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Diffstat (limited to 'ui/gfx/geometry/vector3d_unittest.cc')
-rw-r--r-- | ui/gfx/geometry/vector3d_unittest.cc | 347 |
1 files changed, 0 insertions, 347 deletions
diff --git a/ui/gfx/geometry/vector3d_unittest.cc b/ui/gfx/geometry/vector3d_unittest.cc deleted file mode 100644 index 12ee757346..0000000000 --- a/ui/gfx/geometry/vector3d_unittest.cc +++ /dev/null @@ -1,347 +0,0 @@ -// Copyright (c) 2012 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include <stddef.h> - -#include <cmath> -#include <limits> - -#include "base/macros.h" -#include "build/build_config.h" -#include "testing/gtest/include/gtest/gtest.h" -#include "ui/gfx/geometry/vector3d_f.h" - -namespace gfx { - -TEST(Vector3dTest, IsZero) { - gfx::Vector3dF float_zero(0, 0, 0); - gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); - - EXPECT_TRUE(float_zero.IsZero()); - EXPECT_FALSE(float_nonzero.IsZero()); -} - -TEST(Vector3dTest, Add) { - gfx::Vector3dF f1(3.1f, 5.1f, 2.7f); - gfx::Vector3dF f2(4.3f, -1.3f, 8.1f); - - const struct { - gfx::Vector3dF expected; - gfx::Vector3dF actual; - } float_tests[] = { - { gfx::Vector3dF(3.1F, 5.1F, 2.7f), f1 + gfx::Vector3dF() }, - { gfx::Vector3dF(3.1f + 4.3f, 5.1f - 1.3f, 2.7f + 8.1f), f1 + f2 }, - { gfx::Vector3dF(3.1f - 4.3f, 5.1f + 1.3f, 2.7f - 8.1f), f1 - f2 } - }; - - for (size_t i = 0; i < arraysize(float_tests); ++i) - EXPECT_EQ(float_tests[i].expected.ToString(), - float_tests[i].actual.ToString()); -} - -TEST(Vector3dTest, Negative) { - const struct { - gfx::Vector3dF expected; - gfx::Vector3dF actual; - } float_tests[] = { - { gfx::Vector3dF(-0.0f, -0.0f, -0.0f), -gfx::Vector3dF(0, 0, 0) }, - { gfx::Vector3dF(-0.3f, -0.3f, -0.3f), -gfx::Vector3dF(0.3f, 0.3f, 0.3f) }, - { gfx::Vector3dF(0.3f, 0.3f, 0.3f), -gfx::Vector3dF(-0.3f, -0.3f, -0.3f) }, - { gfx::Vector3dF(-0.3f, 0.3f, -0.3f), -gfx::Vector3dF(0.3f, -0.3f, 0.3f) }, - { gfx::Vector3dF(0.3f, -0.3f, -0.3f), -gfx::Vector3dF(-0.3f, 0.3f, 0.3f) }, - { gfx::Vector3dF(-0.3f, -0.3f, 0.3f), -gfx::Vector3dF(0.3f, 0.3f, -0.3f) } - }; - - for (size_t i = 0; i < arraysize(float_tests); ++i) - EXPECT_EQ(float_tests[i].expected.ToString(), - float_tests[i].actual.ToString()); -} - -TEST(Vector3dTest, Scale) { - float triple_values[][6] = { - { 4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f }, - { 4.5f, -1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, - { 4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, - { 4.5f, -1.2f -1.8f, 3.3f, 5.6f, 4.2f }, - - { 4.5f, 1.2f, 1.8f, 3.3f, -5.6f, -4.2f }, - { 4.5f, 1.2f, 1.8f, -3.3f, -5.6f, -4.2f }, - { 4.5f, 1.2f, -1.8f, 3.3f, -5.6f, -4.2f }, - { 4.5f, 1.2f, -1.8f, -3.3f, -5.6f, -4.2f }, - - { -4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f }, - { -4.5f, 1.2f, 1.8f, 0, 5.6f, 4.2f }, - { -4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 4.2f }, - { -4.5f, 1.2f, -1.8f, 0, 5.6f, 4.2f }, - - { -4.5f, 1.2f, 1.8f, 3.3f, 0, 4.2f }, - { 4.5f, 0, 1.8f, 3.3f, 5.6f, 4.2f }, - { -4.5f, 1.2f, -1.8f, 3.3f, 0, 4.2f }, - { 4.5f, 