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-rw-r--r--Eigen/src/Geometry/EulerAngles.h60
1 files changed, 40 insertions, 20 deletions
diff --git a/Eigen/src/Geometry/EulerAngles.h b/Eigen/src/Geometry/EulerAngles.h
index e424d2406..82802fb43 100644
--- a/Eigen/src/Geometry/EulerAngles.h
+++ b/Eigen/src/Geometry/EulerAngles.h
@@ -27,55 +27,75 @@ namespace Eigen {
* * AngleAxisf(ea[1], Vector3f::UnitX())
* * AngleAxisf(ea[2], Vector3f::UnitZ()); \endcode
* This corresponds to the right-multiply conventions (with right hand side frames).
+ *
+ * The returned angles are in the ranges [0:pi]x[-pi:pi]x[-pi:pi].
+ *
+ * \sa class AngleAxis
*/
template<typename Derived>
inline Matrix<typename MatrixBase<Derived>::Scalar,3,1>
MatrixBase<Derived>::eulerAngles(Index a0, Index a1, Index a2) const
{
+ using std::atan2;
+ using std::sin;
+ using std::cos;
/* Implemented from Graphics Gems IV */
EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Derived,3,3)
Matrix<Scalar,3,1> res;
typedef Matrix<typename Derived::Scalar,2,1> Vector2;
- const Scalar epsilon = NumTraits<Scalar>::dummy_precision();
const Index odd = ((a0+1)%3 == a1) ? 0 : 1;
const Index i = a0;
const Index j = (a0 + 1 + odd)%3;
const Index k = (a0 + 2 - odd)%3;
-
+
if (a0==a2)
{
- Scalar s = Vector2(coeff(j,i) , coeff(k,i)).norm();
- res[1] = internal::atan2(s, coeff(i,i));
- if (s > epsilon)
+ res[0] = atan2(coeff(j,i), coeff(k,i));
+ if((odd && res[0]<Scalar(0)) || ((!odd) && res[0]>Scalar(0)))
{
- res[0] = internal::atan2(coeff(j,i), coeff(k,i));
- res[2] = internal::atan2(coeff(i,j),-coeff(i,k));
+ res[0] = (res[0] > Scalar(0)) ? res[0] - Scalar(M_PI) : res[0] + Scalar(M_PI);
+ Scalar s2 = Vector2(coeff(j,i), coeff(k,i)).norm();
+ res[1] = -atan2(s2, coeff(i,i));
}
else
{
- res[0] = Scalar(0);
- res[2] = (coeff(i,i)>0?1:-1)*internal::atan2(-coeff(k,j), coeff(j,j));
+ Scalar s2 = Vector2(coeff(j,i), coeff(k,i)).norm();
+ res[1] = atan2(s2, coeff(i,i));
}
- }
+
+ // With a=(0,1,0), we have i=0; j=1; k=2, and after computing the first two angles,
+ // we can compute their respective rotation, and apply its inverse to M. Since the result must
+ // be a rotation around x, we have:
+ //
+ // c2 s1.s2 c1.s2 1 0 0
+ // 0 c1 -s1 * M = 0 c3 s3
+ // -s2 s1.c2 c1.c2 0 -s3 c3
+ //
+ // Thus: m11.c1 - m21.s1 = c3 & m12.c1 - m22.s1 = s3
+
+ Scalar s1 = sin(res[0]);
+ Scalar c1 = cos(res[0]);
+ res[2] = atan2(c1*coeff(j,k)-s1*coeff(k,k), c1*coeff(j,j) - s1 * coeff(k,j));
+ }
else
{
- Scalar c = Vector2(coeff(i,i) , coeff(i,j)).norm();
- res[1] = internal::atan2(-coeff(i,k), c);
- if (c > epsilon)
- {
- res[0] = internal::atan2(coeff(j,k), coeff(k,k));
- res[2] = internal::atan2(coeff(i,j), coeff(i,i));
+ res[0] = atan2(coeff(j,k), coeff(k,k));
+ Scalar c2 = Vector2(coeff(i,i), coeff(i,j)).norm();
+ if((odd && res[0]<Scalar(0)) || ((!odd) && res[0]>Scalar(0))) {
+ res[0] = (res[0] > Scalar(0)) ? res[0] - Scalar(M_PI) : res[0] + Scalar(M_PI);
+ res[1] = atan2(-coeff(i,k), -c2);
}
else
- {
- res[0] = Scalar(0);
- res[2] = (coeff(i,k)>0?1:-1)*internal::atan2(-coeff(k,j), coeff(j,j));
- }
+ res[1] = atan2(-coeff(i,k), c2);
+ Scalar s1 = sin(res[0]);
+ Scalar c1 = cos(res[0]);
+ res[2] = atan2(s1*coeff(k,i)-c1*coeff(j,i), c1*coeff(j,j) - s1 * coeff(k,j));
}
if (!odd)
res = -res;
+
return res;
}