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diff --git a/engine/src/jbullet/com/jme3/bullet/objects/infos/RigidBodyMotionState.java b/engine/src/jbullet/com/jme3/bullet/objects/infos/RigidBodyMotionState.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.bullet.objects.infos;
+
+import com.bulletphysics.linearmath.MotionState;
+import com.bulletphysics.linearmath.Transform;
+import com.jme3.bullet.objects.PhysicsVehicle;
+import com.jme3.bullet.util.Converter;
+import com.jme3.math.Matrix3f;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Spatial;
+
+/**
+ * stores transform info of a PhysicsNode in a threadsafe manner to
+ * allow multithreaded access from the jme scenegraph and the bullet physicsspace
+ * @author normenhansen
+ */
+public class RigidBodyMotionState extends MotionState {
+ //stores the bullet transform
+
+ private Transform motionStateTrans = new Transform(Converter.convert(new Matrix3f()));
+ private Vector3f worldLocation = new Vector3f();
+ private Matrix3f worldRotation = new Matrix3f();
+ private Quaternion worldRotationQuat = new Quaternion();
+ private Vector3f localLocation = new Vector3f();
+ private Quaternion localRotationQuat = new Quaternion();
+ //keep track of transform changes
+ private boolean physicsLocationDirty = false;
+ private boolean jmeLocationDirty = false;
+ //temp variable for conversion
+ private Quaternion tmp_inverseWorldRotation = new Quaternion();
+ private PhysicsVehicle vehicle;
+ private boolean applyPhysicsLocal = false;
+// protected LinkedList<PhysicsMotionStateListener> listeners = new LinkedList<PhysicsMotionStateListener>();
+
+ public RigidBodyMotionState() {
+ }
+
+ /**
+ * called from bullet when creating the rigidbody
+ * @param t
+ * @return
+ */
+ public synchronized Transform getWorldTransform(Transform t) {
+ t.set(motionStateTrans);
+ return t;
+ }
+
+ /**
+ * called from bullet when the transform of the rigidbody changes
+ * @param worldTrans
+ */
+ public synchronized void setWorldTransform(Transform worldTrans) {
+ if (jmeLocationDirty) {
+ return;
+ }
+ motionStateTrans.set(worldTrans);
+ Converter.convert(worldTrans.origin, worldLocation);
+ Converter.convert(worldTrans.basis, worldRotation);
+ worldRotationQuat.fromRotationMatrix(worldRotation);
+// for (Iterator<PhysicsMotionStateListener> it = listeners.iterator(); it.hasNext();) {
+// PhysicsMotionStateListener physicsMotionStateListener = it.next();
+// physicsMotionStateListener.stateChanged(worldLocation, worldRotation);
+// }
+ physicsLocationDirty = true;
+ if (vehicle != null) {
+ vehicle.updateWheels();
+ }
+ }
+
+ /**
+ * applies the current transform to the given jme Node if the location has been updated on the physics side
+ * @param spatial
+ */
+ public synchronized boolean applyTransform(Spatial spatial) {
+ if (!physicsLocationDirty) {
+ return false;
+ }
+ if (!applyPhysicsLocal && spatial.getParent() != null) {
+ localLocation.set(worldLocation).subtractLocal(spatial.getParent().getWorldTranslation());
+ localLocation.divideLocal(spatial.getParent().getWorldScale());
+ tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().multLocal(localLocation);
+
+ localRotationQuat.set(worldRotationQuat);
+ tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().mult(localRotationQuat, localRotationQuat);
+
+ spatial.setLocalTranslation(localLocation);
+ spatial.setLocalRotation(localRotationQuat);
+ } else {
+ spatial.setLocalTranslation(worldLocation);
+ spatial.setLocalRotation(worldRotationQuat);
+ }
+ physicsLocationDirty = false;
+ return true;
+ }
+
+ /**
+ * @return the worldLocation
+ */
+ public Vector3f getWorldLocation() {
+ return worldLocation;
+ }
+
+ /**
+ * @return the worldRotation
+ */
+ public Matrix3f getWorldRotation() {
+ return worldRotation;
+ }
+
+ /**
+ * @return the worldRotationQuat
+ */
+ public Quaternion getWorldRotationQuat() {
+ return worldRotationQuat;
+ }
+
+ /**
+ * @param vehicle the vehicle to set
+ */
+ public void setVehicle(PhysicsVehicle vehicle) {
+ this.vehicle = vehicle;
+ }
+
+ public boolean isApplyPhysicsLocal() {
+ return applyPhysicsLocal;
+ }
+
+ public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
+ this.applyPhysicsLocal = applyPhysicsLocal;
+ }
+// public void addMotionStateListener(PhysicsMotionStateListener listener){
+// listeners.add(listener);
+// }
+//
+// public void removeMotionStateListener(PhysicsMotionStateListener listener){
+// listeners.remove(listener);
+// }
+// public synchronized boolean applyTransform(com.jme3.math.Transform trans) {
+// if (!physicsLocationDirty) {
+// return false;
+// }
+// trans.setTranslation(worldLocation);
+// trans.setRotation(worldRotationQuat);
+// physicsLocationDirty = false;
+// return true;
+// }
+//
+// /**
+// * called from jme when the location of the jme Node changes
+// * @param location
+// * @param rotation
+// */
+// public synchronized void setWorldTransform(Vector3f location, Quaternion rotation) {
+// worldLocation.set(location);
+// worldRotationQuat.set(rotation);
+// worldRotation.set(rotation.toRotationMatrix());
+// Converter.convert(worldLocation, motionStateTrans.origin);
+// Converter.convert(worldRotation, motionStateTrans.basis);
+// jmeLocationDirty = true;
+// }
+//
+// /**
+// * applies the current transform to the given RigidBody if the value has been changed on the jme side
+// * @param rBody
+// */
+// public synchronized void applyTransform(RigidBody rBody) {
+// if (!jmeLocationDirty) {
+// return;
+// }
+// assert (rBody != null);
+// rBody.setWorldTransform(motionStateTrans);
+// rBody.activate();
+// jmeLocationDirty = false;
+// }
+}