diff options
Diffstat (limited to 'unsupported/test/openglsupport.cpp')
-rw-r--r-- | unsupported/test/openglsupport.cpp | 639 |
1 files changed, 451 insertions, 188 deletions
diff --git a/unsupported/test/openglsupport.cpp b/unsupported/test/openglsupport.cpp index 706a816f7..1c4438134 100644 --- a/unsupported/test/openglsupport.cpp +++ b/unsupported/test/openglsupport.cpp @@ -9,15 +9,24 @@ #include <main.h> #include <iostream> +#include <string> + +#if defined(__APPLE_CC__) + // Prevent deprecation warnings caused by GLEW on MacOS. + #define GL_SILENCE_DEPRECATION 1 +#endif #include <GL/glew.h> #include <Eigen/OpenGLSupport> -#include <GL/glut.h> -using namespace Eigen; - - +#if defined(__APPLE_CC__) + #include <GLUT/glut.h> +#else + #include <GL/freeglut.h> +#endif +using namespace Eigen; #define VERIFY_MATRIX(CODE,REF) { \ + glMatrixMode(GL_MODELVIEW); \ glLoadIdentity(); \ CODE; \ Matrix<float,4,4,ColMajor> m; m.setZero(); \ @@ -40,7 +49,7 @@ using namespace Eigen; } \ VERIFY_IS_APPROX(value, data); \ } - + #define VERIFY_UNIFORMi(NAME,TYPE) { \ TYPE value = TYPE::Random().eval().cast<float>().cast<TYPE::Scalar>(); \ TYPE data; \ @@ -53,175 +62,324 @@ using namespace Eigen; } \ VERIFY_IS_APPROX(value, data); \ } - -void printInfoLog(GLuint objectID) + +void printProgramInfoLog(GLuint objectID) { int infologLength, charsWritten; GLchar *infoLog; - glGetProgramiv(objectID,GL_INFO_LOG_LENGTH, &infologLength); + glGetProgramiv(objectID, GL_INFO_LOG_LENGTH, &infologLength); if(infologLength > 0) { infoLog = new GLchar[infologLength]; glGetProgramInfoLog(objectID, infologLength, &charsWritten, infoLog); - if (charsWritten>0) + if (charsWritten > 0) + std::cerr << "Program info : \n" << infoLog << std::endl; + delete[] infoLog; + } +} + +void printShaderInfoLog(GLuint objectID) +{ + int infologLength, charsWritten; + GLchar *infoLog; + glGetShaderiv(objectID, GL_INFO_LOG_LENGTH, &infologLength); + if(infologLength > 0) + { + infoLog = new GLchar[infologLength]; + glGetShaderInfoLog(objectID, infologLength, &charsWritten, infoLog); + if (charsWritten > 0) std::cerr << "Shader info : \n" << infoLog << std::endl; delete[] infoLog; } } -GLint createShader(const char* vtx, const char* frg) +GLint createProgram(const char* vtx, const char* frg, bool print_errors = true) { GLint prg_id = glCreateProgram(); GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); GLint ok; - + glShaderSource(vtx_id, 1, &vtx, 0); glCompileShader(vtx_id); - glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); + glGetShaderiv(vtx_id, GL_COMPILE_STATUS, &ok); if(!ok) { - std::cerr << "vtx compilation failed\n"; + if (print_errors) + { + std::cerr << "vtx compilation failed\n"; + std::cerr << "Source:\n" << vtx << "\n"; + printShaderInfoLog(vtx_id); + } + glDeleteShader(vtx_id); + return GL_ZERO; } - + glShaderSource(frg_id, 1, &frg, 0); glCompileShader(frg_id); - glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok); + glGetShaderiv(frg_id, GL_COMPILE_STATUS, &ok); if(!ok) { - std::cerr << "frg compilation failed\n"; + if (print_errors) + { + std::cerr << "frg compilation failed.