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<?xml version='1.0' encoding='utf-8'?>
<genxml name="XE2" gen="20">
  <import name="gen125.xml">
    <exclude name="3DSTATE_CLEAR_PARAMS" />
    <exclude name="CLEAR_COLOR" />
    <exclude name="L3ALLOC" />
  </import>
  <enum name="PREF_SLM_ALLOCATION_SIZE">
    <value name="SLM_ENCODES_0K" value="0" />
    <value name="SLM_ENCODES_16K" value="1" />
    <value name="SLM_ENCODES_32K" value="2" />
    <value name="SLM_ENCODES_64K" value="3" />
    <value name="SLM_ENCODES_96K" value="4" />
    <value name="SLM_ENCODES_128K" value="5" />
    <value name="SLM_ENCODES_160K" value="6" />
    <value name="SLM_ENCODES_192K" value="7" />
    <value name="SLM_ENCODES_224K" value="8" />
    <value name="SLM_ENCODES_256K" value="9" />
    <value name="SLM_ENCODES_384K" value="10" />
  </enum>
  <enum name="UNIFIED_COMPRESSION_FORMAT">
    <value name="CMF_R8" value="0" />
    <value name="CMF_R8_G8" value="1" />
    <value name="CMF_R8_G8_B8_A8" value="2" />
    <value name="CMF_R10_G10_B10_A2" value="3" />
    <value name="CMF_R11_G11_B10" value="4" />
    <value name="CMF_R16" value="5" />
    <value name="CMF_R16_G16" value="6" />
    <value name="CMF_R16_G16_B16_A16" value="7" />
    <value name="CMF_R32" value="8" />
    <value name="CMF_R32_G32" value="9" />
    <value name="CMF_R32_G32_B32_A32" value="10" />
    <value name="CMF_Y16_U16_Y16_V16" value="11" />
    <value name="CMF_ML8" value="15" />
  </enum>
  <struct name="INTERFACE_DESCRIPTOR_DATA" length="8">
    <field name="Kernel Start Pointer" start="6" end="31" type="offset" />
    <field name="Software Exception Enable" start="71" end="71" type="bool" />
    <field name="Illegal Opcode Exception Enable" start="77" end="77" type="bool" />
    <field name="Floating Point Mode" start="80" end="80" type="uint">
      <value name="IEEE-754" value="0" />
      <value name="Alternate" value="1" />
    </field>
    <field name="Single Program Flow" start="82" end="82" type="uint">
      <value name="Multiple" value="0" />
      <value name="Single" value="1" />
    </field>
    <field name="Denorm Mode" start="83" end="83" type="uint">
      <value name="Ftz" value="0" />
      <value name="SetByKernel" value="1" />
    </field>
    <field name="Thread Preemption" start="84" end="84" type="bool" />
    <field name="Sampler Count" start="98" end="100" type="uint">
      <value name="No samplers used" value="0" />
      <value name="Between 1 and 4 samplers used" value="1" />
      <value name="Between 5 and 8 samplers used" value="2" />
      <value name="Between 9 and 12 samplers used" value="3" />
      <value name="Between 13 and 16 samplers used" value="4" />
    </field>
    <field name="Sampler State Pointer" start="101" end="127" type="offset" />
    <field name="Binding Table Entry Count" start="128" end="132" type="uint">
      <value name="Prefetch disabled" value="0" />
    </field>
    <field name="Binding Table Pointer" start="133" end="148" type="offset" />
    <field name="Number of Threads in GPGPU Thread Group" start="160" end="169" type="uint" />
    <field name="Thread group forward progress guarantee" start="173" end="173" type="bool" />
    <field name="Shared Local Memory Size" start="176" end="180" type="uint" />
    <field name="Rounding Mode" start="182" end="183" type="uint">
      <value name="RTNE" value="0" />
      <value name="RU" value="1" />
      <value name="RD" value="2" />
      <value name="RTZ" value="3" />
    </field>
    <field name="Thread Group Dispatch Size" start="186" end="187" type="uint">
      <value name="TG size 8" value="0" />
      <value name="TG size 4" value="1" />
      <value name="TG size 2" value="2" />
      <value name="TG size 1" value="3" />
    </field>
    <field name="Number Of Barriers" start="188" end="190" type="uint" />
    <field name="BTD Mode" start="191" end="191" type="uint" />
    <field name="Preferred SLM Allocation Size" start="224" end="227" type="PREF_SLM_ALLOCATION_SIZE" />
  </struct>
  <struct name="COMPUTE_WALKER_BODY" length="39">
    <field name="Indirect Data Length" start="32" end="48" type="uint" />
    <field name="L3 prefetch disable" start="49" end="49" type="bool" />
    <field name="Partition Dispatch Parameter" start="50" end="61" type="uint" />
    <field name="Partition Type" start="62" end="63" type="uint">
      <value name="PartitionX" value="1" />
      <value name="PartitionY" value="2" />
      <value name="PartitionZ" value="3" />
    </field>
    <field name="Indirect Data Start Address" start="70" end="95" type="offset" />
    <field name="Compute Dispatch All walker Enable" start="96" end="96" type="uint">
      <value name="Disabled" value="0" />
      <value name="Enabled" value="1" />
    </field>
    <field name="Dispatch Walk Order" start="101" end="102" type="uint">
      <value name="Linear Walk" value="0" />
      <value name="Y order walk" value="1" />
      <value name="Morton Walk" value="2" />
    </field>
    <field name="Message SIMD" start="113" end="114" type="uint">
      <value name="SIMT16" value="1" />
      <value name="SIMT32" value="2" />
    </field>
    <field name="Tile Layout" start="115" end="117" type="uint">
      <value name="Linear" value="0" />
      <value name="TileY 32bpe" value="1" />
      <value name="TileY 64bpe" value="2" />
      <value name="TileY 128bpe" value="3" />
    </field>
    <field name="Walk Order" start="118" end="120" type="uint">
      <value name="Walk 012" value="0" />
      <value name="Walk 021" value="1" />
      <value name="Walk 102" value="2" />
      <value name="Walk 120" value="3" />
      <value name="Walk 201" value="4" />
      <value name="Walk 210" value="5" />
    </field>
    <field name="Emit Inline Parameter" start="121" end="121" type="bool" />
    <field name="Emit Local" start="122" end="124" type="uint">
      <value name="Emit None" value="0" />
      <value name="Emit X" value="1" />
      <value name="Emit XY" value="3" />
