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-rw-r--r--src/f32/affine3a.rs57
1 files changed, 46 insertions, 11 deletions
diff --git a/src/f32/affine3a.rs b/src/f32/affine3a.rs
index 40cc66e..1fdddd5 100644
--- a/src/f32/affine3a.rs
+++ b/src/f32/affine3a.rs
@@ -1,9 +1,11 @@
// Generated from affine.rs.tera template. Edit the template, not the generated file.
use crate::{Mat3, Mat3A, Mat4, Quat, Vec3, Vec3A};
-use core::ops::{Deref, DerefMut, Mul};
+use core::ops::{Deref, DerefMut, Mul, MulAssign};
/// A 3D affine transform, which can represent translation, rotation, scaling and shear.
+///
+/// This type is 16 byte aligned.
#[derive(Copy, Clone)]
#[repr(C)]
pub struct Affine3A {
@@ -37,6 +39,7 @@ impl Affine3A {
/// Creates an affine transform from three column vectors.
#[inline(always)]
+ #[must_use]
pub const fn from_cols(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A, w_axis: Vec3A) -> Self {
Self {
matrix3: Mat3A::from_cols(x_axis, y_axis, z_axis),
@@ -46,6 +49,7 @@ impl Affine3A {
/// Creates an affine transform from a `[f32; 12]` array stored in column major order.
#[inline]
+ #[must_use]
pub fn from_cols_array(m: &[f32; 12]) -> Self {
Self {
matrix3: Mat3A::from_cols_slice(&m[0..9]),
@@ -55,6 +59,7 @@ impl Affine3A {
/// Creates a `[f32; 12]` array storing data in column major order.
#[inline]
+ #[must_use]
pub fn to_cols_array(&self) -> [f32; 12] {
let x = &self.matrix3.x_axis;
let y = &self.matrix3.y_axis;
@@ -68,6 +73,7 @@ impl Affine3A {
/// If your data is in row major order you will need to `transpose` the returned
/// matrix.
#[inline]
+ #[must_use]
pub fn from_cols_array_2d(m: &[[f32; 3]; 4]) -> Self {
Self {
matrix3: Mat3A::from_cols(m[0].into(), m[1].into(), m[2].into()),
@@ -79,6 +85,7 @@ impl Affine3A {
/// column major order.
/// If you require data in row major order `transpose` the matrix first.
#[inline]
+ #[must_use]
pub fn to_cols_array_2d(&self) -> [[f32; 3]; 4] {
[
self.matrix3.x_axis.into(),
@@ -94,6 +101,7 @@ impl Affine3A {
///
/// Panics if `slice` is less than 12 elements long.
#[inline]
+ #[must_use]
pub fn from_cols_slice(slice: &[f32]) -> Self {
Self {
matrix3: Mat3A::from_cols_slice(&slice[0..9]),
@@ -115,6 +123,7 @@ impl Affine3A {
/// Creates an affine transform that changes scale.
/// Note that if any scale is zero the transform will be non-invertible.
#[inline]
+ #[must_use]
pub fn from_scale(scale: Vec3) -> Self {
Self {
matrix3: Mat3A::from_diagonal(scale),
@@ -123,6 +132,7 @@ impl Affine3A {
}
/// Creates an affine transform from the given `rotation` quaternion.
#[inline]
+ #[must_use]
pub fn from_quat(rotation: Quat) -> Self {
Self {
matrix3: Mat3A::from_quat(rotation),
@@ -133,6 +143,7 @@ impl Affine3A {
/// Creates an affine transform containing a 3D rotation around a normalized
/// rotation `axis` of `angle` (in radians).
#[inline]
+ #[must_use]
pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self {
Self {
matrix3: Mat3A::from_axis_angle(axis, angle),
@@ -143,6 +154,7 @@ impl Affine3A {
/// Creates an affine transform containing a 3D rotation around the x axis of
/// `angle` (in radians).
#[inline]
+ #[must_use]
pub fn from_rotation_x(angle: f32) -> Self {
Self {
matrix3: Mat3A::from_rotation_x(angle),
@@ -153,6 +165,7 @@ impl Affine3A {
/// Creates an affine transform containing a 3D rotation around the y axis of
/// `angle` (in radians).
#[inline]
+ #[must_use]
pub fn from_rotation_y(angle: f32) -> Self {
Self {
matrix3: Mat3A::from_rotation_y(angle),
@@ -163,6 +176,7 @@ impl Affine3A {
/// Creates an affine transform containing a 3D rotation around the z axis of
/// `angle` (in radians).
#[inline]
+ #[must_use]
pub fn from_rotation_z(angle: f32) -> Self {
Self {
matrix3: Mat3A::from_rotation_z(angle),
@@ -172,6 +186,7 @@ impl Affine3A {
/// Creates an affine transformation from the given 3D `translation`.
