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author | Xoppa <contact@xoppa.com> | 2016-01-10 23:16:16 +0100 |
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committer | Xoppa <contact@xoppa.com> | 2016-01-10 23:16:16 +0100 |
commit | 9fe24b948bfff52089ec11c75feda24ce1e0cf2d (patch) | |
tree | 20c6be6365316bfa680838b34ee02aa14d1790bd /CHANGES | |
parent | b8e88ad7ac85f7ecadb1217a664cf242bd2e56aa (diff) | |
download | libgdx-9fe24b948bfff52089ec11c75feda24ce1e0cf2d.tar.gz |
Update CHANGES
Diffstat (limited to 'CHANGES')
-rwxr-xr-x | CHANGES | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -7,6 +7,7 @@ - Fixed touch mapping on iOS, see https://github.com/libgdx/libgdx/pull/3590 - Added orientation to Box2D Transform class, see https://github.com/libgdx/libgdx/pull/3308 - Added system cursors to GWT, fix 'Ibeam' system cursor not working on LWJGL3. +- Added experimental AndroidApplicationConfiguration#useGL30 and IOSApplicationConfiguration#useGL30 for testing OpenGL ES 3.0 support on mobile devices, do not use in production. [1.8.0] - API Change: Rewrote FreeType shadow rendering (much better). |