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+// Copyright 2005-2009 The RE2 Authors. All Rights Reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Modified from Google perftools's tcmalloc_unittest.cc.
+
+#include "util/random.h"
+
+namespace re2 {
+
+int32 ACMRandom::Next() {
+ const int32 M = 2147483647L; // 2^31-1
+ const int32 A = 16807;
+ // In effect, we are computing seed_ = (seed_ * A) % M, where M = 2^31-1
+ uint32 lo = A * (int32)(seed_ & 0xFFFF);
+ uint32 hi = A * (int32)((uint32)seed_ >> 16);
+ lo += (hi & 0x7FFF) << 16;
+ if (lo > M) {
+ lo &= M;
+ ++lo;
+ }
+ lo += hi >> 15;
+ if (lo > M) {
+ lo &= M;
+ ++lo;
+ }
+ return (seed_ = (int32) lo);
+}
+
+int32 ACMRandom::Uniform(int32 n) {
+ return Next() % n;
+}
+
+} // namespace re2