      <value name="Emit XYZ" value="7" />
    </field>
    <field name="Generate Local ID" start="125" end="125" type="bool" />
    <field name="SIMD Size" start="126" end="127" type="uint">
      <value name="SIMT16" value="1" />
      <value name="SIMT32" value="2" />
    </field>
    <field name="Execution Mask" start="128" end="159" type="uint" />
    <field name="Local X Maximum" start="160" end="169" type="uint" />
    <field name="Local Y Maximum" start="170" end="179" type="uint" />
    <field name="Local Z Maximum" start="180" end="189" type="uint" />
    <field name="Thread Group ID X Dimension" start="192" end="223" type="uint" />
    <field name="Thread Group ID Y Dimension" start="224" end="255" type="uint" />
    <field name="Thread Group ID Z Dimension" start="256" end="287" type="uint" />
    <field name="Thread Group ID Starting X" start="288" end="319" type="uint" />
    <field name="Thread Group ID Starting Y" start="320" end="351" type="uint" />
    <field name="Thread Group ID Starting Z" start="352" end="383" type="uint" />
    <field name="Partition ID" start="384" end="415" type="uint" />
    <field name="Partition Size" start="416" end="447" type="uint" />
    <field name="Preempt X" start="448" end="479" type="uint" />
    <field name="Preempt Y" start="480" end="511" type="uint" />
    <field name="Preempt Z" start="512" end="543" type="uint" />
    <field name="Walker ID" start="544" end="547" type="uint" />
    <field name="Over dispatch TG count" start="552" end="567" type="uint" />
    <field name="Interface Descriptor" start="576" end="831" type="INTERFACE_DESCRIPTOR_DATA" />
    <field name="Post Sync" start="832" end="991" type="POSTSYNC_DATA" />
    <group count="8" start="992" size="32">
      <field name="Inline Data" start="0" end="31" type="uint" />
    </group>
  </struct>
  <struct name="RENDER_SURFACE_STATE" length="16">
    <field name="Cube Face Enable - Positive Z" start="0" end="0" type="bool" />
    <field name="Cube Face Enable - Negative Z" start="1" end="1" type="bool" />
    <field name="Cube Face Enable - Positive Y" start="2" end="2" type="bool" />
    <field name="Cube Face Enable - Negative Y" start="3" end="3" type="bool" />
    <field name="Cube Face Enable - Positive X" start="4" end="4" type="bool" />
    <field name="Cube Face Enable - Negative X" start="5" end="5" type="bool" />
    <field name="Media Boundary Pixel Mode" start="6" end="7" type="uint">
      <value name="NORMAL_MODE" value="0" />
      <value name="PROGRESSIVE_FRAME" value="2" />
      <value name="INTERLACED_FRAME" value="3" />
    </field>
    <field name="Render Cache Read Write Mode" start="8" end="8" type="uint">
      <value name="Write-Only Cache" value="0" />
      <value name="Read-Write Cache" value="1" />
    </field>
    <field name="Enable Sampler Route to LSC" start="9" end="9" type="bool" />
    <field name="Vertical Line Stride Offset" start="10" end="10" type="uint" />
    <field name="Vertical Line Stride" start="11" end="11" type="uint" />
    <field name="Tile Mode" start="12" end="13" type="uint">
      <value name="LINEAR" value="0" />
      <value name="TILE64" value="1" />
      <value name="XMAJOR" value="2" />
      <value name="TILE4" value="3" />
    </field>
    <field name="Surface Horizontal Alignment" start="14" end="15" type="uint">
      <value name="HALIGN_16" value="0" />
      <value name="HALIGN_32" value="1" />
      <value name="HALIGN_64" value="2" />
      <value name="HALIGN_128" value="3" />
    </field>
    <field name="Surface Vertical Alignment" start="16" end="17" type="uint">
      <value name="VALIGN_4" value="1" />
      <value name="VALIGN_8" value="2" />
      <value name="VALIGN_16" value="3" />
    </field>
    <field name="Surface Format" start="18" end="26" type="uint" />
    <field name="Surface Array" start="28" end="28" type="bool" />
    <field name="Surface Type" start="29" end="31" type="STATE_SURFACE_TYPE" />
    <field name="Surface QPitch" start="32" end="46" type="uint" />
    <field name="Sample Tap Discard Disable" start="47" end="47" type="bool" />
    <field name="Corner Texel Mode" start="50" end="50" type="bool" />
    <field name="Base Mip Level" start="51" end="55" type="uint" />
    <field name="MOCS" start="56" end="62" type="uint" nonzero="true" />
    <field name="Width" start="64" end="77" type="uint" />
    <field name="Height" start="80" end="93" type="uint" />
    <field name="Depth Stencil Resource" start="95" end="95" type="bool" />
    <field name="Surface Pitch" start="96" end="113" type="uint" />
    <field name="Depth" start="117" end="127" type="uint" />
    <field name="Multisample Position Palette Index" start="128" end="130" type="uint" />
    <field name="Number of Multisamples" start="131" end="133" type="uint">
      <value name="MULTISAMPLECOUNT_1" value="0" />
      <value name="MULTISAMPLECOUNT_2" value="1" />
      <value name="MULTISAMPLECOUNT_4" value="2" />
      <value name="MULTISAMPLECOUNT_8" value="3" />
      <value name="MULTISAMPLECOUNT_16" value="4" />
    </field>
    <field name="Multisampled Surface Storage Format" start="134" end="134" type="uint">
      <value name="MSFMT_MSS" value="0" />
      <value name="MSFMT_DEPTH_STENCIL" value="1" />
    </field>
    <field name="Render Target View Extent" start="135" end="145" type="uint" />
    <field name="Minimum Array Element" start="146" end="156" type="uint" />
    <field name="Render Target And Sample Unorm Rotation" start="157" end="158" type="uint">
      <value name="0DEG" value="0" />
      <value name="90DEG" value="1" />
      <value name="180DEG" value="2" />
      <value name="270DEG" value="3" />
    </field>
    <field name="MIP Count / LOD" start="160" end="163" type="uint" />
    <field name="Surface Min LOD" start="164" end="167" type="uint" />
    <field name="Mip Tail Start LOD" start="168" end="171" type="uint" />
    <field name="L1 Cache Control" start="176" end="178" type="L1_CACHE_CONTROL" />
