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-rw-r--r--source/dng_abort_sniffer.cpp484
1 files changed, 242 insertions, 242 deletions
diff --git a/source/dng_abort_sniffer.cpp b/source/dng_abort_sniffer.cpp
index 4c65733..2b96dfc 100644
--- a/source/dng_abort_sniffer.cpp
+++ b/source/dng_abort_sniffer.cpp
@@ -1,242 +1,242 @@
-/*****************************************************************************/
-// Copyright 2006-2008 Adobe Systems Incorporated
-// All Rights Reserved.
-//
-// NOTICE: Adobe permits you to use, modify, and distribute this file in
-// accordance with the terms of the Adobe license agreement accompanying it.
-/*****************************************************************************/
-
-/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_abort_sniffer.cpp#1 $ */
-/* $DateTime: 2012/05/30 13:28:51 $ */
-/* $Change: 832332 $ */
-/* $Author: tknoll $ */
-
-/*****************************************************************************/
-
-#include "dng_abort_sniffer.h"
-
-#include "dng_mutex.h"
-
-/*****************************************************************************/
-
-#if qDNGThreadSafe
-
-/*****************************************************************************/
-
-class dng_priority_manager
- {
-
- private:
-
- dng_mutex fMutex;
-
- dng_condition fCondition;
-
- uint32 fCounter [dng_priority_count];
-
- public:
-
- dng_priority_manager ();
-
- void Increment (dng_priority priority);
-
- void Decrement (dng_priority priority);
-
- void Wait (dng_priority priority);
-
- private:
-
- dng_priority MinPriority ()
- {
-
- // Assumes mutex is locked.
-
- for (uint32 level = dng_priority_maximum;
- level > dng_priority_minimum;
- level--)
- {
-
- if (fCounter [level])
- {
- return (dng_priority) level;
- }
-
- }
-
- return dng_priority_minimum;
-
- }
-
- };
-
-/*****************************************************************************/
-
-dng_priority_manager::dng_priority_manager ()
-
- : fMutex ("dng_priority_manager::fMutex")
- , fCondition ()
-
- {
-
- for (uint32 level = dng_priority_minimum;
- level <= dng_priority_maximum;
- level++)
- {
-
- fCounter [level] = 0;
-
- }
-
- }
-
-/*****************************************************************************/
-
-void dng_priority_manager::Increment (dng_priority priority)
- {
-
- dng_lock_mutex lock (&fMutex);
-
- fCounter [priority] += 1;
-
- }
-
-/*****************************************************************************/
-
-void dng_priority_manager::Decrement (dng_priority priority)
- {
-
- dng_lock_mutex lock (&fMutex);
-
- dng_priority oldMin = MinPriority ();
-
- fCounter [priority] -= 1;
-
- dng_priority newMin = MinPriority ();
-
- if (newMin < oldMin)
- {
-
- fCondition.Broadcast ();
-
- }
-
- }
-
-/*****************************************************************************/
-
-void dng_priority_manager::Wait (dng_priority priority)
- {
-
- if (priority < dng_priority_maximum)
- {
-
- dng_lock_mutex lock (&fMutex);
-
- while (priority < MinPriority ())
- {
-
- fCondition.Wait (fMutex);
-
- }
-
- }
-
- }
-
-/*****************************************************************************/
-
-static dng_priority_manager gPriorityManager;
-
-/*****************************************************************************/
-
-#endif
-
-/*****************************************************************************/
-
-dng_set_minimum_priority::dng_set_minimum_priority (dng_priority priority)
-
- : fPriority (priority)
-
- {
-
- #if qDNGThreadSafe
-
- gPriorityManager.Increment (fPriority);
-
- #endif
-
- }
-
-/*****************************************************************************/
-
-dng_set_minimum_priority::~dng_set_minimum_priority ()
- {
-
- #if qDNGThreadSafe
-
- gPriorityManager.Decrement (fPriority);
-
- #endif
-
- }
-
-/*****************************************************************************/
-
-dng_abort_sniffer::dng_abort_sniffer ()
-
- : fPriority (dng_priority_maximum)
-
- {
-
- }
-
-/*****************************************************************************/
-
-dng_abort_sniffer::~dng_abort_sniffer ()
- {
-
- }
-
-/*****************************************************************************/
-
-void dng_abort_sniffer::SniffForAbort (dng_abort_sniffer *sniffer)
- {
-
- if (sniffer)
- {
-
- #if qDNGThreadSafe
-
- gPriorityManager.Wait (sniffer->Priority ());
-
- #endif
-
- sniffer->Sniff ();
-
- }
-
- }
-
-/*****************************************************************************/
-
-void dng_abort_sniffer::StartTask (const char * /* name */,
- real64 /* fract */)
- {
-
- }
-
-/*****************************************************************************/
-
-void dng_abort_sniffer::EndTask ()
- {
-
- }
-
-/*****************************************************************************/
-
-void dng_abort_sniffer::UpdateProgress (real64 /* fract */)
- {
-
- }
-
-/*****************************************************************************/
+/*****************************************************************************/
+// Copyright 2006-2008 Adobe Systems Incorporated
+// All Rights Reserved.