\n"; + std::cerr << "Source:\n" << frg << "\n"; + printShaderInfoLog(frg_id); + } + glDeleteShader(vtx_id); + glDeleteShader(frg_id); + return GL_ZERO; } - + glAttachShader(prg_id, vtx_id); glAttachShader(prg_id, frg_id); glLinkProgram(prg_id); - glGetProgramiv(prg_id,GL_LINK_STATUS,&ok); + + // Delete shaders once linked. + glDeleteShader(vtx_id); + glDeleteShader(frg_id); + glGetProgramiv(prg_id, GL_LINK_STATUS, &ok); if(!ok) { - std::cerr << "linking failed\n"; + if (print_errors) + { + std::cerr << "linking failed.\n"; + printProgramInfoLog(prg_id); + } + glDeleteProgram(prg_id); + return GL_ZERO; } - printInfoLog(prg_id); - + glUseProgram(prg_id); return prg_id; } -void test_openglsupport() +GLint createProgram(const std::string& vtx, const std::string& frg, bool print_errors = true) { - int argc = 0; - glutInit(&argc, 0); - glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowPosition (0,0); - glutInitWindowSize(10, 10); + return createProgram(vtx.c_str(), frg.c_str(), print_errors); +} - if(glutCreateWindow("Eigen") <= 0) +std::string getGlslVersionString(int gl_major_version, int gl_minor_version) +{ + switch (gl_major_version) { - std::cerr << "Error: Unable to create GLUT Window.\n"; - exit(1); + case 2: + switch (gl_minor_version) + { + case 0: + return "#version 110"; + case 1: + return "#version 120"; + } + break; + case 3: + switch (gl_minor_version) + { + case 0: + return "#version 130"; + case 1: + return "#version 140"; + case 2: + return "#version 150"; + case 3: + return "#version 330"; + } + break; + case 4: + switch (gl_minor_version) + { + case 0: + return "#version 400"; + case 1: + return "#version 410"; + case 2: + return "#version 420"; + case 3: + return "#version 430"; + case 4: + return "#version 440"; + case 5: + return "#version 450"; + case 6: + return "#version 460"; + } + break; } - - glewExperimental = GL_TRUE; - if(glewInit() != GLEW_OK) - { - std::cerr << "Warning: Failed to initialize GLEW\n"; + return ""; +} + +void find_and_replace( + std::string& str, + const std::string& find, + const std::string& replace) +{ + size_t loc = 0; + size_t flen = find.length(); + size_t rlen = replace.length(); + while ( (loc = str.find(find, loc)) != std::string::npos) { + str.replace(loc, flen, replace); + loc += rlen; } +} - Vector3f v3f; - Matrix3f rot; - glBegin(GL_POINTS); - - glVertex(v3f); - glVertex(2*v3f+v3f); - glVertex(rot*v3f); - - glEnd(); - - // 4x4 matrices - Matrix4f mf44; mf44.setRandom(); - VERIFY_MATRIX(glLoadMatrix(mf44), mf44); - VERIFY_MATRIX(glMultMatrix(mf44), mf44); - Matrix4d md44; md44.setRandom(); - VERIFY_MATRIX(glLoadMatrix(md44), md44); - VERIFY_MATRIX(glMultMatrix(md44), md44); - - // Quaternion - Quaterniond qd(AngleAxisd(internal::random<double>(), Vector3d::Random())); - VERIFY_MATRIX(glRotate(qd), Projective3d(qd).matrix()); - - Quaternionf qf(AngleAxisf(internal::random<double>(), Vector3f::Random())); - VERIFY_MATRIX(glRotate(qf), Projective3f(qf).matrix()); - - // 3D Transform - Transform<float,3,AffineCompact> acf3; acf3.matrix().setRandom(); - VERIFY_MATRIX(glLoadMatrix(acf3), Projective3f(acf3).matrix()); - VERIFY_MATRIX(glMultMatrix(acf3), Projective3f(acf3).matrix()); - - Transform<float,3,Affine> af3(acf3); - VERIFY_MATRIX(glLoadMatrix(af3), Projective3f(af3).matrix()); - VERIFY_MATRIX(glMultMatrix(af3), Projective3f(af3).matrix()); - - Transform<float,3,Projective> pf3; pf3.matrix().setRandom(); - VERIFY_MATRIX(glLoadMatrix(pf3), Projective3f(pf3).matrix()); - VERIFY_MATRIX(glMultMatrix(pf3), Projective3f(pf3).matrix()); - - Transform<double,3,AffineCompact> acd3; acd3.matrix().setRandom(); - VERIFY_MATRIX(glLoadMatrix(acd3), Projective3d(acd3).matrix()); - VERIFY_MATRIX(glMultMatrix(acd3), Projective3d(acd3).matrix()); - - Transform<double,3,Affine> ad3(acd3); - VERIFY_MATRIX(glLoadMatrix(ad3), Projective3d(ad3).matrix()); - VERIFY_MATRIX(glMultMatrix(ad3), Projective3d(ad3).matrix()); - - Transform<double,3,Projective> pd3; pd3.matrix().setRandom(); - VERIFY_MATRIX(glLoadMatrix(pd3), Projective3d(pd3).matrix()); - VERIFY_MATRIX(glMultMatrix(pd3), Projective3d(pd3).matrix()); - - // translations (2D and 3D) - { - Vector2f vf2; vf2.setRandom(); Vector3f vf23; vf23 << vf2, 0; - VERIFY_MATRIX(glTranslate(vf2), Projective3f(Translation3f(vf23)).matrix()); - Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 0; - VERIFY_MATRIX(glTranslate(vd2), Projective3d(Translation3d(vd23)).matrix()); - - Vector3f vf3; vf3.setRandom(); - VERIFY_MATRIX(glTranslate(vf3), Projective3f(Translation3f(vf3)).matrix()); - Vector3d vd3; vd3.setRandom(); - VERIFY_MATRIX(glTranslate(vd3), Projective3d(Translation3d(vd3)).matrix()); - - Translation<float,3> tf3; tf3.vector().setRandom(); - VERIFY_MATRIX(glTranslate(tf3), Projective3f(tf3).matrix()); - - Translation<double,3> td3; td3.vector().setRandom(); - VERIFY_MATRIX(glTranslate(td3), Projective3d(td3).matrix()); +// Finds and replaces a set of substrings in a string. +std::string format( + const std::string& str, + const std::vector<std::string>& find, + const std::vector<std::string>& replace) +{ + std::string out = str; + for (std::size_t i=0; i<find.size(); ++i) { + find_and_replace(out, find[i], replace[i]); } - - // scaling (2D and 3D) + return out; +} + +// GLUT display function that runs test. Must be run within the display loop +// in order to properly destroy resources. +void openglsupport_test_loop() +{ + // Get context info. + const GLubyte* gl_version_string = glGetString(GL_VERSION); + std::cerr << "GL version: " << gl_version_string << std::endl; + std::cerr << "GLSL version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl; + // Parse version from string since GL_MAJOR_VERSION is only supported in GL 3.0+. + // Version string guaranteed to be <major>.<minor><vender extension>. + GLint gl_major_version = gl_version_string[0] - '0'; + GLint gl_minor_version = gl_version_string[2] - '0'; + bool legacy_gl = gl_major_version < 3 || (gl_major_version == 3 && gl_minor_version < 2); + + // Fixed-function pipeline removed in OpenGL 3.2. + if (legacy_gl) { - Vector2f vf2; vf2.setRandom(); Vector3f vf23; vf23 << vf2, 1; - VERIFY_MATRIX(glScale(vf2), Projective3f(Scaling(vf23)).matrix()); - Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 1; - VERIFY_MATRIX(glScale(vd2), Projective3d(Scaling(vd23)).matrix()); - - Vector3f vf3; vf3.setRandom(); - VERIFY_MATRIX(glScale(vf3), Projective3f(Scaling(vf3)).matrix()); - Vector3d