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-rw-r--r--ui/gfx/geometry/rect_conversions.cc82
1 files changed, 82 insertions, 0 deletions
diff --git a/ui/gfx/geometry/rect_conversions.cc b/ui/gfx/geometry/rect_conversions.cc
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+++ b/ui/gfx/geometry/rect_conversions.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/geometry/rect_conversions.h"
+
+#include <algorithm>
+#include <cmath>
+
+#include "base/logging.h"
+#include "ui/gfx/geometry/safe_integer_conversions.h"
+
+namespace gfx {
+
+Rect ToEnclosingRect(const RectF& r) {
+ int left = ToFlooredInt(r.x());
+ int right = r.width() ? ToCeiledInt(r.right()) : left;
+ int top = ToFlooredInt(r.y());
+ int bottom = r.height() ? ToCeiledInt(r.bottom()) : top;
+
+ Rect result;
+ result.SetByBounds(left, top, right, bottom);
+ return result;
+}
+
+Rect ToEnclosedRect(const RectF& rect) {
+ Rect result;
+ result.SetByBounds(ToCeiledInt(rect.x()), ToCeiledInt(rect.y()),
+ ToFlooredInt(rect.right()), ToFlooredInt(rect.bottom()));
+ return result;
+}
+
+Rect ToNearestRect(const RectF& rect) {
+ float float_min_x = rect.x();
+ float float_min_y = rect.y();
+ float float_max_x = rect.right();
+ float float_max_y = rect.bottom();
+
+ int min_x = ToRoundedInt(float_min_x);
+ int min_y = ToRoundedInt(float_min_y);
+ int max_x = ToRoundedInt(float_max_x);
+ int max_y = ToRoundedInt(float_max_y);
+
+ // If these DCHECKs fail, you're using the wrong method, consider using
+ // ToEnclosingRect or ToEnclosedRect instead.
+ DCHECK(std::abs(min_x - float_min_x) < 0.01f);
+ DCHECK(std::abs(min_y - float_min_y) < 0.01f);
+ DCHECK(std::abs(max_x - float_max_x) < 0.01f);
+ DCHECK(std::abs(max_y - float_max_y) < 0.01f);
+
+ Rect result;
+ result.SetByBounds(min_x, min_y, max_x, max_y);
+
+ return result;
+}
+
+bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance) {
+ float float_min_x = rect.x();
+ float float_min_y = rect.y();
+ float float_max_x = rect.right();
+ float float_max_y = rect.bottom();
+
+ int min_x = ToRoundedInt(float_min_x);
+ int min_y = ToRoundedInt(float_min_y);
+ int max_x = ToRoundedInt(float_max_x);
+ int max_y = ToRoundedInt(float_max_y);
+
+ return
+ (std::abs(min_x - float_min_x) < distance) &&
+ (std::abs(min_y - float_min_y) < distance) &&
+ (std::abs(max_x - float_max_x) < distance) &&
+ (std::abs(max_y - float_max_y) < distance);
+}
+
+Rect ToFlooredRectDeprecated(const RectF& rect) {
+ return Rect(ToFlooredInt(rect.x()),
+ ToFlooredInt(rect.y()),
+ ToFlooredInt(rect.width()),
+ ToFlooredInt(rect.height()));
+}
+
+} // namespace gfx