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authorScott Barta <sbarta@google.com>2012-03-01 12:35:35 -0800
committerScott Barta <sbarta@google.com>2012-03-01 12:40:08 -0800
commit59b2e6871c65f58fdad78cd7229c292f6a177578 (patch)
tree2d4e7bfc05b93f40b34675d77e403dd1c25efafd /engine/src/core-data/Common/MatDefs/Gui/Gui.frag
parentf9b30489e75ac1eabc365064959804e99534f7ab (diff)
downloadjmonkeyengine-59b2e6871c65f58fdad78cd7229c292f6a177578.tar.gz
Adds the jMonkeyEngine library to the build.
Adds the jMonkeyEngine open source 3D game engine to the build. This is built as a static library and is only used by the Finsky client. Change-Id: I06a3f054df7b8a67757267d884854f70c5a16ca0
Diffstat (limited to 'engine/src/core-data/Common/MatDefs/Gui/Gui.frag')
-rw-r--r--engine/src/core-data/Common/MatDefs/Gui/Gui.frag16
1 files changed, 16 insertions, 0 deletions
diff --git a/engine/src/core-data/Common/MatDefs/Gui/Gui.frag b/engine/src/core-data/Common/MatDefs/Gui/Gui.frag
new file mode 100644
index 0000000..caa666c
--- /dev/null
+++ b/engine/src/core-data/Common/MatDefs/Gui/Gui.frag
@@ -0,0 +1,16 @@
+#ifdef TEXTURE
+uniform sampler2D m_Texture;
+varying vec2 texCoord;
+#endif
+
+varying vec4 color;
+
+void main() {
+ #ifdef TEXTURE
+ vec4 texVal = texture2D(m_Texture, texCoord);
+ gl_FragColor = texVal * color;
+ #else
+ gl_FragColor = color;
+ #endif
+}
+