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diff --git a/engine/src/core/com/jme3/shader/UniformBinding.java b/engine/src/core/com/jme3/shader/UniformBinding.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.shader;
+
+public enum UniformBinding {
+
+ /**
+ * The world matrix. Converts Model space to World space.
+ * Type: mat4
+ */
+ WorldMatrix,
+
+ /**
+ * The view matrix. Converts World space to View space.
+ * Type: mat4
+ */
+ ViewMatrix,
+
+ /**
+ * The projection matrix. Converts View space to Clip/Projection space.
+ * Type: mat4
+ */
+ ProjectionMatrix,
+
+ /**
+ * The world view matrix. Converts Model space to View space.
+ * Type: mat4
+ */
+ WorldViewMatrix,
+
+ /**
+ * The normal matrix. The inverse transpose of the worldview matrix.
+ * Converts normals from model space to view space.
+ * Type: mat3
+ */
+ NormalMatrix,
+
+ /**
+ * The world view projection matrix. Converts Model space to Clip/Projection
+ * space.
+ * Type: mat4
+ */
+ WorldViewProjectionMatrix,
+
+ /**
+ * The view projection matrix. Converts Model space to Clip/Projection
+ * space.
+ * Type: mat4
+ */
+ ViewProjectionMatrix,
+
+
+ WorldMatrixInverse,
+ ViewMatrixInverse,
+ ProjectionMatrixInverse,
+ ViewProjectionMatrixInverse,
+ WorldViewMatrixInverse,
+ NormalMatrixInverse,
+ WorldViewProjectionMatrixInverse,
+
+ /**
+ * Contains the four viewport parameters in this order:
+ * X = Left,
+ * Y = Top,
+ * Z = Right,
+ * W = Bottom.
+ * Type: vec4
+ */
+ ViewPort,
+
+ /**
+ * The near and far values for the camera frustum.
+ * X = Near
+ * Y = Far.
+ * Type: vec2
+ */
+ FrustumNearFar,
+
+ /**
+ * The width and height of the camera.
+ * Type: vec2
+ */
+ Resolution,
+
+ /**
+ * Aspect ratio of the resolution currently set. Width/Height.
+ * Type: float
+ */
+ Aspect,
+
+ /**
+ * Camera position in world space.
+ * Type: vec3
+ */
+ CameraPosition,
+
+ /**
+ * Direction of the camera.
+ * Type: vec3
+ */
+ CameraDirection,
+
+ /**
+ * Left vector of the camera.
+ * Type: vec3
+ */
+ CameraLeft,
+
+ /**
+ * Up vector of the camera.
+ * Type: vec3
+ */
+ CameraUp,
+
+ /**
+ * Time in seconds since the application was started.
+ * Type: float
+ */
+ Time,
+
+ /**
+ * Time in seconds that the last frame took.
+ * Type: float
+ */
+ Tpf,
+
+ /**
+ * Frames per second.
+ * Type: float
+ */
+ FrameRate,
+}