    <field name="EWA Disable For Cube" start="180" end="180" type="bool" />
    <field name="Y Offset" start="181" end="183" type="uint" />
    <field name="X Offset" start="185" end="191" type="uint" />
    <field name="Auxiliary Surface Mode" start="192" end="194" type="uint">
      <value name="AUX_NONE" value="0" />
      <value name="AUX_APPEND" value="1" />
      <value name="AUX_MCS" value="2" />
    </field>
    <field name="Y Offset for U or UV Plane" start="192" end="205" type="uint" />
    <field name="Auxiliary Surface Pitch" start="195" end="204" type="uint" />
    <field name="YUV Interpolation Enable" start="207" end="207" type="bool" />
    <field name="X Offset for U or UV Plane" start="208" end="221" type="uint" />
    <field name="Auxiliary Surface QPitch" start="208" end="222" type="uint" />
    <field name="Resource Min LOD" start="224" end="235" type="u4.8" />
    <field name="Shader Channel Select Alpha" start="240" end="242" type="Shader Channel Select" />
    <field name="Shader Channel Select Blue" start="243" end="245" type="Shader Channel Select" />
    <field name="Shader Channel Select Green" start="246" end="248" type="Shader Channel Select" />
    <field name="Shader Channel Select Red" start="249" end="251" type="Shader Channel Select" />
    <field name="Surface Base Address" start="256" end="319" type="address" />
    <field name="Mip Region Width In Log2" start="320" end="323" type="uint" />
    <field name="Append Counter Address" start="322" end="383" type="address" />
    <field name="Mip Region Height In Log2" start="324" end="327" type="uint" />
    <field name="Procedural Texture" start="331" end="331" type="bool" />
    <field name="Auxiliary Surface Base Address" start="332" end="383" type="address" />
    <field name="Y Offset for V Plane" start="352" end="365" type="uint" />
    <field name="X Offset for V Plane" start="368" end="381" type="uint" />
    <field name="Compression Format" start="384" end="387" type="UNIFIED_COMPRESSION_FORMAT" />
    <field name="Mip Region Depth In Log2" start="388" end="391" type="uint" />
    <field name="Disallowlowqualityfiltering" start="447" end="447" type="bool" />
  </struct>
  <instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="8" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="6" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="5" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Surface Pitch" start="32" end="49" type="uint" />
    <field name="Hierarchical Depth Buffer Enable" start="54" end="54" type="bool" />
    <field name="Corner Texel Mode" start="55" end="55" type="bool" />
    <field name="Surface Format" start="56" end="58" type="uint">
      <value name="D32_FLOAT" value="1" />
      <value name="D24_UNORM_X8_UINT" value="3" />
      <value name="D16_UNORM" value="5" />
    </field>
    <field name="Null Page Coherency Enable" start="59" end="59" type="bool" />
    <field name="Depth Write Enable" start="60" end="60" type="bool" />
    <field name="Surface Type" start="61" end="63" type="uint">
      <value name="SURFTYPE_2D" value="1" />
      <value name="SURFTYPE_CUBE" value="3" />
      <value name="SURFTYPE_NULL" value="7" />
    </field>
    <field name="Surface Base Address" start="64" end="127" type="address" />
    <field name="Width" start="129" end="142" type="uint" />
    <field name="Height" start="145" end="158" type="uint" />
    <field name="MOCS" start="160" end="166" type="uint" nonzero="true" />
    <field name="Minimum Array Element" start="168" end="178" type="uint" />
    <field name="Depth" start="180" end="190" type="uint" />
    <field name="Render Compression Format" start="192" end="195" type="UNIFIED_COMPRESSION_FORMAT" />
    <field name="Mip Tail Start LOD" start="218" end="221" type="uint" />
    <field name="Tiled Mode" start="222" end="223" type="uint">
      <value name="TILE64" value="1" />
      <value name="TILE4" value="3" />
    </field>
    <field name="Surface QPitch" start="224" end="238" type="uint" />
    <field name="LOD" start="240" end="243" type="uint" />
    <field name="Render Target View Extent" start="245" end="255" type="uint" />
  </instruction>
  <instruction name="3DSTATE_GS" bias="2" length="10" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="8" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="17" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Kernel Start Pointer" start="38" end="95" type="offset" />
    <field name="Expected Vertex Count" start="96" end="101" type="uint" />
    <field name="Software Exception Enable" start="103" end="103" type="bool" />
    <field name="Mask Stack Exception Enable" start="107" end="107" type="bool" />
    <field name="Accesses UAV" start="108" end="108" type="bool" />
    <field name="Illegal Opcode Exception Enable" start="109" end="109" type="bool" />
    <field name="Floating Point Mode" start="112" end="112" type="uint">
      <value name="IEEE-754" value="0" />
      <value name="Alternate" value="1" />
    </field>
    <field name="Thread Dispatch Priority" start="113" end="113" type="uint">
      <value name="Normal" value="0" />
      <value name="High" value="1" />
    </field>
    <field name="Binding Table Entry Count" start="114" end="121" type="uint" />
    <field name="Sampler Count" start="123" end="125" type="uint">
      <value name="No Samplers" value="0" />
      <value name="1-4 Samplers" value="1" />
      <value name="5-8 Samplers" value="2" />
      <value name="9-12 Samplers" value="3" />
      <value name="13-16 Samplers" value="4" />
    </field>
    <field name="Vector Mask Enable" start="126" end="126" type="uint">
      <value name="Dmask" value="0" />
    </field>
    <field name="Single Program Flow" start="127" end="127" type="bool" />
    <field name="Scratch Space Buffer" start="138" end="159" type="uint" />
    <field name="Dispatch GRF Start Register For URB Data" start="192" end="195" type="uint" />
    <field name="Vertex URB Entry Read Offset" start="196" end="201" type="uint" />
