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glslx_sources = \
shader_copy.comp.slx \
shader_geomap.comp.slx \
shader_gauss_scale_pyr.comp.slx \
shader_lap_trans_pyr.comp.slx \
shader_blend_pyr.comp.slx \
shader_reconstruct_pyr.comp.slx \
$(NULL)
add_quotation_marks_sh = \
$(top_srcdir)/tools/add-quotation-marks.sh
glsl_dir = $(top_srcdir)/shaders/glsl
all-local: $(glslx_sources)
$(glslx_sources): %.slx: $(glsl_dir)/%.sl
@$(add_quotation_marks_sh) $< $@
CLEANFILES = $(glslx_sources)
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