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-rw-r--r--examples/cmake_relpath/simple.c73
1 files changed, 0 insertions, 73 deletions
diff --git a/examples/cmake_relpath/simple.c b/examples/cmake_relpath/simple.c
deleted file mode 100644
index 231886c..0000000
--- a/examples/cmake_relpath/simple.c
+++ /dev/null
@@ -1,73 +0,0 @@
-#include <stdio.h>
-#include <pb_encode.h>
-#include <pb_decode.h>
-#include "simple.pb.h"
-
-int main()
-{
- /* This is the buffer where we will store our message. */
- uint8_t buffer[128];
- size_t message_length;
- bool status;
-
- /* Encode our message */
- {
- /* Allocate space on the stack to store the message data.
- *
- * Nanopb generates simple struct definitions for all the messages.
- * - check out the contents of simple.pb.h!
- * It is a good idea to always initialize your structures
- * so that you do not have garbage data from RAM in there.
- */
- SimpleMessage message = SimpleMessage_init_zero;
-
- /* Create a stream that will write to our buffer. */
- pb_ostream_t stream = pb_ostream_from_buffer(buffer, sizeof(buffer));
-
- /* Fill in the lucky number */
- message.lucky_number = 13;
- message.unlucky.number = 42;
-
- /* Now we are ready to encode the message! */
- status = pb_encode(&stream, SimpleMessage_fields, &message);
- message_length = stream.bytes_written;
-
- /* Then just check for any errors.. */
- if (!status)
- {
- printf("Encoding failed: %s\n", PB_GET_ERROR(&stream));
- return 1;
- }
- }
-
- /* Now we could transmit the message over network, store it in a file or
- * wrap it to a pigeon's leg.
- */
-
- /* But because we are lazy, we will just decode it immediately. */
-
- {
- /* Allocate space for the decoded message. */
- SimpleMessage message = SimpleMessage_init_zero;
-
- /* Create a stream that reads from the buffer. */
- pb_istream_t stream = pb_istream_from_buffer(buffer, message_length);
-
- /* Now we are ready to decode the message. */
- status = pb_decode(&stream, SimpleMessage_fields, &message);
-
- /* Check for errors... */
- if (!status)
- {
- printf("Decoding failed: %s\n", PB_GET_ERROR(&stream));
- return 1;
- }
-
- /* Print the data contained in the message. */
- printf("Your lucky number was %d!\n", message.lucky_number);
- printf("Your unlucky number was %u!\n", message.unlucky.number);
- }
-
- return 0;
-}
-