    <field name="Include Vertex Handles" start="202" end="202" type="bool" />
    <field name="Vertex URB Entry Read Length" start="203" end="208" type="uint" />
    <field name="Output Topology" start="209" end="214" type="3D_Prim_Topo_Type" />
    <field name="Output Vertex Size" start="215" end="220" type="uint" />
    <field name="Dispatch GRF Start Register For URB Data [5:4]" start="221" end="222" type="uint" />
    <field name="Enable" start="224" end="224" type="bool" />
    <field name="Discard Adjacency" start="225" end="225" type="bool" />
    <field name="Reorder Mode" start="226" end="226" type="uint">
      <value name="LEADING" value="0" />
      <value name="TRAILING" value="1" />
    </field>
    <field name="Hint" start="227" end="227" type="bool" />
    <field name="Include Primitive ID" start="228" end="228" type="bool" />
    <field name="Invocations Increment Value" start="229" end="233" type="uint" />
    <field name="Statistics Enable" start="234" end="234" type="bool" />
    <field name="Default Stream Id" start="237" end="238" type="uint" />
    <field name="Instance Control" start="239" end="243" type="uint" />
    <field name="Control Data Header Size" start="244" end="247" type="uint" />
    <field name="Maximum Number of Threads" start="256" end="264" type="uint" />
    <field name="Static Output Vertex Count" start="272" end="282" type="uint" />
    <field name="Static Output" start="286" end="286" type="bool" />
    <field name="Control Data Format" start="287" end="287" type="uint">
      <value name="CUT" value="0" />
      <value name="SID" value="1" />
    </field>
    <field name="User Clip Distance Cull Test Enable Bitmask" start="288" end="295" type="uint" />
    <field name="User Clip Distance Clip Test Enable Bitmask" start="296" end="303" type="uint" />
    <field name="Vertex URB Entry Output Length" start="304" end="308" type="uint" />
    <field name="Vertex URB Entry Output Read Offset" start="309" end="314" type="uint" />
  </instruction>
  <instruction name="3DSTATE_HS" bias="2" length="8" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="6" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="27" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Patch Count Threshold" start="32" end="35" type="uint" />
    <field name="Software Exception Enable" start="44" end="44" type="bool" />
    <field name="Illegal Opcode Exception Enable" start="45" end="45" type="bool" />
    <field name="Floating Point Mode" start="48" end="48" type="uint">
      <value name="IEEE-754" value="0" />
      <value name="alternate" value="1" />
    </field>
    <field name="Thread Dispatch Priority" start="49" end="49" type="uint">
      <value name="Normal" value="0" />
      <value name="High" value="1" />
    </field>
    <field name="Binding Table Entry Count" start="50" end="57" type="uint" />
    <field name="Sampler Count" start="59" end="61" type="uint">
      <value name="No Samplers" value="0" />
      <value name="1-4 Samplers" value="1" />
      <value name="5-8 Samplers" value="2" />
      <value name="9-12 Samplers" value="3" />
      <value name="13-16 Samplers" value="4" />
    </field>
    <field name="Instance Count" start="64" end="68" type="uint" />
    <field name="Maximum Number of Threads" start="72" end="80" type="uint" />
    <field name="Statistics Enable" start="93" end="93" type="bool" />
    <field name="Enable" start="95" end="95" type="bool" />
    <field name="Kernel Start Pointer" start="102" end="159" type="offset" />
    <field name="Scratch Space Buffer" start="170" end="191" type="uint" />
    <field name="Include Primitive ID" start="224" end="224" type="bool" />
    <field name="Vertex URB Entry Read Offset" start="228" end="233" type="uint" />
    <field name="Vertex URB Entry Read Length" start="235" end="240" type="uint" />
    <field name="Dispatch GRF Start Register For URB Data" start="243" end="247" type="uint" />
    <field name="Include Vertex Handles" start="248" end="248" type="bool" />
    <field name="Accesses UAV" start="249" end="249" type="bool" />
    <field name="Vector Mask Enable" start="250" end="250" type="uint">
      <value name="Dmask" value="0" />
    </field>
    <field name="Single Program Flow" start="251" end="251" type="bool" />
    <field name="Dispatch GRF Start Register For URB Data [5]" start="252" end="252" type="uint" />
  </instruction>
  <instruction name="3DSTATE_PS" bias="2" length="12" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="10" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="32" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Kernel 0 Enable" start="32" end="32" type="bool" />
    <field name="Kernel[0] : SIMD Width" start="33" end="33" type="uint" prefix="PS">
      <value name="SIMD16" value="0" />
      <value name="SIMD32" value="1" />
    </field>
    <field name="Kernel Start Pointer 0" start="38" end="95" type="offset" />
    <field name="Software Exception Enable" start="103" end="103" type="bool" />
    <field name="Mask Stack Exception Enable" start="107" end="107" type="bool" />
    <field name="Illegal Opcode Exception Enable" start="109" end="109" type="bool" />
    <field name="Rounding Mode" start="110" end="111" type="uint">
      <value name="RTNE" value="0" />
      <value name="RU" value="1" />
      <value name="RD" value="2" />
      <value name="RTZ" value="3" />
    </field>
    <field name="Floating Point Mode" start="112" end="112" type="uint">
      <value name="IEEE-754" value="0" />
      <value name="Alternate" value="1" />
    </field>
    <field name="Thread Dispatch Priority" start="113" end="113" type="uint">
      <value name="Normal" value="0" />
      <value name="High" value="1" />
    </field>
    <field name="Binding Table Entry Count" start="114" end="121" type="uint" />
    <field name="Single Precision Denormal Mode" start="122" end="122" type="uint">
      <value name="Flushed to Zero" value="0" />