vd3; vd3.setRandom(); - VERIFY_MATRIX(glScale(vd3), Projective3d(Scaling(vd3)).matrix()); - - UniformScaling<float> usf(internal::random<float>()); - VERIFY_MATRIX(glScale(usf), Projective3f(usf).matrix()); - - UniformScaling<double> usd(internal::random<double>()); - VERIFY_MATRIX(glScale(usd), Projective3d(usd).matrix()); + // Draw a basic triangle. + Vector3f v3f; + Matrix3f rot; + glBegin(GL_POINTS); + { + glVertex(v3f); + glVertex(2*v3f+v3f); + glVertex(rot*v3f); + } + glEnd(); + + // 4x4 matrices + Matrix4f mf44; mf44.setRandom(); + VERIFY_MATRIX(glLoadMatrix(mf44), mf44); + VERIFY_MATRIX(glMultMatrix(mf44), mf44); + Matrix4d md44; md44.setRandom(); + VERIFY_MATRIX(glLoadMatrix(md44), md44); + VERIFY_MATRIX(glMultMatrix(md44), md44); + + // Quaternion + Quaterniond qd(AngleAxisd(internal::random<double>(), Vector3d::Random())); + VERIFY_MATRIX(glRotate(qd), Projective3d(qd).matrix()); + + Quaternionf qf(AngleAxisf(internal::random<double>(), Vector3f::Random())); + VERIFY_MATRIX(glRotate(qf), Projective3f(qf).matrix()); + + // 3D Transform + Transform<float,3,AffineCompact> acf3; acf3.matrix().setRandom(); + VERIFY_MATRIX(glLoadMatrix(acf3), Projective3f(acf3).matrix()); + VERIFY_MATRIX(glMultMatrix(acf3), Projective3f(acf3).matrix()); + + Transform<float,3,Affine> af3(acf3); + VERIFY_MATRIX(glLoadMatrix(af3), Projective3f(af3).matrix()); + VERIFY_MATRIX(glMultMatrix(af3), Projective3f(af3).matrix()); + + Transform<float,3,Projective> pf3; pf3.matrix().setRandom(); + VERIFY_MATRIX(glLoadMatrix(pf3), Projective3f(pf3).matrix()); + VERIFY_MATRIX(glMultMatrix(pf3), Projective3f(pf3).matrix()); + + Transform<double,3,AffineCompact> acd3; acd3.matrix().setRandom(); + VERIFY_MATRIX(glLoadMatrix(acd3), Projective3d(acd3).matrix()); + VERIFY_MATRIX(glMultMatrix(acd3), Projective3d(acd3).matrix()); + + Transform<double,3,Affine> ad3(acd3); + VERIFY_MATRIX(glLoadMatrix(ad3), Projective3d(ad3).matrix()); + VERIFY_MATRIX(glMultMatrix(ad3), Projective3d(ad3).matrix()); + + Transform<double,3,Projective> pd3; pd3.matrix().setRandom(); + VERIFY_MATRIX(glLoadMatrix(pd3), Projective3d(pd3).matrix()); + VERIFY_MATRIX(glMultMatrix(pd3), Projective3d(pd3).matrix()); + + // translations (2D and 3D) + { + Vector2f vf2; vf2.setRandom(); Vector3f vf23; vf23 << vf2, 0; + VERIFY_MATRIX(glTranslate(vf2), Projective3f(Translation3f(vf23)).matrix()); + Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 0; + VERIFY_MATRIX(glTranslate(vd2), Projective3d(Translation3d(vd23)).matrix()); + + Vector3f vf3; vf3.setRandom(); + VERIFY_MATRIX(glTranslate(vf3), Projective3f(Translation3f(vf3)).matrix()); + Vector3d vd3; vd3.setRandom(); + VERIFY_MATRIX(glTranslate(vd3), Projective3d(Translation3d(vd3)).matrix()); + + Translation<float,3> tf3; tf3.vector().setRandom(); + VERIFY_MATRIX(glTranslate(tf3), Projective3f(tf3).matrix()); + + Translation<double,3> td3; td3.vector().setRandom(); + VERIFY_MATRIX(glTranslate(td3), Projective3d(td3).matrix()); + } + + // scaling (2D and 3D) + { + Vector2f vf2; vf2.setRandom(); Vector3f vf23; vf23 << vf2, 1; + VERIFY_MATRIX(glScale(vf2), Projective3f(Scaling(vf23)).matrix()); + Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 1; + VERIFY_MATRIX(glScale(vd2), Projective3d(Scaling(vd23)).matrix()); + + Vector3f vf3; vf3.setRandom(); + VERIFY_MATRIX(glScale(vf3), Projective3f(Scaling(vf3)).matrix()); + Vector3d vd3; vd3.setRandom(); + VERIFY_MATRIX(glScale(vd3), Projective3d(Scaling(vd3)).matrix()); + + UniformScaling<float> usf(internal::random<float>()); + VERIFY_MATRIX(glScale(usf), Projective3f(usf).matrix()); + + UniformScaling<double> usd(internal::random<double>()); + VERIFY_MATRIX(glScale(usd), Projective3d(usd).matrix()); + } + } else { + std::cerr << "Warning: fixed-function pipeline was not tested.