+//
+// NOTICE: Adobe permits you to use, modify, and distribute this file in
+// accordance with the terms of the Adobe license agreement accompanying it.
+/*****************************************************************************/
+
+/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_abort_sniffer.cpp#1 $ */
+/* $DateTime: 2012/05/30 13:28:51 $ */
+/* $Change: 832332 $ */
+/* $Author: tknoll $ */
+
+/*****************************************************************************/
+
+#include "dng_abort_sniffer.h"
+
+#include "dng_mutex.h"
+
+/*****************************************************************************/
+
+#if qDNGThreadSafe
+
+/*****************************************************************************/
+
+class dng_priority_manager
+ {
+
+ private:
+
+ dng_mutex fMutex;
+
+ dng_condition fCondition;
+
+ uint32 fCounter [dng_priority_count];
+
+ public:
+
+ dng_priority_manager ();
+
+ void Increment (dng_priority priority);
+
+ void Decrement (dng_priority priority);
+
+ void Wait (dng_priority priority);
+
+ private:
+
+ dng_priority MinPriority ()
+ {
+
+ // Assumes mutex is locked.
+
+ for (uint32 level = dng_priority_maximum;
+ level > dng_priority_minimum;
+ level--)
+ {
+
+ if (fCounter [level])
+ {
+ return (dng_priority) level;
+ }
+
+ }
+
+ return dng_priority_minimum;
+
+ }
+
+ };
+
+/*****************************************************************************/
+
+dng_priority_manager::dng_priority_manager ()
+
+ : fMutex ("dng_priority_manager::fMutex")
+ , fCondition ()
+
+ {
+
+ for (uint32 level = dng_priority_minimum;
+ level <= dng_priority_maximum;
+ level++)
+ {
+
+ fCounter [level] = 0;
+
+ }
+
+ }
+
+/*****************************************************************************/
+
+void dng_priority_manager::Increment (dng_priority priority)
+ {
+
+ dng_lock_mutex lock (&fMutex);
+
+ fCounter [priority] += 1;
+
+ }
+
+/*****************************************************************************/
+
+void dng_priority_manager::Decrement (dng_priority priority)
+ {
+
+ dng_lock_mutex lock (&fMutex);
+
+ dng_priority oldMin = MinPriority ();
+
+ fCounter [priority] -= 1;
+
+ dng_priority newMin = MinPriority ();
+
+ if (newMin < oldMin)
+ {
+
+ fCondition.Broadcast ();
+
+ }
+
+ }
+
+/*****************************************************************************/
+
+void dng_priority_manager::Wait (dng_priority priority)
+ {
+
+ if (priority < dng_priority_maximum)
+ {
+
+ dng_lock_mutex lock (&fMutex);
+
+ while (priority < MinPriority ())
+ {
+
+ fCondition.Wait (fMutex);
+
+ }
+
+ }
+
+ }
+
+/*****************************************************************************/
+
+static dng_priority_manager gPriorityManager;
+
+/*****************************************************************************/
+
+#endif
+
+/*****************************************************************************/
+
+dng_set_minimum_priority::dng_set_minimum_priority (dng_priority priority)
+
+ : fPriority (priority)
+
+ {
+
+ #if qDNGThreadSafe
+
+ gPriorityManager.Increment (fPriority);
+
+ #endif
+
+ }
+
+/*****************************************************************************/
+
+dng_set_minimum_priority::~dng_set_minimum_priority ()
+ {
+
+ #if qDNGThreadSafe
+
+ gPriorityManager.Decrement (fPriority);
+
+ #endif
+
+ }
+
+/*****************************************************************************/
+
+dng_abort_sniffer::dng_abort_sniffer ()
+
+ : fPriority (dng_priority_maximum)
+
+ {
+
+ }
+
+/*****************************************************************************/
+
+dng_abort_sniffer::~dng_abort_sniffer ()
+ {
+
+ }
+
+/*****************************************************************************/
+
+void dng_abort_sniffer::SniffForAbort (dng_abort_sniffer *sniffer)
+ {
+
+ if (sniffer)
+ {
+
+ #if qDNGThreadSafe
+
+ gPriorityManager.Wait (sniffer->Priority ());
+
+ #endif
+
+ sniffer->Sniff ();
+
+ }
+
+ }
+
+/*****************************************************************************/
+
+void dng_abort_sniffer::StartTask (const char * /* name */,
+ real64 /* fract */)
+ {
+
+ }
+
+/*****************************************************************************/
+
+void dng_abort_sniffer::EndTask ()
+ {
+
+ }
+
+/*****************************************************************************/
+
+void dng_abort_sniffer::UpdateProgress (real64 /* fract */)
+ {
+
+ }
+
+/*****************************************************************************/