      <value name="Retained" value="1" />
    </field>
    <field name="Sampler Count" start="123" end="125" type="uint">
      <value name="No Samplers" value="0" />
      <value name="1-4 Samplers" value="1" />
      <value name="5-8 Samplers" value="2" />
      <value name="9-12 Samplers" value="3" />
      <value name="13-16 Samplers" value="4" />
    </field>
    <field name="Vector Mask Enable" start="126" end="126" type="uint">
      <value name="Dmask" value="0" />
      <value name="Vmask" value="1" />
    </field>
    <field name="Single Program Flow" start="127" end="127" type="uint">
      <value name="Multiple" value="0" />
      <value name="Single" value="1" />
    </field>
    <field name="Scratch Space Buffer" start="138" end="159" type="uint" />
    <field name="Position XY Offset Select" start="195" end="196" type="uint">
      <value name="POSOFFSET_NONE" value="0" />
      <value name="POSOFFSET_CENTROID" value="2" />
      <value name="POSOFFSET_SAMPLE" value="3" />
    </field>
    <field name="Render Target Resolve Type" start="198" end="199" type="uint">
      <value name="RESOLVE_DISABLED" value="0" />
      <value name="RESOLVE_PARTIAL" value="1" />
      <value name="FAST_CLEAR_0" value="2" />
      <value name="RESOLVE_FULL" value="3" />
    </field>
    <field name="Render Target Fast Clear Enable" start="200" end="200" type="bool" />
    <field name="Overlapping Subspans Enable" start="201" end="201" type="bool" />
    <field name="3D Scoreboard Address Size select" start="202" end="202" type="uint">
      <value name="2x2" value="0" />
      <value name="4x2" value="1" />
    </field>
    <field name="Clear/Resolve BTI for Render Target" start="204" end="211" type="uint" />
    <field name="Pixel Scoreboard Disable" start="213" end="213" type="bool" />
    <field name="Maximum Number of Threads Per PSD" start="215" end="223" type="uint" />
    <field name="Dispatch GRF Start Register For Constant/Setup Data 1" start="232" end="239" type="uint" />
    <field name="Dispatch GRF Start Register For Constant/Setup Data 0" start="240" end="247" type="uint" />
    <field name="Kernel[0] : Poly Packing Policy" start="248" end="250" type="uint">
      <value name="POLY_PACK4_DYNAMIC" value="0" />
      <value name="POLY_PACK8_DYNAMIC" value="1" />
      <value name="POLY_PACK16_DYNAMIC" value="2" />
      <value name="POLY_PACK16_FIXED" value="3" />
      <value name="POLY_PACK8_FIXED" value="4" />
    </field>
    <field name="Kernel[0] : Maximum Polys per Thread" start="251" end="253" type="uint" />
    <field name="Kernel 1 Selection Priority" start="255" end="255" type="uint">
      <value name="PRI_SIMD" value="0" />
      <value name="PRI_POLY" value="1" />
    </field>
    <field name="Kernel 1 Enable" start="256" end="256" type="bool" />
    <field name="Kernel[1] : SIMD Width" start="257" end="257" type="uint" prefix="PS">
      <value name="SIMD16" value="0" />
      <value name="SIMD32" value="1" />
    </field>
    <field name="Kernel Start Pointer 1" start="262" end="319" type="offset" />
  </instruction>
  <instruction name="3DSTATE_PS_EXTRA" bias="2" length="2" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="0" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="79" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Input Coverage Mask State" start="32" end="33" type="uint" prefix="ICMS">
      <value name="NONE" value="0" />
      <value name="NORMAL" value="1" />
      <value name="INNER_CONSERVATIVE" value="2" />
      <value name="DEPTH_COVERAGE" value="3" />
    </field>
    <field name="Pixel Shader Has UAV" start="34" end="34" type="bool" />
    <field name="Pixel Shader Is Per Coarse Pixel" start="36" end="36" type="bool" />
    <field name="Pixel Shader Computes Stencil" start="37" end="37" type="bool" />
    <field name="Pixel Shader Is Per Sample" start="38" end="38" type="bool" />
    <field name="Pixel Shader Disables Alpha To Coverage" start="39" end="39" type="bool" />
    <field name="Simple PS Hint" start="41" end="41" type="bool" />
    <field name="Pixel Shader Requires Centroid Offsets" start="48" end="48" type="bool" />
    <field name="Enable PS Dependency On CPsize Change" start="49" end="49" type="bool" />
    <field name="Pixel Shader Requires Subpixel Sample Offsets" start="50" end="50" type="bool" />
    <field name="Pixel Shader Requires Non-Perspective Bary Plane Coefficients" start="51" end="51" type="bool" />
    <field name="Pixel Shader Requires Perspective Bary Plane Coefficients" start="52" end="52" type="bool" />
    <field name="Pixel Shader Requires Source Depth and/or W Plane Coefficients" start="53" end="53" type="bool" />
    <field name="Pixel Shader Requires Requested Coarse Pixel Shading Size" start="54" end="54" type="bool" />
    <field name="Pixel Shader Uses Source W" start="55" end="55" type="bool" />
    <field name="Pixel Shader Uses Source Depth" start="56" end="56" type="bool" />
    <field name="Force Computed Depth" start="57" end="57" type="bool" />
    <field name="Pixel Shader Computed Depth Mode" start="58" end="59" type="uint">
      <value name="PSCDEPTH_OFF" value="0" />
      <value name="PSCDEPTH_ON" value="1" />
      <value name="PSCDEPTH_ON_GE" value="2" />
      <value name="PSCDEPTH_ON_LE" value="3" />
    </field>
    <field name="Pixel Shader Kills Pixel" start="60" end="60" type="bool" />
    <field name="oMask Present to Render Target" start="61" end="61" type="bool" />
    <field name="Pixel Shader Does not write to RT" start="62" end="62" type="mbz" />
    <field name="Pixel Shader Valid" start="63" end="63" type="bool" />
  </instruction>
  <instruction name="3DSTATE_STENCIL_BUFFER" bias="2" length="8" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="6" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="6" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Surface Pitch" start="32" end="48" type="uint" />
    <field name="Corner Texel Mode" start="55" end="55" type="bool" />