\n"; + } + + // Dynamic shader substitution variables. + // Modern shaders require a version string, and newer runtimes fail to + // compile old GLSL versions. Thus, we dynamically set the GLSL version + // string based on runtime. Also, pre OpenGL 3.0, the output gl_FragColor was + // built-in. This was deprecated in OpenGL 3.0, requiring us to explicitly + // define the output variable. + std::vector<std::string> glsl_vars; + glsl_vars.push_back("${GLSL_VERSION}"); + glsl_vars.push_back("${FRAG_OUTPUT_DECLARATION}"); + glsl_vars.push_back("${FRAG_OUTPUT_VARIABLE}"); + + std::vector<std::string> glsl_vals; + glsl_vals.push_back(getGlslVersionString(gl_major_version, gl_minor_version)); + if (gl_major_version >= 3) { + glsl_vals.push_back("out vec4 fragColor;"); + glsl_vals.push_back("fragColor"); + } else { + glsl_vals.push_back(""); + glsl_vals.push_back("gl_FragColor"); } - + // uniform { - const char* vtx = "void main(void) { gl_Position = gl_Vertex; }\n"; - - if(GLEW_VERSION_2_0) + // vertex shader. + std::string vtx = format( + "${GLSL_VERSION}\n" + "void main(void) {\n" + " gl_Position = vec4(0,0,0,1);\n" + "}\n", + glsl_vars, glsl_vals); + +#ifdef GL_VERSION_2_0 + if(GLEW_VERSION_2_0 && GL_VERSION_2_0) { - #ifdef GL_VERSION_2_0 - const char* frg = "" + std::string frg = format( + "${GLSL_VERSION}\n" "uniform vec2 v2f;\n" "uniform vec3 v3f;\n" "uniform vec4 v4f;\n" @@ -231,107 +389,212 @@ void test_openglsupport() "uniform mat2 m2f;\n" "uniform mat3 m3f;\n" "uniform mat4 m4f;\n" - "void main(void) { gl_FragColor = vec4(v2f[0]+v3f[0]+v4f[0])+vec4(v2i[0]+v3i[0]+v4i[0])+vec4(m2f[0][0]+m3f[0][0]+m4f[0][0]); }\n"; - - GLint prg_id = createShader(vtx,frg); - - VERIFY_UNIFORM(fv,v2f, Vector2f); - VERIFY_UNIFORM(fv,v3f, Vector3f); - VERIFY_UNIFORM(fv,v4f, Vector4f); + "${FRAG_OUTPUT_DECLARATION}\n" + "void main(void) { \n" + " ${FRAG_OUTPUT_VARIABLE} = vec4(v2f[0]+v3f[0]+v4f[0])+vec4(v2i[0]+v3i[0]+v4i[0])+vec4(m2f[0][0]+m3f[0][0]+m4f[0][0]);\n" + "}\n", + glsl_vars, glsl_vals); + + GLint prg_id = createProgram(vtx, frg); + VERIFY(prg_id > 0 && "Failed to create program."); + VERIFY_UNIFORM(fv, v2f, Vector2f); + VERIFY_UNIFORM(fv, v3f, Vector3f); + VERIFY_UNIFORM(fv, v4f, Vector4f); VERIFY_UNIFORMi(v2i, Vector2i); VERIFY_UNIFORMi(v3i, Vector3i); VERIFY_UNIFORMi(v4i, Vector4i); - VERIFY_UNIFORM(fv,m2f, Matrix2f); - VERIFY_UNIFORM(fv,m3f, Matrix3f); - VERIFY_UNIFORM(fv,m4f, Matrix4f); - #endif + VERIFY_UNIFORM(fv, m2f, Matrix2f); + VERIFY_UNIFORM(fv, m3f, Matrix3f); + VERIFY_UNIFORM(fv, m4f, Matrix4f); + glDeleteProgram(prg_id); } else - std::cerr << "Warning: opengl 2.0 was not tested\n"; - - if(GLEW_VERSION_2_1) +#endif + std::cerr << "Warning: opengl 2.0 was not tested.