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+// This file is part of Eigen, a lightweight C++ template library
+// for linear algebra.
+//
+// Copyright (C) 2014 Benoit Steiner <benoit.steiner.goog@gmail.com>
+//
+// This Source Code Form is subject to the terms of the Mozilla
+// Public License v. 2.0. If a copy of the MPL was not distributed
+// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+#if defined(EIGEN_USE_GPU) && !defined(EIGEN_CXX11_TENSOR_TENSOR_DEVICE_GPU_H)
+#define EIGEN_CXX11_TENSOR_TENSOR_DEVICE_GPU_H
+
+// This header file container defines fo gpu* macros which will resolve to
+// their equivalent hip* or cuda* versions depending on the compiler in use
+// A separate header (included at the end of this file) will undefine all
+#include "TensorGpuHipCudaDefines.h"
+
+namespace Eigen {
+
+static const int kGpuScratchSize = 1024;
+
+// This defines an interface that GPUDevice can take to use
+// HIP / CUDA streams underneath.
+class StreamInterface {
+ public:
+ virtual ~StreamInterface() {}
+
+ virtual const gpuStream_t& stream() const = 0;
+ virtual const gpuDeviceProp_t& deviceProperties() const = 0;
+
+ // Allocate memory on the actual device where the computation will run
+ virtual void* allocate(size_t num_bytes) const = 0;
+ virtual void deallocate(void* buffer) const = 0;
+
+ // Return a scratchpad buffer of size 1k
+ virtual void* scratchpad() const = 0;
+
+ // Return a semaphore. The semaphore is initially initialized to 0, and
+ // each kernel using it is responsible for resetting to 0 upon completion
+ // to maintain the invariant that the semaphore is always equal to 0 upon
+ // each kernel start.
+ virtual unsigned int* semaphore() const = 0;
+};
+
+class GpuDeviceProperties {
+ public:
+ GpuDeviceProperties() :
+ initialized_(false), first_(true), device_properties_(nullptr) {}
+
+ ~GpuDeviceProperties() {
+ if (device_properties_) {
+ delete[] device_properties_;
+ }
+ }
+
+ EIGEN_STRONG_INLINE const gpuDeviceProp_t& get(int device) const {
+ return device_properties_[device];
+ }
+
+ EIGEN_STRONG_INLINE bool isInitialized() const {
+ return initialized_;
+ }
+
+ void initialize() {
+ if (!initialized_) {
+ // Attempts to ensure proper behavior in the case of multiple threads
+ // calling this function simultaneously. This would be trivial to
+ // implement if we could use std::mutex, but unfortunately mutex don't
+ // compile with nvcc, so we resort to atomics and thread fences instead.
+ // Note that if the caller uses a compiler that doesn't support c++11 we
+ // can't ensure that the initialization is thread safe.
+ if (first_.exchange(false)) {
+ // We're the first thread to reach this point.
+ int num_devices;
+ gpuError_t status = gpuGetDeviceCount(&num_devices);
+ if (status != gpuSuccess) {
+ std::cerr << "Failed to get the number of GPU devices: "
+ << gpuGetErrorString(status)
+ << std::endl;
+ gpu_assert(status == gpuSuccess);
+ }
+ device_properties_ = new gpuDeviceProp_t[num_devices];
+ for (int i = 0; i < num_devices; ++i) {
+ status = gpuGetDeviceProperties(&device_properties_[i], i);
+ if (status != gpuSuccess) {
+ std::cerr << "Failed to initialize GPU device #"
+ << i
+ << ": "
+ << gpuGetErrorString(status)
+ << std::endl;
+ gpu_assert(status == gpuSuccess);
+ }
+ }
+
+ std::atomic_thread_fence(std::memory_order_release);
+ initialized_ = true;
+ } else {
+ // Wait for the other thread to inititialize the properties.