    <field name="Null Page Coherency Enable" start="59" end="59" type="bool" />
    <field name="Stencil Write Enable" start="60" end="60" type="bool" />
    <field name="Surface Type" start="61" end="63" type="uint">
      <value name="SURFTYPE_2D" value="1" />
      <value name="SURFTYPE_CUBE" value="3" />
      <value name="SURFTYPE_NULL" value="7" />
    </field>
    <field name="Surface Base Address" start="64" end="127" type="address" />
    <field name="Width" start="129" end="142" type="uint" />
    <field name="Height" start="145" end="158" type="uint" />
    <field name="MOCS" start="160" end="166" type="uint" nonzero="true" />
    <field name="Minimum Array Element" start="168" end="178" type="uint" />
    <field name="Depth" start="180" end="190" type="uint" />
    <field name="Compression Format" start="192" end="195" type="UNIFIED_COMPRESSION_FORMAT" />
    <field name="Mip Tail Start LOD" start="218" end="221" type="uint" />
    <field name="Tiled Mode" start="222" end="223" type="uint">
      <value name="TILE64" value="1" />
      <value name="TILE4" value="3" />
    </field>
    <field name="Surface QPitch" start="224" end="238" type="uint" />
    <field name="Surf LOD" start="240" end="243" type="uint" />
    <field name="Render Target View Extent" start="245" end="255" type="uint" />
  </instruction>
  <instruction name="3DSTATE_TE" bias="2" length="5" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="3" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="28" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="TE Enable" start="32" end="32" type="bool" />
    <field name="TE Mode" start="33" end="34" type="uint">
      <value name="HW_TESS" value="0" />
      <value name="FORCE_MIN" value="3" />
    </field>
    <field name="TE Domain" start="36" end="37" type="uint">
      <value name="QUAD" value="0" />
      <value name="TRI" value="1" />
      <value name="ISOLINE" value="2" />
    </field>
    <field name="Output Topology" start="40" end="41" type="uint" prefix="OUTPUT">
      <value name="POINT" value="0" />
      <value name="LINE" value="1" />
      <value name="TRI_CW" value="2" />
      <value name="TRI_CCW" value="3" />
    </field>
    <field name="Partitioning" start="44" end="45" type="uint">
      <value name="INTEGER" value="0" />
      <value name="ODD_FRACTIONAL" value="1" />
      <value name="EVEN_FRACTIONAL" value="2" />
      <value name="POW2" value="3" />
    </field>
    <field name="Tessellation Distribution Mode" start="46" end="47" type="uint">
      <value name="TEDMODE_OFF" value="0" />
      <value name="TEDMODE_RR_STRICT" value="1" />
      <value name="TEDMODE_RR_FREE" value="2" />
    </field>
    <field name="Tessellation Distribution Level" start="49" end="50" type="uint">
      <value name="TEDLEVEL_PATCH" value="0" />
      <value name="TEDLEVEL_REGION" value="1" />
    </field>
    <field name="Tessellation Scale Factor Enable" start="51" end="51" type="bool" />
    <field name="Tessellation Factor Format" start="52" end="52" type="uint">
      <value name="FLOAT32" value="0" />
      <value name="FLOAT16" value="1" />
    </field>
    <field name="Patch Header Layout" start="54" end="55" type="uint">
      <value name="LEGACY" value="0" />
      <value name="REVERSED" value="2" />
      <value name="REVERSED_TRI_INSIDE_SEPARATE" value="3" />
    </field>
    <field name="Small Patch Threshold" start="56" end="57" type="uint" prefix="SPT">
      <value name="8_TRIANGLES" value="0" />
      <value name="16_TRIANGLES" value="1" />
      <value name="32_TRIANGLES" value="2" />
      <value name="64_TRIANGLES" value="3" />
    </field>
    <field name="Target Block Size" start="58" end="61" type="uint">
      <value name="64_TRIANGLES" value="0" />
      <value name="96_TRIANGLES" value="1" />
      <value name="128_TRIANGLES" value="2" />
      <value name="192_TRIANGLES" value="3" />
      <value name="256_TRIANGLES" value="4" />
      <value name="384_TRIANGLES" value="5" />
      <value name="512_TRIANGLES" value="6" />
      <value name="768_TRIANGLES" value="7" />
      <value name="1K_TRIANGLES" value="8" />
      <value name="1.5K_TRIANGLES" value="9" />
      <value name="2K_TRIANGLES" value="10" />
      <value name="3K_TRIANGLES" value="11" />
      <value name="4K_TRIANGLES" value="12" />
      <value name="6K_TRIANGLES" value="13" />
      <value name="8K_TRIANGLES" value="14" />
      <value name="12K_TRIANGLES" value="15" />
    </field>
    <field name="Local BOP Accumulator Threshold" start="62" end="63" type="uint">
      <value name="MULTIPLIER_0" value="0" />
      <value name="MULTIPLIER_1" value="1" />
      <value name="MULTIPLIER_2" value="2" />
      <value name="MULTIPLIER_4" value="3" />
    </field>
    <field name="Maximum Tessellation Factor Odd" start="64" end="95" type="float" />
    <field name="Maximum Tessellation Factor Not Odd" start="96" end="127" type="float" />
    <field name="Tessellation Scale Factor" start="128" end="159" type="float" />
  </instruction>
  <instruction name="3DSTATE_VS" bias="2" length="9" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="7" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="16" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Kernel Start Pointer" start="38" end="95" type="offset" />
    <field name="Software Exception Enable" start="103" end="103" type="bool" />
    <field name="Accesses UAV" start="108" end="108" type="bool" />
    <field name="Illegal Opcode Exception Enable" start="109" end="109" type="bool" />
    <field name="Floating Point Mode" start="112" end="112" type="uint">
      <value name="IEEE-754" value="0" />
      <value name="Alternate" value="1" />
    </field>
    <field name="Thread Dispatch Priority" start="113" end="113" type="uint">
      <value name="Normal" value="0" />
      <value name="High" value="1" />
    </field>
    <field name="Binding Table Entry Count" start="114" end="121" type="uint" />
    <field name="Sampler Count" start="123" end="125" type="uint">
