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authorKirsten Lee <kirstenlee@google.com>2015-07-28 16:29:25 -0700
committerKirsten Lee <kirstenlee@google.com>2015-07-28 16:38:29 -0700
commitf9ee3bc0c875dbf35c02521d5fa20f7894579ee1 (patch)
tree76262cfd4f603735c28166d7baf21697fb436664
parentf12249def772d4cc5e176b0534a5a5e9d2eab79b (diff)
downloadqemu-f9ee3bc0c875dbf35c02521d5fa20f7894579ee1.tar.gz
Resolving a kernel-panic in windows arm executables.
A previous patch removed a check that disabled looking for 64-bit emulator executables on windows - this works fine for x86/x86_64 executables but results in a kernel panic for arm executables. This patch restores that disabling check for arm images Change-Id: I08c16dee2d156cd4a217924af75bcd74871bb402
-rw-r--r--android/main-emulator.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/android/main-emulator.c b/android/main-emulator.c
index ddcf3065bf..595928c868 100644
--- a/android/main-emulator.c
+++ b/android/main-emulator.c
@@ -468,6 +468,13 @@ getTargetEmulatorPath(const char* progDir,
char* ranchu_result;
bool search_for_64bit_emulator =
!force_32bit && android_getHostBitness() == 64;
+#ifdef _WIN32
+ // Using emulator64-arm.exe results in a kernel panic while
+ // x86/x86_64 emulator executables don't have this issue
+ if (!strcmp(avdArch, "arm")) {
+ search_for_64bit_emulator = false;
+ }
+#endif
const char* emulatorSuffix;