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authorIan Romanick <ian.d.romanick@intel.com>2021-02-04 18:03:07 -0800
committerIan Romanick <ian.d.romanick@intel.com>2021-03-26 15:50:01 -0700
commitbed16d2f32096a17e12ed55799a99fcb9a5d7208 (patch)
tree25fcf6b3bb247503b4b419d395928ace15db23f3
parent5f9b25c69ec13547bd9469b5f59826d1916ead2c (diff)
downloadpiglit-bed16d2f32096a17e12ed55799a99fcb9a5d7208.tar.gz
glsl-1.30: test right-shift of a left-shift
This catches a bug in the original version of mesa!8852. Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/469>
-rw-r--r--tests/spec/glsl-1.30/execution/fs-shift-right-of-shift-left.shader_test40
1 files changed, 40 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.30/execution/fs-shift-right-of-shift-left.shader_test b/tests/spec/glsl-1.30/execution/fs-shift-right-of-shift-left.shader_test
new file mode 100644
index 000000000..c70caa145
--- /dev/null
+++ b/tests/spec/glsl-1.30/execution/fs-shift-right-of-shift-left.shader_test
@@ -0,0 +1,40 @@
+[require]
+GLSL >= 1.30
+
+[vertex shader passthrough]
+
+[fragment shader]
+out vec4 piglit_fragcolor;
+
+void main()
+{
+ /* The scale factor and the bias values ensure that every fragment will
+ * generate a value larger than (1 << 26). This is crafted fairly
+ * carefully to avoid other algebraic optimizations getting in the way.
+ */
+ uint a = (uint(gl_FragCoord.x) + 9011u) *
+ (uint(gl_FragCoord.y) + 9013u);
+
+ /* This should effectively mask off the high six bits, but leave
+ * the remaining bits intact.
+ */
+ uint b = (a << 6u) >> 6u;
+
+ if (b > (1u << 26))
+ piglit_fragcolor = vec4(1.0, 0.0, 0.0, 1.0);
+ else {
+ /* (a ^ b) should result in the high 6-bits from a. */
+ uint c = (a ^ b) % (1u << 26);
+ if (c != 0u)
+ piglit_fragcolor = vec4(0.0, 0.0, 1.0, 1.0);
+ else
+ piglit_fragcolor = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+}
+
+[test]
+clear color 0.3 0.3 0.3 0.0
+clear
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0