      <value name="No Samplers" value="0" />
      <value name="1-4 Samplers" value="1" />
      <value name="5-8 Samplers" value="2" />
      <value name="9-12 Samplers" value="3" />
      <value name="13-16 Samplers" value="4" />
    </field>
    <field name="Vector Mask Enable" start="126" end="126" type="uint">
      <value name="Dmask" value="0" />
    </field>
    <field name="Scratch Space Buffer" start="138" end="159" type="uint" />
    <field name="Vertex URB Entry Read Offset" start="196" end="201" type="uint" />
    <field name="Vertex URB Entry Read Length" start="203" end="208" type="uint" />
    <field name="Dispatch GRF Start Register For URB Data" start="212" end="216" type="uint" />
    <field name="Enable" start="224" end="224" type="bool" />
    <field name="Vertex Cache Disable" start="225" end="225" type="bool" />
    <field name="SIMD8 Single Instance Dispatch Enable" start="233" end="233" type="bool" />
    <field name="Statistics Enable" start="234" end="234" type="bool" />
    <field name="Maximum Number of Threads" start="246" end="255" type="uint" />
    <field name="User Clip Distance Cull Test Enable Bitmask" start="256" end="263" type="uint" />
    <field name="User Clip Distance Clip Test Enable Bitmask" start="264" end="271" type="uint" />
    <field name="Vertex URB Entry Output Length" start="272" end="276" type="uint" />
    <field name="Vertex URB Entry Output Read Offset" start="277" end="282" type="uint" />
  </instruction>
  <instruction name="3DSTATE_WM_HZ_OP" bias="2" length="6" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="4" />
    <field name="Predicate Enable" start="8" end="8" type="bool" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="82" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Depth Buffer Partial Resolve Enable" start="41" end="41" type="bool" />
    <field name="Number of Multisamples" start="45" end="47" type="uint" prefix="SAMPLES">
      <value name="1" value="0" />
      <value name="2" value="1" />
      <value name="4" value="2" />
      <value name="8" value="3" />
      <value name="16" value="4" />
    </field>
    <field name="Stencil Clear Value" start="48" end="55" type="uint" />
    <field name="Stencil Buffer Resolve Enable" start="56" end="56" type="bool" />
    <field name="Full Surface Depth and Stencil Clear" start="57" end="57" type="bool" />
    <field name="Pixel Position Offset Enable" start="58" end="58" type="bool" />
    <field name="Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool" />
    <field name="Depth Buffer Resolve Enable" start="60" end="60" type="bool" />
    <field name="Scissor Rectangle Enable" start="61" end="61" type="bool" />
    <field name="Depth Buffer Clear Enable" start="62" end="62" type="bool" />
    <field name="Stencil Buffer Clear Enable" start="63" end="63" type="bool" />
    <field name="Clear Rectangle X Min" start="64" end="79" type="uint" />
    <field name="Clear Rectangle Y Min" start="80" end="95" type="uint" />
    <field name="Clear Rectangle X Max" start="96" end="111" type="uint" />
    <field name="Clear Rectangle Y Max" start="112" end="127" type="uint" />
    <field name="Sample Mask" start="128" end="143" type="uint" />
    <field name="Depth Clear Value" start="160" end="191" type="float" />
  </instruction>
  <instruction name="COMPUTE_WALKER" bias="2" length="40">
    <field name="DWord Length" start="0" end="7" type="uint" default="38" />
    <field name="Predicate Enable" start="8" end="8" type="bool" />
    <field name="Workload Partition Enable" start="9" end="9" type="bool" />
    <field name="Indirect Parameter Enable" start="10" end="10" type="bool" />
    <field name="Systolic Mode Enable" start="14" end="14" type="bool" />
    <field name="CFE SubOpcode Variant" start="16" end="17" type="uint" default="0" />
    <field name="CFE SubOpcode" start="18" end="23" type="uint" default="2" />
    <field name="Compute Command Opcode" start="24" end="26" type="uint" default="2" />
    <field name="Pipeline" start="27" end="28" type="uint" default="2" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Indirect Data Length" start="64" end="80" type="uint" />
    <field name="L3 prefetch disable" start="81" end="81" type="bool" />
    <field name="Partition Type" start="94" end="95" type="uint">
      <value name="WALKER_PARTITION_X" value="1" />
      <value name="WALKER_PARTITION_Y" value="2" />
      <value name="WALKER_PARTITION_Z" value="3" />
    </field>
    <field name="Indirect Data Start Address" start="102" end="127" type="offset" />
    <field name="Message SIMD" start="145" end="146" type="uint">
      <value name="SIMT16" value="1" />
      <value name="SIMT32" value="2" />
    </field>
    <field name="Tile Layout" start="147" end="149" type="uint">
      <value name="Linear" value="0" />
      <value name="TileY 32bpe" value="1" />
      <value name="TileY 64bpe" value="2" />
      <value name="TileY 128bpe" value="3" />
    </field>
    <field name="Walk Order" start="150" end="152" type="uint">
      <value name="Walk 012" value="0" />
      <value name="Walk 021" value="1" />
      <value name="Walk 102" value="2" />
      <value name="Walk 120" value="3" />
      <value name="Walk 201" value="4" />
      <value name="Walk 210" value="5" />
    </field>
    <field name="Emit Inline Parameter" start="153" end="153" type="bool" />
    <field name="Emit Local" start="154" end="156" type="uint">
      <value name="Emit None" value="0" />
      <value name="Emit X" value="1" />
      <value name="Emit XY" value="3" />
      <value name="Emit XYZ" value="7" />
    </field>
    <field name="Generate Local ID" start="157" end="157" type="bool" />
    <field name="SIMD Size" start="158" end="159" type="uint">
      <value name="SIMT16" value="1" />
      <value name="SIMT32" value="2" />
    </field>
    <field name="Execution Mask" start="160" end="191" type="uint" />
    <field name="Local X Maximum" start="192" end="201" type="uint" />
