND BUFFER sample3 AS storage_image DESCRIPTOR_SET 0 BINDING 4 +END + +RUN pipeline 16 16 1 + +EXPECT sample0 IDX 0 0 SIZE 256 256 EQ_RGBA 255 255 0 255 +EXPECT sample1 IDX 0 0 SIZE 256 256 EQ_RGBA 0 0 255 255 +EXPECT sample2 IDX 0 0 SIZE 256 256 EQ_RGBA 0 255 0 255 +EXPECT sample3 IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 |