diff options
Diffstat (limited to 'src/f32/affine3a.rs')
-rw-r--r-- | src/f32/affine3a.rs | 57 |
1 files changed, 46 insertions, 11 deletions
diff --git a/src/f32/affine3a.rs b/src/f32/affine3a.rs index 40cc66e..1fdddd5 100644 --- a/src/f32/affine3a.rs +++ b/src/f32/affine3a.rs @@ -1,9 +1,11 @@ // Generated from affine.rs.tera template. Edit the template, not the generated file. use crate::{Mat3, Mat3A, Mat4, Quat, Vec3, Vec3A}; -use core::ops::{Deref, DerefMut, Mul}; +use core::ops::{Deref, DerefMut, Mul, MulAssign}; /// A 3D affine transform, which can represent translation, rotation, scaling and shear. +/// +/// This type is 16 byte aligned. #[derive(Copy, Clone)] #[repr(C)] pub struct Affine3A { @@ -37,6 +39,7 @@ impl Affine3A { /// Creates an affine transform from three column vectors. #[inline(always)] + #[must_use] pub const fn from_cols(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A, w_axis: Vec3A) -> Self { Self { matrix3: Mat3A::from_cols(x_axis, y_axis, z_axis), @@ -46,6 +49,7 @@ impl Affine3A { /// Creates an affine transform from a `[f32; 12]` array stored in column major order. #[inline] + #[must_use] pub fn from_cols_array(m: &[f32; 12]) -> Self { Self { matrix3: Mat3A::from_cols_slice(&m[0..9]), @@ -55,6 +59,7 @@ impl Affine3A { /// Creates a `[f32; 12]` array storing data in column major order. #[inline] + #[must_use] pub fn to_cols_array(&self) -> [f32; 12] { let x = &self.matrix3.x_axis; let y = &self.matrix3.y_axis; @@ -68,6 +73,7 @@ impl Affine3A { /// If your data is in row major order you will need to `transpose` the returned /// matrix. #[inline] + #[must_use] pub fn from_cols_array_2d(m: &[[f32; 3]; 4]) -> Self { Self { matrix3: Mat3A::from_cols(m[0].into(), m[1].into(), m[2].into()), @@ -79,6 +85,7 @@ impl Affine3A { /// column major order. /// If you require data in row major order `transpose` the matrix first. #[inline] + #[must_use] pub fn to_cols_array_2d(&self) -> [[f32; 3]; 4] { [ self.matrix3.x_axis.into(), @@ -94,6 +101,7 @@ impl Affine3A { /// /// Panics if `slice` is less than 12 elements long. #[inline] + #[must_use] pub fn from_cols_slice(slice: &[f32]) -> Self { Self { matrix3: Mat3A::from_cols_slice(&slice[0..9]), @@ -115,6 +123,7 @@ impl Affine3A { /// Creates an affine transform that changes scale. /// Note that if any scale is zero the transform will be non-invertible. #[inline] + #[must_use] pub fn from_scale(scale: Vec3) -> Self { Self { matrix3: Mat3A::from_diagonal(scale), @@ -123,6 +132,7 @@ impl Affine3A { } /// Creates an affine transform from the given `rotation` quaternion. #[inline] + #[must_use] pub fn from_quat(rotation: Quat) -> Self { Self { matrix3: Mat3A::from_quat(rotation), @@ -133,6 +143,7 @@ impl Affine3A { /// Creates an affine transform containing a 3D rotation around a normalized /// rotation `axis` of `angle` (in radians). #[inline] + #[must_use] pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self { Self { matrix3: Mat3A::from_axis_angle(axis, angle), @@ -143,6 +154,7 @@ impl Affine3A { /// Creates an affine transform containing a 3D rotation around the x axis of /// `angle` (in radians). #[inline] + #[must_use] pub fn from_rotation_x(angle: f32) -> Self { Self { matrix3: Mat3A::from_rotation_x(angle), @@ -153,6 +165,7 @@ impl Affine3A { /// Creates an affine transform containing a 3D rotation around the y axis of /// `angle` (in radians). #[inline] + #[must_use] pub fn from_rotation_y(angle: f32) -> Self { Self { matrix3: Mat3A::from_rotation_y(angle), @@ -163,6 +176,7 @@ impl Affine3A { /// Creates an affine transform containing a 3D rotation around the z axis of /// `angle` (in radians). #[inline] + #[must_use] pub fn from_rotation_z(angle: f32) -> Self { Self { matrix3: Mat3A::from_rotation_z(angle), @@ -172,6 +186,7 @@ impl Affine3A { /// Creates an affine transformation from the given 3D `translation`. #[inline] + #[must_use] pub fn from_translation(translation: Vec3) -> Self { #[allow(clippy::useless_conversion)] Self { @@ -183,6 +198,7 @@ impl Affine3A { /// Creates an affine transform from a 3x3 matrix (expressing scale, shear and /// rotation) #[inline] + #[must_use] pub fn from_mat3(mat3: Mat3) -> Self { #[allow(clippy::useless_conversion)] Self { @@ -196,6 +212,7 @@ impl Affine3A { /// /// Equivalent to `Affine3A::from_translation(translation) * Affine3A::from_mat3(mat3)` #[inline] + #[must_use] pub fn from_mat3_translation(mat3: Mat3, translation: Vec3) -> Self { #[allow(clippy::useless_conversion)] Self { @@ -210,6 +227,7 @@ impl Affine3A { /// Equivalent to `Affine3A::from_translation(translation) * /// Affine3A::from_quat(rotation) * Affine3A::from_scale(scale)` #[inline] + #[must_use] pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self { let rotation = Mat3A::from_quat(rotation); #[allow(clippy::useless_conversion)] @@ -227,6 +245,7 @@ impl Affine3A { /// /// Equivalent to `Affine3A::from_translation(translation) * Affine3A::from_quat(rotation)` #[inline] + #[must_use] pub fn from_rotation_translation(rotation: Quat, translation: Vec3) -> Self { #[allow(clippy::useless_conversion)] Self { @@ -238,6 +257,7 @@ impl Affine3A { /// The given `Mat4` must be an affine transform, /// i.e. contain no perspective transform. #[inline] + #[must_use] pub fn from_mat4(m: Mat4) -> Self { Self { matrix3: Mat3A::from_cols( @@ -259,16 +279,14 @@ impl Affine3A { /// Will panic if the determinant `self.matrix3` is zero or if the resulting scale /// vector contains any zero elements when `glam_assert` is enabled. #[inline] + #[must_use] pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) { - #[cfg(feature = "libm")] - #[allow(unused_imports)] - use num_traits::Float; - + use crate::f32::math; let det = self.matrix3.determinant(); glam_assert!(det != 0.0); let scale = Vec3::new( - self.matrix3.x_axis.length() * det.signum(), + self.matrix3.x_axis.length() * math::signum(det), self.matrix3.y_axis.length(), self.matrix3.z_axis.length(), ); @@ -293,6 +311,7 @@ impl Affine3A { /// /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=forward`. #[inline] + #[must_use] pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { Self::look_to_rh(eye, -dir, up) } @@ -302,6 +321,7 @@ impl Affine3A { /// /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=back`. #[inline] + #[must_use] pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self { let f = dir.normalize(); let s = f.cross(up).normalize(); @@ -325,6 +345,7 @@ impl Affine3A { /// /// Will panic if `up` is not normalized when `glam_assert` is enabled. #[inline] + #[must_use] pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self { glam_assert!(up.is_normalized()); Self::look_to_lh(eye, center - eye, up) @@ -338,6 +359,7 @@ impl Affine3A { /// /// Will panic if `up` is not normalized when `glam_assert` is enabled. #[inline] + #[must_use] pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self { glam_assert!(up.is_normalized()); Self::look_to_rh(eye, center - eye, up) @@ -357,8 +379,9 @@ impl Affine3A { /// Transforms the given 3D vector, applying shear, scale and rotation (but NOT /// translation). /// - /// To also apply translation, use [`Self::transform_point3`] instead. + /// To also apply translation, use [`Self::transform_point3()`] instead. #[inline] + #[must_use] pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 { #[allow(clippy::useless_conversion)] ((self.matrix3.x_axis * rhs.x) @@ -367,17 +390,19 @@ impl Affine3A { .into() } - /// Transforms the given `Vec3A`, applying shear, scale, rotation and translation. + /// Transforms the given [`Vec3A`], applying shear, scale, rotation and translation. #[inline] + #[must_use] pub fn transform_point3a(&self, rhs: Vec3A) -> Vec3A { self.matrix3 * rhs + self.translation } - /// Transforms the given `Vec3A`, applying shear, scale and rotation (but NOT + /// Transforms the given [`Vec3A`], applying shear, scale and rotation (but NOT /// translation). /// - /// To also apply translation, use [`Self::transform_point3a`] instead. + /// To also apply translation, use [`Self::transform_point3a()`] instead. #[inline] + #[must_use] pub fn transform_vector3a(&self, rhs: Vec3A) -> Vec3A { self.matrix3 * rhs } @@ -387,12 +412,14 @@ impl Affine3A { /// If any element is either `NaN`, positive or negative infinity, this will return /// `false`. #[inline] + #[must_use] pub fn is_finite(&self) -> bool { self.matrix3.is_finite() && self.translation.is_finite() } /// Returns `true` if any elements are `NaN`. #[inline] + #[must_use] pub fn is_nan(&self) -> bool { self.matrix3.is_nan() || self.translation.is_nan() } @@ -407,6 +434,7 @@ impl Affine3A { /// For more see /// [comparing floating point numbers](https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/). #[inline] + #[must_use] pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool { self.matrix3.abs_diff_eq(rhs.matrix3, max_abs_diff) && self.translation.abs_diff_eq(rhs.translation, max_abs_diff) @@ -415,8 +443,8 @@ impl Affine3A { /// Return the inverse of this transform. /// /// Note that if the transform is not invertible the result will be invalid. - #[must_use] #[inline] + #[must_use] pub fn inverse(&self) -> Self { let matrix3 = self.matrix3.inverse(); // transform negative translation by the matrix inverse: @@ -500,6 +528,13 @@ impl Mul for Affine3A { } } +impl MulAssign for Affine3A { + #[inline] + fn mul_assign(&mut self, rhs: Affine3A) { + *self = self.mul(rhs); + } +} + impl From<Affine3A> for Mat4 { #[inline] fn from(m: Affine3A) -> Mat4 { |