+ while (!initialized_) {
+ std::atomic_thread_fence(std::memory_order_acquire);
+ std::this_thread::sleep_for(std::chrono::milliseconds(1000));
+ }
+ }
+ }
+ }
+
+ private:
+ volatile bool initialized_;
+ std::atomic<bool> first_;
+ gpuDeviceProp_t* device_properties_;
+};
+
+EIGEN_ALWAYS_INLINE const GpuDeviceProperties& GetGpuDeviceProperties() {
+ static GpuDeviceProperties* deviceProperties = new GpuDeviceProperties();
+ if (!deviceProperties->isInitialized()) {
+ deviceProperties->initialize();
+ }
+ return *deviceProperties;
+}
+
+EIGEN_ALWAYS_INLINE const gpuDeviceProp_t& GetGpuDeviceProperties(int device) {
+ return GetGpuDeviceProperties().get(device);
+}
+
+static const gpuStream_t default_stream = gpuStreamDefault;
+
+class GpuStreamDevice : public StreamInterface {
+ public:
+ // Use the default stream on the current device
+ GpuStreamDevice() : stream_(&default_stream), scratch_(NULL), semaphore_(NULL) {
+ gpuGetDevice(&device_);
+ }
+ // Use the default stream on the specified device
+ GpuStreamDevice(int device) : stream_(&default_stream), device_(device), scratch_(NULL), semaphore_(NULL) {}
+ // Use the specified stream. Note that it's the
+ // caller responsibility to ensure that the stream can run on
+ // the specified device. If no device is specified the code
+ // assumes that the stream is associated to the current gpu device.
+ GpuStreamDevice(const gpuStream_t* stream, int device = -1)
+ : stream_(stream), device_(device), scratch_(NULL), semaphore_(NULL) {
+ if (device < 0) {
+ gpuGetDevice(&device_);
+ } else {
+ int num_devices;
+ gpuError_t err = gpuGetDeviceCount(&num_devices);
+ EIGEN_UNUSED_VARIABLE(err)
+ gpu_assert(err == gpuSuccess);
+ gpu_assert(device < num_devices);
+ device_ = device;
+ }
+ }
+
+ virtual ~GpuStreamDevice() {
+ if (scratch_) {
+ deallocate(scratch_);
+ }
+ }
+
+ const gpuStream_t& stream() const { return *stream_; }
+ const gpuDeviceProp_t& deviceProperties() const {
+ return GetGpuDeviceProperties(device_);
+ }
+ virtual void* allocate(size_t num_bytes) const {
+ gpuError_t err = gpuSetDevice(device_);
+ EIGEN_UNUSED_VARIABLE(err)
+ gpu_assert(err == gpuSuccess);
+ void* result;
+ err = gpuMalloc(&result, num_bytes);
+ gpu_assert(err == gpuSuccess);
+ gpu_assert(result != NULL);
+ return result;
+ }
+ virtual void deallocate(void* buffer) const {
+ gpuError_t err = gpuSetDevice(device_);
+ EIGEN_UNUSED_VARIABLE(err)
+ gpu_assert(err == gpuSuccess);
+ gpu_assert(buffer != NULL);
+ err = gpuFree(buffer);
+ gpu_assert(err == gpuSuccess);
+ }
+
+ virtual void* scratchpad() const {
+ if (scratch_ == NULL) {
+ scratch_ = allocate(kGpuScratchSize + sizeof(unsigned int));
+ }
+ return scratch_;
+ }
+
+ virtual unsigned int* semaphore() const {
+ if (semaphore_ == NULL) {
+ char* scratch = static_cast<char*>(scratchpad()) + kGpuScratchSize;
+ semaphore_ = reinterpret_cast<unsigned int*>(scratch);
+ gpuError_t err = gpuMemsetAsync(semaphore_, 0, sizeof(unsigned int), *stream_);
+ EIGEN_UNUSED_VARIABLE(err)
+ gpu_assert(err == gpuSuccess);
+ }
+ return semaphore_;
+ }
+
+ private:
+ const gpuStream_t* stream_;
+ int device_;
+ mutable void* scratch_;
+ mutable unsigned int* semaphore_;
+};
+
+struct GpuDevice {
+ // The StreamInterface is not owned: the caller is
+ // responsible for its initialization and eventual destruction.