#[inline]
+ #[must_use]
pub fn from_translation(translation: Vec3) -> Self {
#[allow(clippy::useless_conversion)]
Self {
@@ -183,6 +198,7 @@ impl Affine3A {
/// Creates an affine transform from a 3x3 matrix (expressing scale, shear and
/// rotation)
#[inline]
+ #[must_use]
pub fn from_mat3(mat3: Mat3) -> Self {
#[allow(clippy::useless_conversion)]
Self {
@@ -196,6 +212,7 @@ impl Affine3A {
///
/// Equivalent to `Affine3A::from_translation(translation) * Affine3A::from_mat3(mat3)`
#[inline]
+ #[must_use]
pub fn from_mat3_translation(mat3: Mat3, translation: Vec3) -> Self {
#[allow(clippy::useless_conversion)]
Self {
@@ -210,6 +227,7 @@ impl Affine3A {
/// Equivalent to `Affine3A::from_translation(translation) *
/// Affine3A::from_quat(rotation) * Affine3A::from_scale(scale)`
#[inline]
+ #[must_use]
pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self {
let rotation = Mat3A::from_quat(rotation);
#[allow(clippy::useless_conversion)]
@@ -227,6 +245,7 @@ impl Affine3A {
///
/// Equivalent to `Affine3A::from_translation(translation) * Affine3A::from_quat(rotation)`
#[inline]
+ #[must_use]
pub fn from_rotation_translation(rotation: Quat, translation: Vec3) -> Self {
#[allow(clippy::useless_conversion)]
Self {
@@ -238,6 +257,7 @@ impl Affine3A {
/// The given `Mat4` must be an affine transform,
/// i.e. contain no perspective transform.
#[inline]
+ #[must_use]
pub fn from_mat4(m: Mat4) -> Self {
Self {
matrix3: Mat3A::from_cols(
@@ -259,16 +279,14 @@ impl Affine3A {
/// Will panic if the determinant `self.matrix3` is zero or if the resulting scale
/// vector contains any zero elements when `glam_assert` is enabled.
#[inline]
+ #[must_use]
pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) {
- #[cfg(feature = "libm")]
- #[allow(unused_imports)]
- use num_traits::Float;
-
+ use crate::f32::math;
let det = self.matrix3.determinant();
glam_assert!(det != 0.0);
let scale = Vec3::new(
- self.matrix3.x_axis.length() * det.signum(),
+ self.matrix3.x_axis.length() * math::signum(det),
self.matrix3.y_axis.length(),
self.matrix3.z_axis.length(),
);
@@ -293,6 +311,7 @@ impl Affine3A {
///
/// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=forward`.
#[inline]
+ #[must_use]
pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self {
Self::look_to_rh(eye, -dir, up)
}
@@ -302,6 +321,7 @@ impl Affine3A {
///
/// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=back`.
#[inline]
+ #[must_use]
pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self {
let f = dir.normalize();
let s = f.cross(up).normalize();
@@ -325,6 +345,7 @@ impl Affine3A {
///
/// Will panic if `up` is not normalized when `glam_assert` is enabled.
#[inline]
+ #[must_use]
pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
glam_assert!(up.is_normalized());
Self::look_to_lh(eye, center - eye, up)
@@ -338,6 +359,7 @@ impl Affine3A {
///
/// Will panic if `up` is not normalized when `glam_assert` is enabled.
#[inline]
+ #[must_use]
pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
glam_assert!(up.is_normalized());
Self::look_to_rh(eye, center - eye, up)
@@ -357,8 +379,9 @@ impl Affine3A {
/// Transforms the given 3D vector, applying shear, scale and rotation (but NOT
/// translation).
///
- /// To also apply translation, use [`Self::transform_point3`] instead.
+ /// To also apply translation, use [`Self::transform_point3()`] instead.
#[inline]
+ #[must_use]
pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 {
#[allow(clippy::useless_conversion)]
((self.matrix3.x_axis * rhs.x)
@@ -367,17 +390,19 @@ impl Affine3A {
.into()
}
- /// Transforms the given `Vec3A`, applying shear, scale, rotation and translation.
+ /// Transforms the given [`Vec3A`], applying shear, scale, rotation and translation.
#[inline]
+ #[must_use]
pub fn transform_point3a(&self, rhs: Vec3A) -> Vec3A {
self.matrix3 * rhs + self.translation
}
- /// Transforms the given `Vec3A`, applying shear, scale and rotation (but NOT
+ /// Transforms the given [`Vec3A`], applying shear, scale and rotation (but NOT
/// translation).
///
- /// To also apply translation, use [`Self::transform_point3a`] instead.
+ /// To also apply translation, use [`Self::transform_point3a()`] instead.
#[inline]
+ #[must_use]
pub fn transform_vector3a(&self, rhs: Vec3A) -> Vec3A {
self.matrix3 * rhs
}
@@ -387,12 +412,14 @@ impl Affine3A {
/// If any element is either `NaN`, positive or negative infinity, this will return
/// `false`.
#[inline]
+ #[must_use]
pub fn is_finite(&self) -> bool {
self.matrix3.is_finite() && self.translation.is_finite()
}
/// Returns `true` if any elements are `NaN`.
#[inline]
+ #[must_use]
pub fn is_nan(&self) -> bool {
self.matrix3.is_nan() || self.translation.is_nan()
}
@@ -407,6 +434,7 @@ impl Affine3A {
/// For more see
/// [comparing floating point numbers](https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/).
#[inline]
+ #[must_use]
pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool {
self.matrix3.abs_diff_eq(rhs.matrix3, max_abs_diff)
&& self.translation.abs_diff_eq(rhs.translation, max_abs_diff)
@@ -415,8 +443,8 @@ impl Affine3A {
/// Return the inverse of this transform.
///
/// Note that if the transform is not invertible the result will be invalid.
- #[must_use]
#[inline]
+ #[must_use]
pub fn inverse(&self) -> Self {
let matrix3 = self.matrix3.inverse();
// transform negative translation by the matrix inverse:
@@ -500,6 +528,13 @@ impl Mul for Affine3A {
}
}
+impl MulAssign for Affine3A {
+ #[inline]
+ fn mul_assign(&mut self, rhs: Affine3A) {
+ *self = self.mul(rhs);
+ }
+}
+
impl From<Affine3A> for Mat4 {
#[inline]
fn from(m: Affine3A) -> Mat4 {