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authorXoppa <contact@xoppa.com>2016-01-10 23:16:16 +0100
committerXoppa <contact@xoppa.com>2016-01-10 23:16:16 +0100
commit9fe24b948bfff52089ec11c75feda24ce1e0cf2d (patch)
tree20c6be6365316bfa680838b34ee02aa14d1790bd /CHANGES
parentb8e88ad7ac85f7ecadb1217a664cf242bd2e56aa (diff)
downloadlibgdx-9fe24b948bfff52089ec11c75feda24ce1e0cf2d.tar.gz
Update CHANGES
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- Fixed touch mapping on iOS, see https://github.com/libgdx/libgdx/pull/3590
- Added orientation to Box2D Transform class, see https://github.com/libgdx/libgdx/pull/3308
- Added system cursors to GWT, fix 'Ibeam' system cursor not working on LWJGL3.
+- Added experimental AndroidApplicationConfiguration#useGL30 and IOSApplicationConfiguration#useGL30 for testing OpenGL ES 3.0 support on mobile devices, do not use in production.
[1.8.0]
- API Change: Rewrote FreeType shadow rendering (much better).