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Diffstat (limited to 'src/proguard/gui/splash/SplashPanel.java')
-rw-r--r--src/proguard/gui/splash/SplashPanel.java235
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diff --git a/src/proguard/gui/splash/SplashPanel.java b/src/proguard/gui/splash/SplashPanel.java
deleted file mode 100644
index 94596e6..0000000
--- a/src/proguard/gui/splash/SplashPanel.java
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@@ -1,235 +0,0 @@
-/*
- * ProGuard -- shrinking, optimization, obfuscation, and preverification
- * of Java bytecode.
- *
- * Copyright (c) 2002-2014 Eric Lafortune (eric@graphics.cornell.edu)
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-package proguard.gui.splash;
-
-import proguard.gui.SwingUtil;
-
-import javax.swing.*;
-import java.awt.*;
-import java.awt.event.*;
-import java.lang.reflect.InvocationTargetException;
-
-/**
- * This JPanel renders an animated Sprite.
- *
- * @author Eric Lafortune
- */
-public class SplashPanel extends JPanel
-{
- private final MyAnimator animator = new MyAnimator();
- private final MyRepainter repainter = new MyRepainter();
-
- private final Sprite sprite;
- private final double sleepFactor;
-
- private long startTime = Long.MAX_VALUE;
- private final long stopTime;
-
- private volatile Thread animationThread;
-
-
- /**
- * Creates a new SplashPanel with the given Sprite, which will be animated
- * indefinitely.
- * @param sprite the Sprite that will be animated.
- * @param processorLoad the fraction of processing time to be spend on
- * animating the Sprite (between 0 and 1).
- */
- public SplashPanel(Sprite sprite, double processorLoad)
- {
- this(sprite, processorLoad, (long)Integer.MAX_VALUE);
- }
-
-
- /**
- * Creates a new SplashPanel with the given Sprite, which will be animated
- * for a limited period of time.
- * @param sprite the Sprite that will be animated.
- * @param processorLoad the fraction of processing time to be spend on
- * animating the Sprite (between 0 and 1).
- * @param stopTime the number of milliseconds after which the
- * animation will be stopped automatically.
- */
- public SplashPanel(Sprite sprite, double processorLoad, long stopTime)
- {
- this.sprite = sprite;
- this.sleepFactor = (1.0-processorLoad) / processorLoad;
- this.stopTime = stopTime;
-
- // Restart the animation on a mouse click.
- addMouseListener(new MouseAdapter()
- {
- public void mouseClicked(MouseEvent e)
- {
- SplashPanel.this.start();
- }
- });
- }
-
-
- /**
- * Starts the animation.
- */
- public void start()
- {
- // Go to the beginning of the animation.
- startTime = System.currentTimeMillis();
-
- // Make sure we have an animation thread running.
- if (animationThread == null)
- {
- animationThread = new Thread(animator);
- animationThread.start();
- }
- }
-
-
- /**
- * Stops the animation.
- */
- public void stop()
- {
- // Go to the end of the animation.
- startTime = 0L;
-
- // Let the animation thread stop itself.
- animationThread = null;
-
- // Repaint the SplashPanel one last time.
- try
- {
- SwingUtil.invokeAndWait(repainter);
- }
- catch (InterruptedException ex)
- {
- // Nothing.
- }
- catch (InvocationTargetException ex)
- {
- // Nothing.
- }
- }
-
-
- // Implementation for JPanel.
-
- public void paintComponent(Graphics graphics)
- {
- super.paintComponent(graphics);
-
- sprite.paint(graphics, System.currentTimeMillis() - startTime);
- }
-
-
- /**
- * This Runnable makes sure its SplashPanel gets repainted regularly,
- * depending on the targeted processor load.
- */
- private class MyAnimator implements Runnable
- {
- public void run()
- {
- try
- {
- while (animationThread != null)
- {
- // Check if we should stop the animation.
- long time = System.currentTimeMillis();
- if (time > startTime + stopTime)
- {
- animationThread = null;
- }
-
- // Do a repaint and time it.
- SwingUtil.invokeAndWait(repainter);
-
- // Sleep for a proportional while.
- long repaintTime = System.currentTimeMillis() - time;
- long sleepTime = (long)(sleepFactor * repaintTime);
- if (sleepTime < 10L)
- {
- sleepTime = 10L;
- }
-
- Thread.sleep(sleepTime);
- }
- }
- catch (InterruptedException ex)
- {
- // Nothing.
- }
- catch (InvocationTargetException ex)
- {
- // Nothing.
- }
- }
- }
-
-
- /**
- * This Runnable repaints its SplashPanel.
- */
- private class MyRepainter implements Runnable
- {
- public void run()
- {
- SplashPanel.this.repaint();
- }
- }
-
-
- /**
- * A main method for testing the splash panel.
- */
- public static void main(String[] args)
- {
- JFrame frame = new JFrame();
- frame.setTitle("Animation");
- frame.setSize(800, 600);
- Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
- Dimension frameSize = frame.getSize();
- frame.setLocation((screenSize.width - frameSize.width) / 2,
- (screenSize.height - frameSize.height) / 2);
-
- Sprite sprite =
- new ClipSprite(
- new ConstantColor(Color.white),
- new ConstantColor(Color.lightGray),
- new CircleSprite(true,
- new LinearInt(200, 600, new SineTiming(2345L, 0L)),
- new LinearInt(200, 400, new SineTiming(3210L, 0L)),
- new ConstantInt(150)),
- new ColorSprite(new ConstantColor(Color.gray),
- new FontSprite(new ConstantFont(new Font("sansserif", Font.BOLD, 90)),
- new TextSprite(new ConstantString("ProGuard"),
- new ConstantInt(200),
- new ConstantInt(300)))));
-
- SplashPanel panel = new SplashPanel(sprite, 0.5);
- panel.setBackground(Color.white);
-
- frame.getContentPane().add(panel);
- frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- frame.setVisible(true);
-
- panel.start();
- }
-}