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authorScott Barta <sbarta@google.com>2012-03-01 12:35:35 -0800
committerScott Barta <sbarta@google.com>2012-03-01 12:40:08 -0800
commit59b2e6871c65f58fdad78cd7229c292f6a177578 (patch)
tree2d4e7bfc05b93f40b34675d77e403dd1c25efafd /engine/src/core-effects/Common/MatDefs/Post/Post15.vert
parentf9b30489e75ac1eabc365064959804e99534f7ab (diff)
downloadjmonkeyengine-59b2e6871c65f58fdad78cd7229c292f6a177578.tar.gz
Adds the jMonkeyEngine library to the build.
Adds the jMonkeyEngine open source 3D game engine to the build. This is built as a static library and is only used by the Finsky client. Change-Id: I06a3f054df7b8a67757267d884854f70c5a16ca0
Diffstat (limited to 'engine/src/core-effects/Common/MatDefs/Post/Post15.vert')
-rw-r--r--engine/src/core-effects/Common/MatDefs/Post/Post15.vert12
1 files changed, 12 insertions, 0 deletions
diff --git a/engine/src/core-effects/Common/MatDefs/Post/Post15.vert b/engine/src/core-effects/Common/MatDefs/Post/Post15.vert
new file mode 100644
index 0000000..367c330
--- /dev/null
+++ b/engine/src/core-effects/Common/MatDefs/Post/Post15.vert
@@ -0,0 +1,12 @@
+uniform mat4 g_WorldViewProjectionMatrix;
+
+in vec4 inPosition;
+in vec2 inTexCoord;
+
+out vec2 texCoord;
+
+void main() {
+ vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
+ gl_Position = vec4(pos, 0.0, 1.0);
+ texCoord = inTexCoord;
+} \ No newline at end of file