\n"; + +#ifdef GL_VERSION_2_1 + if(GLEW_VERSION_2_1 && GL_VERSION_2_1 && + (gl_major_version > 2 || (gl_major_version == 2 && gl_minor_version >= 1))) { - #ifdef GL_VERSION_2_1 - const char* frg = "#version 120\n" + std::string frg = format( + "${GLSL_VERSION}\n" "uniform mat2x3 m23f;\n" "uniform mat3x2 m32f;\n" "uniform mat2x4 m24f;\n" "uniform mat4x2 m42f;\n" "uniform mat3x4 m34f;\n" "uniform mat4x3 m43f;\n" - "void main(void) { gl_FragColor = vec4(m23f[0][0]+m32f[0][0]+m24f[0][0]+m42f[0][0]+m34f[0][0]+m43f[0][0]); }\n"; - - GLint prg_id = createShader(vtx,frg); - + "${FRAG_OUTPUT_DECLARATION}\n" + "void main(void) {\n" + " ${FRAG_OUTPUT_VARIABLE} = vec4(m23f[0][0]+m32f[0][0]+m24f[0][0]+m42f[0][0]+m34f[0][0]+m43f[0][0]);\n" + "}\n", + glsl_vars, glsl_vals); + + GLint prg_id = createProgram(vtx, frg); + VERIFY(prg_id > 0 && "Failed to create program."); typedef Matrix<float,2,3> Matrix23f; typedef Matrix<float,3,2> Matrix32f; typedef Matrix<float,2,4> Matrix24f; typedef Matrix<float,4,2> Matrix42f; typedef Matrix<float,3,4> Matrix34f; typedef Matrix<float,4,3> Matrix43f; - - VERIFY_UNIFORM(fv,m23f, Matrix23f); - VERIFY_UNIFORM(fv,m32f, Matrix32f); - VERIFY_UNIFORM(fv,m24f, Matrix24f); - VERIFY_UNIFORM(fv,m42f, Matrix42f); - VERIFY_UNIFORM(fv,m34f, Matrix34f); - VERIFY_UNIFORM(fv,m43f, Matrix43f); - #endif + + VERIFY_UNIFORM(fv, m23f, Matrix23f); + VERIFY_UNIFORM(fv, m32f, Matrix32f); + VERIFY_UNIFORM(fv, m24f, Matrix24f); + VERIFY_UNIFORM(fv, m42f, Matrix42f); + VERIFY_UNIFORM(fv, m34f, Matrix34f); + VERIFY_UNIFORM(fv, m43f, Matrix43f); + glDeleteProgram(prg_id); } else - std::cerr << "Warning: opengl 2.1 was not tested\n"; - - if(GLEW_VERSION_3_0) +#endif + std::cerr << "Warning: opengl 2.1 was not tested.\n"; + +#ifdef GL_VERSION_3_0 + if(GLEW_VERSION_3_0 && GL_VERSION_3_0 && gl_major_version >= 3) { - #ifdef GL_VERSION_3_0 - const char* frg = "#version 150\n" + std::string frg = format( + "${GLSL_VERSION}\n" "uniform uvec2 v2ui;\n" "uniform uvec3 v3ui;\n" "uniform uvec4 v4ui;\n" - "out vec4 data;\n" - "void main(void) { data = vec4(v2ui[0]+v3ui[0]+v4ui[0]); }\n"; - - GLint prg_id = createShader(vtx,frg); - + "${FRAG_OUTPUT_DECLARATION}\n" + "void main(void) {\n" + " ${FRAG_OUTPUT_VARIABLE} = vec4(v2ui[0]+v3ui[0]+v4ui[0]);\n" + "}\n", + glsl_vars, glsl_vals); + + GLint prg_id = createProgram(vtx, frg); + VERIFY(prg_id > 0 && "Failed to create program."); typedef Matrix<unsigned int,2,1> Vector2ui; typedef Matrix<unsigned int,3,1> Vector3ui; typedef Matrix<unsigned int,4,1> Vector4ui; - + VERIFY_UNIFORMi(v2ui, Vector2ui); VERIFY_UNIFORMi(v3ui, Vector3ui); VERIFY_UNIFORMi(v4ui, Vector4ui); - #endif + glDeleteProgram(prg_id); } else - std::cerr << "Warning: opengl 3.0 was not tested\n"; - - #ifdef GLEW_ARB_gpu_shader_fp64 +#endif + std::cerr << "Warning: opengl 3.0 was not tested.