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author | Jeff Bolz <jbolz@nvidia.com> | 2022-03-01 13:48:32 -0600 |
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committer | Piotr Byszewski <piotr.byszewski@mobica.com> | 2023-04-13 18:08:29 +0000 |
commit | a9cef2bd0369ee39cda02cb551bb70705152aac7 (patch) | |
tree | 10bdcaeb37005146ff570803705ebd15191a5d32 /framework/delibs | |
parent | f0104f5572ac5510a71b253f6caaeff1ec6be59e (diff) | |
download | deqp-a9cef2bd0369ee39cda02cb551bb70705152aac7.tar.gz |
Fix fragment_shader_interlock vs fragment_shading_rate tests
These tests were incorrectly running in a device created
with the NV extension enabled rather than the KHR.
Component: Vulkan
Affects: dEQP-VK.fragment_shader_interlock.*
VK-GL-CTS issue: 4383
Change-Id: Ic6005c0291dbd7c7bfd8befa135a7edcf253b91d
(cherry picked from commit 6ce9cec4082022976f7c51d58cdc870cbe07bf23)
Diffstat (limited to 'framework/delibs')
0 files changed, 0 insertions, 0 deletions