+ explicit GpuDevice(const StreamInterface* stream) : stream_(stream), max_blocks_(INT_MAX) {
+ eigen_assert(stream);
+ }
+ explicit GpuDevice(const StreamInterface* stream, int num_blocks) : stream_(stream), max_blocks_(num_blocks) {
+ eigen_assert(stream);
+ }
+ // TODO(bsteiner): This is an internal API, we should not expose it.
+ EIGEN_STRONG_INLINE const gpuStream_t& stream() const {
+ return stream_->stream();
+ }
+
+ EIGEN_STRONG_INLINE void* allocate(size_t num_bytes) const {
+ return stream_->allocate(num_bytes);
+ }
+
+ EIGEN_STRONG_INLINE void deallocate(void* buffer) const {
+ stream_->deallocate(buffer);
+ }
+
+ EIGEN_STRONG_INLINE void* allocate_temp(size_t num_bytes) const {
+ return stream_->allocate(num_bytes);
+ }
+
+ EIGEN_STRONG_INLINE void deallocate_temp(void* buffer) const {
+ stream_->deallocate(buffer);
+ }
+
+ template<typename Type>
+ EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE Type get(Type data) const {
+ return data;
+ }
+
+ EIGEN_STRONG_INLINE void* scratchpad() const {
+ return stream_->scratchpad();
+ }
+
+ EIGEN_STRONG_INLINE unsigned int* semaphore() const {
+ return stream_->semaphore();
+ }
+
+ EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE void memcpy(void* dst, const void* src, size_t n) const {
+#ifndef EIGEN_GPU_COMPILE_PHASE
+ gpuError_t err = gpuMemcpyAsync(dst, src, n, gpuMemcpyDeviceToDevice,
+ stream_->stream());
+ EIGEN_UNUSED_VARIABLE(err)
+ gpu_assert(err == gpuSuccess);
+#else
+ EIGEN_UNUSED_VARIABLE(dst);
+ EIGEN_UNUSED_VARIABLE(src);
+ EIGEN_UNUSED_VARIABLE(n);
+ eigen_assert(false && "The default device should be used instead to generate kernel code");
+#endif
+ }
+
+ EIGEN_STRONG_INLINE void memcpyHostToDevice(void* dst, const void* src, size_t n) const {
+ gpuError_t err =
+ gpuMemcpyAsync(dst, src, n, gpuMemcpyHostToDevice, stream_->stream());
+ EIGEN_UNUSED_VARIABLE(err)
+ gpu_assert(err == gpuSuccess);
+ }
+
+ EIGEN_STRONG_INLINE void memcpyDeviceToHost(void* dst, const void* src, size_t n) const {
+ gpuError_t err =
+ gpuMemcpyAsync(dst, src, n, gpuMemcpyDeviceToHost, stream_->stream());
+ EIGEN_UNUSED_VARIABLE(err)
+ gpu_assert(err == gpuSuccess);
+ }
+
+ EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE void memset(void* buffer, int c, size_t n) const {
+#ifndef EIGEN_GPU_COMPILE_PHASE
+ gpuError_t err = gpuMemsetAsync(buffer, c, n, stream_->stream());
+ EIGEN_UNUSED_VARIABLE(err)
+ gpu_assert(err == gpuSuccess);
+#else
+ eigen_assert(false && "The default device should be used instead to generate kernel code");
+#endif
+ }
+
+ EIGEN_STRONG_INLINE size_t numThreads() const {
+ // FIXME
+ return 32;
+ }
+
+ EIGEN_STRONG_INLINE size_t firstLevelCacheSize() const {
+ // FIXME
+ return 48*1024;
+ }
+
+ EIGEN_STRONG_INLINE size_t lastLevelCacheSize() const {
+ // We won't try to take advantage of the l2 cache for the time being, and
+ // there is no l3 cache on hip/cuda devices.
