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authorJeff Bolz <jbolz@nvidia.com>2022-03-01 13:48:32 -0600
committerPiotr Byszewski <piotr.byszewski@mobica.com>2023-04-13 18:08:29 +0000
commita9cef2bd0369ee39cda02cb551bb70705152aac7 (patch)
tree10bdcaeb37005146ff570803705ebd15191a5d32 /framework/delibs
parentf0104f5572ac5510a71b253f6caaeff1ec6be59e (diff)
downloaddeqp-a9cef2bd0369ee39cda02cb551bb70705152aac7.tar.gz
Fix fragment_shader_interlock vs fragment_shading_rate tests
These tests were incorrectly running in a device created with the NV extension enabled rather than the KHR. Component: Vulkan Affects: dEQP-VK.fragment_shader_interlock.* VK-GL-CTS issue: 4383 Change-Id: Ic6005c0291dbd7c7bfd8befa135a7edcf253b91d (cherry picked from commit 6ce9cec4082022976f7c51d58cdc870cbe07bf23)
Diffstat (limited to 'framework/delibs')
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