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-rw-r--r--tests/cases/graphics_uniform_buffer.vkscript35
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+# Copyright 2019 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+[vertex shader passthrough]
+[fragment shader]
+#version 430
+
+layout(set = 0, binding = 0) uniform Uniform {
+ float uniform_value;
+};
+
+layout(location = 0) out vec4 outColor;
+
+void main() {
+ outColor = vec4(uniform_value, 0.0, 0.0, uniform_value);
+}
+
+[test]
+uniform ubo 0:0 float 0 1.0
+
+clear
+draw rect -1 -1 2 2
+
+probe rect rgba (0, 0, 250, 250) (1.0 0.0 0.0 1.0)