+ return firstLevelCacheSize();
+ }
+
+ EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE void synchronize() const {
+#ifndef EIGEN_GPU_COMPILE_PHASE
+ gpuError_t err = gpuStreamSynchronize(stream_->stream());
+ if (err != gpuSuccess) {
+ std::cerr << "Error detected in GPU stream: "
+ << gpuGetErrorString(err)
+ << std::endl;
+ gpu_assert(err == gpuSuccess);
+ }
+#else
+ gpu_assert(false && "The default device should be used instead to generate kernel code");
+#endif
+ }
+
+ EIGEN_STRONG_INLINE int getNumGpuMultiProcessors() const {
+ return stream_->deviceProperties().multiProcessorCount;
+ }
+ EIGEN_STRONG_INLINE int maxGpuThreadsPerBlock() const {
+ return stream_->deviceProperties().maxThreadsPerBlock;
+ }
+ EIGEN_STRONG_INLINE int maxGpuThreadsPerMultiProcessor() const {
+ return stream_->deviceProperties().maxThreadsPerMultiProcessor;
+ }
+ EIGEN_STRONG_INLINE int sharedMemPerBlock() const {
+ return stream_->deviceProperties().sharedMemPerBlock;
+ }
+ EIGEN_STRONG_INLINE int majorDeviceVersion() const {
+ return stream_->deviceProperties().major;
+ }
+ EIGEN_STRONG_INLINE int minorDeviceVersion() const {
+ return stream_->deviceProperties().minor;
+ }
+
+ EIGEN_STRONG_INLINE int maxBlocks() const {
+ return max_blocks_;
+ }
+
+ // This function checks if the GPU runtime recorded an error for the
+ // underlying stream device.
+ inline bool ok() const {
+#ifdef EIGEN_GPUCC
+ gpuError_t error = gpuStreamQuery(stream_->stream());
+ return (error == gpuSuccess) || (error == gpuErrorNotReady);
+#else
+ return false;
+#endif
+ }
+
+ private:
+ const StreamInterface* stream_;
+ int max_blocks_;
+};
+
+#if defined(EIGEN_HIPCC)
+
+#define LAUNCH_GPU_KERNEL(kernel, gridsize, blocksize, sharedmem, device, ...) \
+ hipLaunchKernelGGL(kernel, dim3(gridsize), dim3(blocksize), (sharedmem), (device).stream(), __VA_ARGS__); \
+ gpu_assert(hipGetLastError() == hipSuccess);
+
+#else
+
+#define LAUNCH_GPU_KERNEL(kernel, gridsize, blocksize, sharedmem, device, ...) \
+ (kernel) <<< (gridsize), (blocksize), (sharedmem), (device).stream() >>> (__VA_ARGS__); \
+ gpu_assert(cudaGetLastError() == cudaSuccess);
+
+#endif
+
+// FIXME: Should be device and kernel specific.
+#ifdef EIGEN_GPUCC
+static EIGEN_DEVICE_FUNC inline void setGpuSharedMemConfig(gpuSharedMemConfig config) {
+#ifndef EIGEN_GPU_COMPILE_PHASE
+ gpuError_t status = gpuDeviceSetSharedMemConfig(config);
+ EIGEN_UNUSED_VARIABLE(status)
+ gpu_assert(status == gpuSuccess);
+#else
+ EIGEN_UNUSED_VARIABLE(config)
+#endif
+}
+#endif
+
+} // end namespace Eigen
+
+// undefine all the gpu* macros we defined at the beginning of the file
+#include "TensorGpuHipCudaUndefines.h"
+
+#endif // EIGEN_CXX11_TENSOR_TENSOR_DEVICE_GPU_H