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+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SHADER vertex vert_shader PASSTHROUGH
+SHADER fragment frag_shader GLSL
+#version 430
+layout(location = 0) out vec4 color_out;
+layout(std140, binding = 0) readonly buffer Data {
+ float d[];
+} data;
+
+void main() {
+ color_out = vec4(data.d[0]/255, data.d[1]/255, data.d[2]/255, data.d[3]/255);
+}
+END
+
+BUFFER framebuffer FORMAT B8G8R8A8_UNORM
+
+BUFFER data DATA_TYPE float[] STD140 DATA 1.0 64.0 128.0 220.0 END
+
+PIPELINE graphics my_pipeline
+ ATTACH vert_shader
+ ATTACH frag_shader
+
+ BIND BUFFER framebuffer AS color LOCATION 0
+ BIND BUFFER data AS storage DESCRIPTOR_SET 0 BINDING 0
+END
+
+RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250
+EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 1 64 128 220