    <field name="Local Y Maximum" start="202" end="211" type="uint" />
    <field name="Local Z Maximum" start="212" end="221" type="uint" />
    <field name="Thread Group ID X Dimension" start="224" end="255" type="uint" />
    <field name="Thread Group ID Y Dimension" start="256" end="287" type="uint" />
    <field name="Thread Group ID Z Dimension" start="288" end="319" type="uint" />
    <field name="Thread Group ID Starting X" start="320" end="351" type="uint" />
    <field name="Thread Group ID Starting Y" start="352" end="383" type="uint" />
    <field name="Thread Group ID Starting Z" start="384" end="415" type="uint" />
    <field name="Partition ID" start="416" end="447" type="uint" />
    <field name="Partition Size" start="448" end="479" type="uint" />
    <field name="Preempt X" start="480" end="511" type="uint" />
    <field name="Preempt Y" start="512" end="543" type="uint" />
    <field name="Preempt Z" start="544" end="575" type="uint" />
    <field name="Interface Descriptor" start="608" end="863" type="INTERFACE_DESCRIPTOR_DATA" />
    <field name="Post Sync" start="864" end="1023" type="POSTSYNC_DATA" />
    <group count="8" start="1024" size="32">
      <field name="Inline Data" start="0" end="31" type="uint" />
    </group>
  </instruction>
  <instruction name="EXECUTE_INDIRECT_DISPATCH" bias="2" length="45">
    <field name="DWord Length" start="0" end="7" type="uint" default="43" />
    <field name="Predicate Enable" start="8" end="8" type="bool" />
    <field name="MOCS" start="12" end="15" type="uint" nonzero="true" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="1" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="4" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Max Count" start="32" end="63" type="uint" />
    <field name="Count Buffer Indirect Enable" start="64" end="64" type="bool" />
    <field name="Count Buffer Address" start="66" end="127" type="address" />
    <field name="Argument Buffer Start Address" start="130" end="191" type="address" />
    <field name="COMPUTE_WALKER_BODY" start="192" end="1439" type="COMPUTE_WALKER_BODY" />
  </instruction>
  <instruction name="PIPELINE_SELECT" bias="1" length="1" engine="render">
    <field name="Pipeline Selection" start="0" end="1" type="uint">
      <value name="3D" value="0" />
      <value name="Media" value="1" />
      <value name="GPGPU" value="2" />
    </field>
    <field name="Mask Bits" start="8" end="15" type="uint" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="4" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" />
    <field name="Command SubType" start="27" end="28" type="uint" default="1" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
  </instruction>
  <instruction name="PIPE_CONTROL" bias="2" length="6" engine="render">
    <field name="DWord Length" start="0" end="7" type="uint" default="4" />
    <field name="HDC Pipeline Flush Enable" start="9" end="9" type="bool" />
    <field name="L3 Read Only Cache Invalidation Enable" start="10" end="10" type="bool" />
    <field name="Untyped Data Port Cache Flush Enable" start="11" end="11" type="bool" />
    <field name="CCS Flush Enable" start="13" end="13" type="bool" />
    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="0" />
    <field name="3D Command Opcode" start="24" end="26" type="uint" default="2" />
    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
    <field name="Command Type" start="29" end="31" type="uint" default="3" />
    <field name="Depth Cache Flush Enable" start="32" end="32" type="bool" />
    <field name="Stall At Pixel Scoreboard" start="33" end="33" type="bool" />
    <field name="State Cache Invalidation Enable" start="34" end="34" type="bool" />
    <field name="Constant Cache Invalidation Enable" start="35" end="35" type="bool" />
    <field name="VF Cache Invalidation Enable" start="36" end="36" type="bool" />
    <field name="DC Flush Enable" start="37" end="37" type="bool" />
    <field name="Pipe Control Flush Enable" start="39" end="39" type="bool" />
    <field name="Notify Enable" start="40" end="40" type="bool" />
    <field name="Indirect State Pointers Disable" start="41" end="41" type="bool" />
    <field name="Texture Cache Invalidation Enable" start="42" end="42" type="bool" />
    <field name="Instruction Cache Invalidate Enable" start="43" end="43" type="bool" />
    <field name="Render Target Cache Flush Enable" start="44" end="44" type="bool" />
    <field name="Depth Stall Enable" start="45" end="45" type="bool" />
    <field name="Post Sync Operation" start="46" end="47" type="uint">
      <value name="No Write" value="0" />
      <value name="Write Immediate Data" value="1" />
      <value name="Write PS Depth Count" value="2" />
      <value name="Write Timestamp" value="3" />
    </field>
    <field name="PSS Stall Sync Enable" start="49" end="49" type="bool" />
    <field name="TLB Invalidate" start="50" end="50" type="bool" />
    <field name="Depth Stall Sync Enable" start="51" end="51" type="bool" />
    <field name="Command Streamer Stall Enable" start="52" end="52" type="bool" />
    <field name="Store Data Index" start="53" end="53" type="uint" />
    <field name="Protected Memory Enable" start="54" end="54" type="bool" />
    <field name="LRI Post Sync Operation" start="55" end="55" type="uint">
      <value name="No LRI Operation" value="0" />
      <value name="MMIO Write Immediate Data" value="1" />
    </field>
    <field name="Destination Address Type" start="56" end="56" type="uint" prefix="DAT">
      <value name="PPGTT" value="0" />
      <value name="GGTT" value="1" />
    </field>
    <field name="Flush LLC" start="58" end="58" type="bool" />
    <field name="Protected Memory Disable" start="59" end="59" type="bool" />
    <field name="Command Cache Invalidate Enable" start="61" end="61" type="bool" />
    <field name="Address" start="66" end="111" type="address" />
    <field name="Immediate Data" start="128" end="191" type="uint" />
  </instruction>
</genxml>