0, -1.8f, 3.3f, 5.6f, 4.2f }, - { -4.5f, 1.2f, 1.8f, 3.3f, 5.6f, 0 }, - { -4.5f, 1.2f, -1.8f, 3.3f, 5.6f, 0 }, - - { 0, 1.2f, 0, 3.3f, 5.6f, 4.2f }, - { 0, 1.2f, 1.8f, 3.3f, 5.6f, 4.2f } - }; - - for (size_t i = 0; i < arraysize(triple_values); ++i) { - gfx::Vector3dF v(triple_values[i][0], - triple_values[i][1], - triple_values[i][2]); - v.Scale(triple_values[i][3], triple_values[i][4], triple_values[i][5]); - EXPECT_EQ(triple_values[i][0] * triple_values[i][3], v.x()); - EXPECT_EQ(triple_values[i][1] * triple_values[i][4], v.y()); - EXPECT_EQ(triple_values[i][2] * triple_values[i][5], v.z()); - - Vector3dF v2 = ScaleVector3d( - gfx::Vector3dF(triple_values[i][0], - triple_values[i][1], - triple_values[i][2]), - triple_values[i][3], triple_values[i][4], triple_values[i][5]); - EXPECT_EQ(triple_values[i][0] * triple_values[i][3], v2.x()); - EXPECT_EQ(triple_values[i][1] * triple_values[i][4], v2.y()); - EXPECT_EQ(triple_values[i][2] * triple_values[i][5], v2.z()); - } - - float single_values[][4] = { - { 4.5f, 1.2f, 1.8f, 3.3f }, - { 4.5f, -1.2f, 1.8f, 3.3f }, - { 4.5f, 1.2f, -1.8f, 3.3f }, - { 4.5f, -1.2f, -1.8f, 3.3f }, - { -4.5f, 1.2f, 3.3f }, - { -4.5f, 1.2f, 0 }, - { -4.5f, 1.2f, 1.8f, 3.3f }, - { -4.5f, 1.2f, 1.8f, 0 }, - { 4.5f, 0, 1.8f, 3.3f }, - { 0, 1.2f, 1.8f, 3.3f }, - { 4.5f, 0, 1.8f, 3.3f }, - { 0, 1.2f, 1.8f, 3.3f }, - { 4.5f, 1.2f, 0, 3.3f }, - { 4.5f, 1.2f, 0, 3.3f } - }; - - for (size_t i = 0; i < arraysize(single_values); ++i) { - gfx::Vector3dF v(single_values[i][0], - single_values[i][1], - single_values[i][2]); - v.Scale(single_values[i][3]); - EXPECT_EQ(single_values[i][0] * single_values[i][3], v.x()); - EXPECT_EQ(single_values[i][1] * single_values[i][3], v.y()); - EXPECT_EQ(single_values[i][2] * single_values[i][3], v.z()); - - Vector3dF v2 = ScaleVector3d( - gfx::Vector3dF(single_values[i][0], - single_values[i][1], - single_values[i][2]), - single_values[i][3]); - EXPECT_EQ(single_values[i][0] * single_values[i][3], v2.x()); - EXPECT_EQ(single_values[i][1] * single_values[i][3], v2.y()); - EXPECT_EQ(single_values[i][2] * single_values[i][3], v2.z()); - } -} - -TEST(Vector3dTest, Length) { - float float_values[][3] = { - { 0, 0, 0 }, - { 10.5f, 20.5f, 8.5f }, - { 20.5f, 10.5f, 8.5f }, - { 8.5f, 20.5f, 10.5f }, - { 10.5f, 8.5f, 20.5f }, - { -10.5f, -20.5f, -8.5f }, - { -20.5f, 10.5f, -8.5f }, - { -8.5f, -20.5f, -10.5f }, - { -10.5f, -8.5f, -20.5f }, - { 10.5f, -20.5f, 8.5f }, - { -10.5f, 20.5f, 8.5f }, - { 10.5f, -20.5f, -8.5f }, - { -10.5f, 20.5f, -8.5f }, - // A large vector that fails if the Length function doesn't use - // double precision internally. - { 1236278317862780234892374893213178027.12122348904204230f, - 335890352589839028212313231225425134332.38123f, - 27861786423846742743236423478236784678.236713617231f } - }; - - for (size_t i = 0; i < arraysize(float_values); ++i) { - double v0 = float_values[i][0]; - double v1 = float_values[i][1]; - double v2 = float_values[i][2]; - double length_squared = - static_cast<double>(v0) * v0 + - static_cast<double>(v1) * v1 + - static_cast<double>(v2) * v2; - double length = std::sqrt(length_squared); - gfx::Vector3dF vector(v0, v1, v2); - EXPECT_DOUBLE_EQ(length_squared, vector.LengthSquared()); - EXPECT_FLOAT_EQ(static_cast<float>(length), vector.Length()); - } -} - -TEST(Vector3dTest, DotProduct) { - const struct { - float expected; - gfx::Vector3dF input1; - gfx::Vector3dF input2; - } tests[] = { - { 0, gfx::Vector3dF(1, 0, 0), gfx::Vector3dF(0, 1, 1) }, - { 0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(1, 0, 1) }, - { 0, gfx::Vector3dF(0, 0, 1), gfx::Vector3dF(1, 1, 0) }, - - { 3, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1, 1, 1) }, - - { 1.2f, gfx::Vector3dF(1.2f, -1.2f, 1.2f), gfx::Vector3dF(1, 1, 1) }, - { 1.2f, gfx::Vector3dF(1, 1, 1), gfx::Vector3dF(1.2f, -1.2f, 1.2f) }, - - { 38.72f, - gfx::Vector3dF(1.1f, 2.2f, 3.3f), gfx::Vector3dF(4.4f, 5.5f, 6.6f) } - }; - - for (size_t i = 0; i < arraysize(tests); ++i) { - float actual = gfx::DotProduct(tests[i].input1, tests[i].input2); - EXPECT_EQ(tests[i].expected, actual); - } -} - -TEST(Vector3dTest, CrossProduct) { - const struct { - gfx::Vector3dF expected; - gfx::Vector3dF input1; - gfx::Vector3dF input2; - } tests[] = { - { Vector3dF(), Vector3dF(), Vector3dF(1, 1, 1) }, - { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF() }, - { Vector3dF(), Vector3dF(1, 1, 1), Vector3dF(1, 1, 1) }, - { Vector3dF(), - Vector3dF(1.6f, 10.6f, -10.6f), - Vector3dF(1.6f, 10.6f, -10.6f) }, - - { Vector3dF(1, -1, 0), Vector3dF(1, 1, 1), Vector3dF(0, 0, 1) }, - { Vector3dF(-1, 0, 1), Vector3dF(1, 1, 1), Vector3dF(0, 1, 0) }, - { Vector3dF(0, 1, -1), Vector3dF(1, 1, 1), Vector3dF(1, 0, 0) }, - - { Vector3dF(-1, 1, 0), Vector3dF(0, 0, 1), Vector3dF(1, 1, 1) }, - { Vector3dF(1, 0, -1), Vector3dF(0, 1, 0), Vector3dF(1, 1, 1) }, - { Vector3dF(0, -1, 1), Vector3dF(1, 0, 0), Vector3dF(1, 1, 1) } - }; - - for (size_t i = 0; i < arraysize(tests); ++i) { - SCOPED_TRACE(i); - Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2); - EXPECT_EQ(tests[i].expected.ToString(), actual.ToString()); - } -} - -TEST(Vector3dFTest, ClampVector3dF) { - Vector3dF a; - - a = Vector3dF(3.5f, 5.5f, 7.5f); - EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); - a.SetToMax(Vector3dF(2, 4.5f, 6.5f)); - EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); - a.SetToMax(Vector3dF(3.5f, 5.5f, 7.5f)); - EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); - a.SetToMax(Vector3dF(4.5f, 2, 6.5f)); - EXPECT_EQ(Vector3dF(4.5f, 5.5f, 7.5f).ToString(), a.ToString()); - a.SetToMax(Vector3dF(3.5f, 6.5f, 6.5f)); - EXPECT_EQ(Vector3dF(4.5f, 6.5f, 7.5f).ToString(), a.ToString()); - a.SetToMax(Vector3dF(3.5f, 5.5f, 8.5f)); - EXPECT_EQ(Vector3dF(4.5f, 6.5f, 8.5f).ToString(), a.ToString()); - a.SetToMax(Vector3dF(8.5f, 10.5f, 12.5f)); - EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); - - a.SetToMin(Vector3dF(9.5f, 11.5f, 13.5f)); - EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); - a.SetToMin(Vector3dF(8.5f, 10.5f, 12.5f)); - EXPECT_EQ(Vector3dF(8.5f, 10.5f, 12.5f).ToString(), a.ToString()); - a.SetToMin(Vector3dF(7.5f, 