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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.asset;
+
+import com.jme3.asset.plugins.AndroidLocator;
+import com.jme3.asset.plugins.ClasspathLocator;
+import com.jme3.audio.plugins.AndroidAudioLoader;
+import com.jme3.texture.Texture;
+import com.jme3.texture.plugins.AndroidImageLoader;
+import java.net.URL;
+import java.util.logging.Logger;
+
+/**
+ * <code>AndroidAssetManager</code> is an implementation of DesktopAssetManager for Android
+ *
+ * @author larynx
+ */
+public class AndroidAssetManager extends DesktopAssetManager {
+
+ private static final Logger logger = Logger.getLogger(AndroidAssetManager.class.getName());
+
+ public AndroidAssetManager() {
+ this(null);
+ }
+
+ @Deprecated
+ public AndroidAssetManager(boolean loadDefaults) {
+ //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
+ this(null);
+ }
+
+ /**
+ * AndroidAssetManager constructor
+ * If URL == null then a default list of locators and loaders for android is set
+ * @param configFile
+ */
+ public AndroidAssetManager(URL configFile) {
+ System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver");
+
+ // Set Default Android config
+ this.registerLocator("", AndroidLocator.class);
+ this.registerLocator("", ClasspathLocator.class);
+ this.registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
+ this.registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav");
+ this.registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
+ this.registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
+ this.registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
+ this.registerLoader(com.jme3.texture.plugins.DDSLoader.class, "dds");
+ this.registerLoader(com.jme3.texture.plugins.PFMLoader.class, "pfm");
+ this.registerLoader(com.jme3.texture.plugins.HDRLoader.class, "hdr");
+ this.registerLoader(com.jme3.texture.plugins.TGALoader.class, "tga");
+ this.registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
+ this.registerLoader(com.jme3.scene.plugins.OBJLoader.class, "obj");
+ this.registerLoader(com.jme3.scene.plugins.MTLLoader.class, "mtl");
+ this.registerLoader(com.jme3.scene.plugins.ogre.MeshLoader.class, "meshxml", "mesh.xml");
+ this.registerLoader(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeletonxml", "skeleton.xml");
+ this.registerLoader(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material");
+ this.registerLoader(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene");
+ this.registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
+
+ logger.info("AndroidAssetManager created.");
+ }
+
+ /**
+ * Loads a texture.
+ *
+ * @return
+ */
+ @Override
+ public Texture loadTexture(TextureKey key) {
+ Texture tex = (Texture) loadAsset(key);
+
+ // XXX: This will improve performance on some really
+ // low end GPUs (e.g. ones with OpenGL ES 1 support only)
+ // but otherwise won't help on the higher ones.
+ // Strongly consider removing this.
+ tex.setMagFilter(Texture.MagFilter.Nearest);
+ tex.setAnisotropicFilter(0);
+ if (tex.getMinFilter().usesMipMapLevels()) {
+ tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
+ } else {
+ tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
+ }
+ return tex;
+ }
+}