\n"; + + // dvecn supported if >= 4.1 or ARB_vertex_attrib_64bit + bool has_fp64_native = (gl_major_version == 4 && gl_minor_version >= 1); + bool has_fp64_extension = false; +#ifdef GLEW_ARB_gpu_shader_fp64 if(GLEW_ARB_gpu_shader_fp64) { - #ifdef GL_ARB_gpu_shader_fp64 - const char* frg = "#version 150\n" + // Check that extension can actually be compiled. + if (has_fp64_extension) + { + std::string frg = format( + "${GLSL_VERSION}\n" + "#extension GL_ARB_gpu_shader_fp64 : enable\n" + "uniform dvec2 dv2;\n" + "${FRAG_OUTPUT_DECLARATION}\n" + "void main(void) {\n" + " ${FRAG_OUTPUT_VARIABLE} = vec4(dv2.x, dv2.y, dv2.x, dv2.y);\n" + "}\n", + glsl_vars, glsl_vals); + GLint prg_id = createProgram(vtx, frg, /*print_errors=*/false); + if (prg_id) + { + has_fp64_extension = true; + glDeleteProgram(prg_id); + } + } + } +#endif + + if( has_fp64_native || has_fp64_extension ) + { + std::vector<std::string> glsl_vars_with_extension = glsl_vars; + glsl_vars_with_extension.push_back("${GLSL_EXTENSIONS}"); + std::vector<std::string> glsl_vals_with_extension = glsl_vals; + if (has_fp64_extension) + { + glsl_vals_with_extension.push_back("#extension GL_ARB_gpu_shader_fp64 : enable"); + } + else + { + glsl_vals_with_extension.push_back(""); + } + + std::string frg = format( + "${GLSL_VERSION}\n" + "${GLSL_EXTENSIONS}\n" "uniform dvec2 v2d;\n" "uniform dvec3 v3d;\n" "uniform dvec4 v4d;\n" - "out vec4 data;\n" - "void main(void) { data = vec4(v2d[0]+v3d[0]+v4d[0]); }\n"; - - GLint prg_id = createShader(vtx,frg); - - typedef Vector2d Vector2d; - typedef Vector3d Vector3d; - typedef Vector4d Vector4d; - - VERIFY_UNIFORM(dv,v2d, Vector2d); - VERIFY_UNIFORM(dv,v3d, Vector3d); - VERIFY_UNIFORM(dv,v4d, Vector4d); - #endif + "${FRAG_OUTPUT_DECLARATION}\n" + "void main(void) {\n" + " ${FRAG_OUTPUT_VARIABLE} = vec4(v2d[0]+v3d[0]+v4d[0]);\n" + "}\n", + glsl_vars_with_extension, glsl_vals_with_extension); + + GLint prg_id = createProgram(vtx,frg); + VERIFY(prg_id > 0 && "Failed to create program."); + VERIFY_UNIFORM(dv, v2d, Vector2d); + VERIFY_UNIFORM(dv, v3d, Vector3d); + VERIFY_UNIFORM(dv, v4d, Vector4d); + glDeleteProgram(prg_id); } else - std::cerr << "Warning: GLEW_ARB_gpu_shader_fp64 was not tested\n"; - #else - std::cerr << "Warning: GLEW_ARB_gpu_shader_fp64 was not tested\n"; - #endif + std::cerr << "Warning: dvec (fp64) was not tested.\n"; } - + + // Exit loop - Leaving main loop is supported by freeglut, otherwise we + // are forced to exit. +#ifdef FREEGLUT + glutLeaveMainLoop(); + // Trigger another display loop iteration. Otherwise, it just hangs. + glutPostRedisplay(); +#else + exit(0); +#endif +} + +EIGEN_DECLARE_TEST(openglsupport) +{ + int argc = 0; + glutInit(&argc, 0); + + GLint glut_display_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; + +#ifndef EIGEN_LEGACY_OPENGL + // Initialize 3.2+ OpenGL context. +#if defined(__APPLE_CC__) + glut_display_mode |= GLUT_3_2_CORE_PROFILE; +#elif defined(FREEGLUT) + glutInitContextVersion(3, 2); + glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); + glutInitContextProfile(GLUT_CORE_PROFILE); +#endif +#endif + + glutInitDisplayMode(glut_display_mode); + glutInitWindowPosition(0, 0); + glutInitWindowSize(10, 10); + + int window = glutCreateWindow("Eigen"); + if(window <= 0) + { + std::cerr << "Error: Unable to create GLUT Window.\n"; + exit(1); + } + + glewExperimental = GL_TRUE; + if(glewInit() != GLEW_OK) + { + std::cerr << "Warning: Failed to initialize GLEW.\n"; + exit(1); + } + + // Run test in display, otherwise GLUT fails to clean up and leads to memory + // access errors on exit. + glutDisplayFunc(openglsupport_test_loop); + glutMainLoop(); + glutDestroyWindow(window); } |