11.5f, 13.5f)); - EXPECT_EQ(Vector3dF(7.5f, 10.5f, 12.5f).ToString(), a.ToString()); - a.SetToMin(Vector3dF(9.5f, 9.5f, 13.5f)); - EXPECT_EQ(Vector3dF(7.5f, 9.5f, 12.5f).ToString(), a.ToString()); - a.SetToMin(Vector3dF(9.5f, 11.5f, 11.5f)); - EXPECT_EQ(Vector3dF(7.5f, 9.5f, 11.5f).ToString(), a.ToString()); - a.SetToMin(Vector3dF(3.5f, 5.5f, 7.5f)); - EXPECT_EQ(Vector3dF(3.5f, 5.5f, 7.5f).ToString(), a.ToString()); -} - -TEST(Vector3dTest, AngleBetweenVectorsInDegress) { - const struct { - float expected; - gfx::Vector3dF input1; - gfx::Vector3dF input2; - } tests[] = { - {0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 1, 0)}, - {90, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 0, 1)}, - {45, - gfx::Vector3dF(0, 1, 0), - gfx::Vector3dF(0, 0.70710678188f, 0.70710678188f)}, - {180, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, -1, 0)}, - }; - - for (size_t i = 0; i < arraysize(tests); ++i) { - float actual = - gfx::AngleBetweenVectorsInDegrees(tests[i].input1, tests[i].input2); - EXPECT_FLOAT_EQ(tests[i].expected, actual); - actual = - gfx::AngleBetweenVectorsInDegrees(tests[i].input2, tests[i].input1); - EXPECT_FLOAT_EQ(tests[i].expected, actual); - } -} - -TEST(Vector3dTest, ClockwiseAngleBetweenVectorsInDegress) { - const struct { - float expected; - gfx::Vector3dF input1; - gfx::Vector3dF input2; - } tests[] = { - {0, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 1, 0)}, - {90, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 0, -1)}, - {45, - gfx::Vector3dF(0, -1, 0), - gfx::Vector3dF(0, -0.70710678188f, 0.70710678188f)}, - {180, gfx::Vector3dF(0, -1, 0), gfx::Vector3dF(0, 1, 0)}, - {270, gfx::Vector3dF(0, 1, 0), gfx::Vector3dF(0, 0, 1)}, - }; - - const gfx::Vector3dF normal_vector(1.0f, 0.0f, 0.0f); - - for (size_t i = 0; i < arraysize(tests); ++i) { - float actual = gfx::ClockwiseAngleBetweenVectorsInDegrees( - tests[i].input1, tests[i].input2, normal_vector); - EXPECT_FLOAT_EQ(tests[i].expected, actual); - actual = -gfx::ClockwiseAngleBetweenVectorsInDegrees( - tests[i].input2, tests[i].input1, normal_vector); - if (actual < 0.0f) - actual += 360.0f; - EXPECT_FLOAT_EQ(tests[i].expected, actual); - } -} - -TEST(Vector3dTest, GetNormalized) { - const struct { - bool expected; - gfx::Vector3dF v; - gfx::Vector3dF normalized; - } tests[] = { - {false, gfx::Vector3dF(0, 0, 0), gfx::Vector3dF(0, 0, 0)}, - {false, - gfx::Vector3dF(std::numeric_limits<float>::min(), - std::numeric_limits<float>::min(), - std::numeric_limits<float>::min()), - gfx::Vector3dF(std::numeric_limits<float>::min(), - std::numeric_limits<float>::min(), - std::numeric_limits<float>::min())}, - {true, gfx::Vector3dF(1, 0, 0), gfx::Vector3dF(1, 0, 0)}, - {true, gfx::Vector3dF(std::numeric_limits<float>::max(), 0, 0), - gfx::Vector3dF(1, 0, 0)}, - }; - - for (size_t i = 0; i < arraysize(tests); ++i) { - gfx::Vector3dF n; - EXPECT_EQ(tests[i].expected, tests[i].v.GetNormalized(&n)); - EXPECT_EQ(tests[i].normalized.ToString(), n.ToString()); - } -} - -} // namespace gfx |