aboutsummaryrefslogtreecommitdiff
path: root/tests/cases/texture_base_mip_level.amber
diff options
context:
space:
mode:
Diffstat (limited to 'tests/cases/texture_base_mip_level.amber')
-rw-r--r--tests/cases/texture_base_mip_level.amber81
1 files changed, 81 insertions, 0 deletions
diff --git a/tests/cases/texture_base_mip_level.amber b/tests/cases/texture_base_mip_level.amber
new file mode 100644
index 0000000..5b426b9
--- /dev/null
+++ b/tests/cases/texture_base_mip_level.amber
@@ -0,0 +1,81 @@
+#!amber
+# Copyright 2019 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SHADER vertex vert_shader_mipclear PASSTHROUGH
+
+SHADER vertex vert_shader_tex GLSL
+#version 430
+
+layout(location = 0) in vec3 position_in;
+layout(location = 0) out vec4 color_out;
+layout(set = 0, binding = 0) uniform highp sampler2D tex;
+
+void main() {
+ gl_Position = vec4(position_in, 1.0);
+ color_out = vec4(texture(tex, vec2(0.5)));
+}
+END
+
+SHADER fragment frag_shader GLSL
+#version 430
+
+layout(location = 0) in vec4 color_in;
+layout(location = 0) out vec4 color_out;
+
+void main() {
+ color_out = color_in;
+}
+END
+
+BUFFER texture FORMAT B8G8R8A8_UNORM MIP_LEVELS 2
+BUFFER framebuffer FORMAT B8G8R8A8_UNORM
+SAMPLER sampler MAX_LOD 2.0
+
+PIPELINE graphics mipclear_pipeline0
+ ATTACH vert_shader_mipclear
+ ATTACH frag_shader
+ BIND BUFFER texture AS color LOCATION 0 BASE_MIP_LEVEL 0
+ FRAMEBUFFER_SIZE 512 512
+END
+
+PIPELINE graphics mipclear_pipeline1
+ ATTACH vert_shader_mipclear
+ ATTACH frag_shader
+ BIND BUFFER texture AS color LOCATION 0 BASE_MIP_LEVEL 1
+ FRAMEBUFFER_SIZE 256 256
+END
+
+PIPELINE graphics tex_pipeline
+ ATTACH vert_shader_tex
+ ATTACH frag_shader
+ BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 BASE_MIP_LEVEL 1
+ BIND BUFFER framebuffer AS color LOCATION 0
+ FRAMEBUFFER_SIZE 512 512
+END
+
+CLEAR_COLOR mipclear_pipeline0 255 0 0 255
+CLEAR mipclear_pipeline0
+CLEAR_COLOR mipclear_pipeline1 0 255 0 255
+CLEAR mipclear_pipeline1
+
+CLEAR_COLOR tex_pipeline 0 0 0 255
+CLEAR tex_pipeline
+RUN tex_pipeline DRAW_RECT POS 0 0 SIZE 512 512
+
+# Check corners of the frame buffer: each should have a color from mip level 1
+EXPECT framebuffer IDX 0 511 SIZE 1 1 EQ_RGBA 0 255 0 255
+EXPECT framebuffer IDX 511 0 SIZE 1 1 EQ_RGBA 0 255 0 255
+EXPECT framebuffer IDX 511 511 SIZE 1 1 EQ_RGBA 0 255 0 255
+EXPECT framebuffer IDX 0 0 SIZE 1 1 EQ_RGBA 0 255 0 255