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+// Copyright 2009 The RE2 Authors. All Rights Reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+#ifndef RE2_UTIL_BENCHMARK_H__
+#define RE2_UTIL_BENCHMARK_H__
+
+namespace testing {
+struct Benchmark {
+ const char* name;
+ void (*fn)(int);
+ void (*fnr)(int, int);
+ int lo;
+ int hi;
+ int threadlo;
+ int threadhi;
+
+ void Register();
+ Benchmark(const char* name, void (*f)(int)) { Clear(name); fn = f; Register(); }
+ Benchmark(const char* name, void (*f)(int, int), int l, int h) { Clear(name); fnr = f; lo = l; hi = h; Register(); }
+ void Clear(const char* n) { name = n; fn = 0; fnr = 0; lo = 0; hi = 0; threadlo = 0; threadhi = 0; }
+ Benchmark* ThreadRange(int lo, int hi) { threadlo = lo; threadhi = hi; return this; }
+};
+} // namespace testing
+
+void SetBenchmarkBytesProcessed(long long);
+void StopBenchmarkTiming();
+void StartBenchmarkTiming();
+void BenchmarkMemoryUsage();
+void SetBenchmarkItemsProcessed(int);
+
+int NumCPUs();
+
+#define BENCHMARK(f) \
+ ::testing::Benchmark* _benchmark_##f = (new ::testing::Benchmark(#f, f))
+
+#define BENCHMARK_RANGE(f, lo, hi) \
+ ::testing::Benchmark* _benchmark_##f = \
+ (new ::testing::Benchmark(#f, f, lo, hi))
+
+#endif // RE2_UTIL_BENCHMARK_H__