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/*
* vulkan_std.h - vulkan common
*
* Copyright (c) 2018 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Wind Yuan <feng.yuan@intel.com>
*/
#ifndef XCAM_VK_STD_H
#define XCAM_VK_STD_H
#include <xcam_std.h>
#include <vulkan/vulkan.h>
#define XCAM_VK_CHECK_RETURN(LEVEL, vk_exp, failed_value, format, ...) \
do { \
VkResult err = vk_exp; \
XCAM_FAIL_RETURN (LEVEL, err == VK_SUCCESS, failed_value, \
format ", vk_error(%d:%s)", ## __VA_ARGS__, \
(int)err, vk_error_str(err)); \
} while (0)
#define XCAM_VK_NAME_LENGTH 256
#define XCAM_IS_VALID_VK_ID(id) (VK_NULL_HANDLE != (id))
#define XCAM_VK_SHADER_PATH "XCAM_VK_SHADER_PATH"
#define XCAM_DEFAULT_VK_SHADER_PATH xcam_default_shader_path()
#endif
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